OhMyGrid
Plant crops in donut and other non-square patterns. Cycle center modes, auto-snap to existing plants for concentric placement, see cost and yield live, and mass-pick/refuel with Shift+E.Changelog
1.0.2 — 2026-09-20
Runtime fixes found while play-testing 1.0.1 on Valheim 1.0.15. This build was play-tested
on Valheim 1.0.15 (network version 40) + BepInExPack 5.4.2350: 0 exceptions in
LogOutput.log, seed accounting exact, ghosts + overlay rendering, Shift+E targeting OK.
Known issue: vanilla's requirement panel still shows the per-plant cost (1) while the donut is active; the top overlay shows the real batch cost. Cosmetic, planned for 1.0.3.
- Seeds are now charged for every plant. Since 1.0, vanilla charges one piece
after
TryPlacePiecereturns, so a donut of N plants cost 1 seed. The mod now pays for N-1 itself and leaves the last one to vanilla (stamina/skill intact), checks stock before each plant, and never plants what you can't pay for. - Ghost previews render again. Ghost clones are created inactive and stripped
of
Plant/ZNetViewbefore activation. PreviouslyPlant.Awakeran on the clone and either NRE'd every frame (after the first placement recreated the ghost) or, worse, gave the clone a real ZDO — a phantom plant in the world simulation. If cloning ever fails, the preview turns itself off for that ghost with one error line instead of one exception per frame. - Overlay shows what you can afford:
can afford N,Need: item × N (have M), and ghosts beyond your stock are tinted red. - Shift+E on a smelter/kiln/fire feeds only the station you aim at, until it is full or you run out — no more radius sweep feeding the furnace when you aim at the kiln. Aiming at a specific slot (ore vs fuel) feeds just that slot. Fires use the refill path (no accidental toggle-off).
- Log lines for seed cost (stock before/after, paid here/by vanilla), Shift+E
target + amounts, geometry cycling, and ghost clone creation — so a run can be
verified from
LogOutput.log.
1.0.1 — 2026-09-20
Compatibility rebuild for Valheim 1.0 (tested against l-1.0.12). No functional changes.
- Rebuilt against the 1.0 assemblies. 1.0 added optional parameters to
Player.PlacePieceandMessageHud.ShowMessage, so the 1.0.0 DLL threwMissingMethodExceptionwhen planting a donut or showing any HUD toast. - Dependency bumped to
denikson-BepInExPack_Valheim-5.4.2350.
1.0.0 — 2026-05-17
Initial Thunderstore release.
Planting
- Donut placement geometry (configurable inner radius / outer radius / spacing).
- Live ghost previews around the resolved donut center, each tinted per-point: red when blocked by the grow-space check, by max placement distance, or when the soil isn't cultivated for plants that need it.
- Left-click plants every green ghost in one click, charged from inventory. Out-of-resource / out-of-space / out-of-reach / uncultivated points are skipped silently and reported in the log summary.
Center & snap
F7cyclesPlayer → Fixed → Cursor → CursorSnap → Playerwith a HUD toast on every change.Fixedpins the donut where it currently is; walk away freely.CursorSnapauto-snaps the donut center to the centroid of nearby existing plants (AutoSnapRadius, default 12 m), so concentric placement is a matter of "stand inside, F7, plant".
Overlay
- Centered top-of-screen overlay shows the active plant, valid/total point count, total seed cost, expected yield, and the current donut radii. Updates live as you nudge the radii or change mode.
- Toggle with
[Overlay] ShowCostOverlay.
Geometry toggle
F6cyclesOff ↔ Donut.Offmakes the mod a no-op (vanilla 1-plant click), so you can quickly drop into single-plant precision mode without uninstalling.
Mass interact (Shift+E)
- Hover-scoped: looks at what you're aiming at and only mass-interacts with the same kind.
- Pickables additionally filter by drop type, so harvesting carrots doesn't sweep neighboring strawberries or mushrooms.
- Supports Pickable, Fireplace, and Smelter (both ore and fuel switches).
Other
- All hotkeys, radii, snap distance, mass-interact radius, and the on/off toggles persist across sessions via the BepInEx config.


