Valheim
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
2 weeks ago
Downloads
442
Size
35KB
ADDatHost Valheim hosting
30% off

BeenThere

Resources drop more in biomes you have been through. Each player earns a higher drop rate on a biome's wood, stone and metal by killing that biome's boss, and a player returning from an earlier world can name a catch-up biome to get the boost up to it until they kill its boss. Everyone else gets vanilla rates. Both rates default to 3x and are configurable.

Progress is per character, not per world. Your group killing the Queen does nothing for a player who was not there. New players start with vanilla rates everywhere until they kill Eikthyr, unless the server sets a default catch-up tier for them.

Install on the server and on every client. The server's settings and progress records are sent to clients on connect, so clients need no matching config.

Tiers

Tier Boss Items
Meadows Eikthyr Wood, FineWood
BlackForest The Elder RoundLog, Stone, CopperOre, TinOre
Swamp Bonemass ElderBark, IronScrap
Mountain Moder SilverOre
Plains Yagluth BlackMetalScrap (creature drop, off by default)
Mistlands The Queen BlackMarble, YggdrasilWood
Ashlands Fader Grausten, FlametalOreNew, Blackwood
DeepNorth The Frozen King (final phase) Frostwood, GoldOre

The table is config. Tiers can be added, items moved, bosses changed.

How a drop is decided

The player who landed the breaking hit on the tree, log, rock, ore deposit or creature:

  1. has killed this tier's boss: tier rate (default 3x);
  2. otherwise has a catch-up tier at or above this tier: catch-up rate (default 3x);
  3. otherwise vanilla.

Drops nobody hit, such as a tree knocked over by a falling tree, ore collapsing when its support is mined away, or fire, follow the NoAttackerRule setting: WorldKey (default) gives the tier rate once the world's boss key is set and never the catch-up rate; ZoneOwner uses the record of the player whose game generated the drop; None gives vanilla.

Creature drops (black metal scrap from fulings) are only scaled when CreatureDrops is on.

Console commands

Press F5 in game:

  • beenthere or beenthere status: your record and the rate you get per tier.
  • beenthere catchup <tier> or beenthere catchup none: ask the server for a catch-up tier. The server checks its allowlist and cap and answers top-left.

Kill credit

When a boss dies, the server credits that tier to every connected character, or only to those within KillCreditRadius metres of the death if that is set. Any kill counts, not only the world's first. The Frozen King counts when its final phase dies. Everyone sees a message naming who was credited.

For server admins

Progress lives in BepInEx/config/BeenThere/state.txt on the server, one character per line:

world=MyWorld
player=Alice;kills=BlackForest,Meadows,Swamp;catchup=Mistlands
player=Bob;kills=Meadows;catchup=none

Edit it while the server runs; it reloads within a second and pushes to every client. No catchup field means the server's DefaultTier applies. A character with no line is a new player.

Config (syxe.BeenThere.cfg):

  • [Rates] TierRate, CatchUpRate
  • [CatchUp] DefaultTier, AllowedTiers, MaxTier
  • [Rules] NoAttackerRule, CreatureDrops, KillCreditRadius
  • [Tiers] Order plus one bosses|world key|items line per tier

Vanilla's own resource-rate world modifier still applies underneath; run the world at the default rate.

Changelog

  • 0.1.2: public README.
  • 0.1.1: no website URL.
  • 0.1.0: first release.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.