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Chain attack on trees, Configurable chop damage, Fixed tree health color UI, Supress lunge distance while chopping
You can use chain attacks on trees!
Axe chain attacks have lunge distance but this is suppressed on lumberjacking
So that you don't have to move around to find the appropriate spot for chopping
Also axes' chop damage is configurable per type since this could make chopping too OP
Tree health UI can show a proportional color fill or stay off
Adjust UI mode and colors with config manager

Some examples of Tree health UI
You can show a proportional HP color fill or turn it off!
[1 - General]
## If on, the configuration is locked and can be changed by server admins only. [Synced with Server]
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Lock Configuration = On
## Multiplier applied to one-handed axe chop damage (AnimationState.OneHanded) against TreeBase/TreeLog. [Synced with Server]
# Setting type: Single
# Default value: 0.85
# Acceptable value range: From 0 to 2
One-Handed Axe Tree Chop Damage Multiplier = 0.85
## Multiplier applied to battle-axe chop damage (AnimationState.TwoHandedAxe) against TreeBase/TreeLog. [Synced with Server]
# Setting type: Single
# Default value: 0.7
# Acceptable value range: From 0 to 2
Battle Axe Tree Chop Damage Multiplier = 0.7
## Multiplier applied to dual-axes chop damage (AnimationState.DualAxes) against TreeBase/TreeLog. [Synced with Server]
# Setting type: Single
# Default value: 0.55
# Acceptable value range: From 0 to 2
Dual Axes Tree Chop Damage Multiplier = 0.55
## If on, axe combo attacks won't reset to the first swing when hitting TreeBase/Tree targets. [Synced with Server]
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Enable Axe Combo On Trees = On
## If on, player axe hits against stump targets remove slash damage so damage follows chop-based behavior. [Synced with Server]
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Block Axe Slash On Stump Targets = On
## If on, after a player deals chop damage to a woodcutting target with an axe, the next eligible combo swing has no forward lunge (server-synced). [Synced with Server]
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Enable Next Swing Lunge Suppression After Tree Chop = On
[2 - UI]
## What the tree health UI shows. [Not Synced with Server]
# Setting type: String
# Default value: Color
# Acceptable values: Off, Color
Tree Health UI Mode = Color
## Fill color used when tree HP is at or above 66.7%. [Not Synced with Server]
# Setting type: Color
# Default value: RGBA(0.230, 0.800, 0.340, 0.250)
Tree Health Color High HP = RGBA(0.230, 0.800, 0.340, 0.250)
## Fill color used when tree HP is at or above 33.3% and below 66.7%. [Not Synced with Server]
# Setting type: Color
# Default value: RGBA(0.900, 0.760, 0.160, 0.250)
Tree Health Color Mid HP = RGBA(0.900, 0.760, 0.160, 0.250)
## Fill color used when tree HP is below 33.3%. [Not Synced with Server]
# Setting type: Color
# Default value: RGBA(0.850, 0.290, 0.270, 0.250)
Tree Health Color Low HP = RGBA(0.850, 0.290, 0.270, 0.250)