Valheim
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2.5.0
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Changelog

2.5.0

  • New: the Deconstruct tab. A third tab beside Craft and Upgrade at every crafting station takes a crafted item apart and gives its materials back, including everything spent upgrading it. ReturnPercent sets how much comes back, from 50 to 100, and a server with the mod decides it for everyone.
  • This used to be a separate mod, GorilaDeconstruct. It is now part of GorilaChestMod and is no longer updated on its own. Remove GorilaDeconstruct before updating, or the tab is built twice.
  • Favorites are honoured there too: a marked stack is refused, like everywhere else the mod moves items for you.

2.4.2

  • Documentation only, the mod itself is unchanged from 2.4.1. The readme no longer carries the build and packaging sections, which spoke to whoever compiles the mod rather than to whoever plays with it.

2.4.1

  • Fixed: items could be lost when moving an oversized stack onto an occupied slot. The game swaps the two stacks there, and a swap takes the dragged stack out of its inventory before handing it over, so the part that did not fit in the destination belonged to nobody and was gone at the next save. Reported on Nexus, thank you.
  • An oversized stack now comes out in one go. Dragging 1000 wood into your inventory fills the slot you aimed at and spreads the rest over the free slots, instead of moving one vanilla stack per click.
  • Fixed: a chest slot past the vanilla limit lights up again while you drag a matching stack over it. The highlight asked the game for the space left in the stack, which knows nothing about chests and always answered with the vanilla limit.
  • A server no longer rewrites your config file. Its chest stack settings still apply while you are connected, but they are held in memory, so leaving the server gives you your own settings back.
  • Shift clicking into an almost full inventory can no longer duplicate or destroy part of a stack: each chunk now reports how many items really landed.
  • A hooked method that no longer has a stack limit read to replace is now an error in the log instead of silence, so a game update that moves them is visible; the counts per method are in the log under Verbose.
  • Built and checked against Valheim 1.0.15.

2.4.0

  • The quick stack button is gone. It kept drawing in front of other panels, and the hotkey does the same job without getting in the way. J by default, changeable in the config. Its three settings, ShowButton, ButtonOffset and ButtonLabel, are no longer read.
  • Chest stacks default to 1000, and the setting now accepts up to 10000. A hundred thousand in a slot works but reads like a cheat.
  • Lowering the limit can no longer destroy anything. A chest filled under a larger setting keeps what it holds when it loads, it just stops growing.

2.3.0

  • New: favorites. Hold Alt and left click a stack in your inventory to mark it. A marked stack is left alone by quick stack and by the chest's own stack button, so your food, arrows and tools stop being swept into storage. Click again to unmark.
  • A small gold star sits on a marked slot, and a line in the corner confirms each change. Both can be turned off, and the modifier key is configurable.
  • The mark lives in the item's own saved data, so it survives logging out, moving the stack, and splitting it. Merging two stacks keeps the mark if either side had it.

2.2.2

  • The button clears the open chest panel: it sits further right, and its own canvas now sorts high enough that nothing draws over it.
  • The caption is broken one word per line and centred, so "Stack to Chests" reads as three stacked lines inside the square.

2.2.1

  • New icon: the chest artwork, with the mod name across the top band and the author across the bottom one. Composed by packaging/make-icon.ps1 from packaging/icon-source.png, so re-running it picks up either change. The old drawn badge is still there as make-icon-badge.ps1.
  • The hotkey defaults to J. G turned out to open the hotbar radial, which the key binding screen does not list.
  • The button is back under the weight readout where it belongs. Positioning it by world coordinates put it in the top corner instead.
  • It carries its own canvas at a higher sorting order now, which is what keeps an open chest from drawing over it, rather than relying on hierarchy order.

2.2.0

  • The quick stack hotkey defaults to G. V, the old suggestion, is taken by the game for auto pickup.
  • Chest slots default to 100000 per stack, up from 1000.
  • The button became a compact square with the caption wrapped inside it, and it moved further out to the side.
  • It is no longer buried behind an open chest. It is parented to the root that holds both panels and drawn last, so nothing covers it, and it stays glued to the weight readout.

2.1.1

  • The slot label fix from 2.1.0 never ran. It looked up InventoryElement as a nested type of InventoryGrid, and that class is top level, so the lookup came back empty and the postfix bailed out on its first line. It now references the type directly, which the compiler checks.
  • A large limit is also written in short form now, so a chest slot reads 650/100k instead of 650/100000, and the font shrinks from there. That keeps the number readable rather than merely small.
  • The quick stack button sits lower, fully clear of the inventory panel.

2.1.0

Quick stack and chest slot polish, from playing the 2.0.0 build.

  • The quick stack button moved out of the item grid. It now sits under the weight readout, to the side of the inventory, where it cannot cover a slot, and it is wide enough for its caption.
  • The button is called Stack to nearby chests.
  • Amount labels shrink as the numbers grow, so a slot holding 100000 of something still reads cleanly instead of spilling over its neighbours. Turn it off with ShrinkStackText.
  • The hotkey works with the inventory closed, so you can stand next to your chests and press it. HotkeyNeedsInventory brings the old behaviour back. It stays quiet while a menu, the console, the chat or a text field has focus.

2.0.0

Renamed from CraftFromChests to GorilaChestMod, and grew from one feature to three. The plugin id changed with the name, so the old dev.trentini.craftfromchests.cfg is not read any more, copy your settings over to dev.trentini.gorilachestmod.cfg.

  • New: oversized chest stacks. Items stack up to a configurable limit, 1000 by default, while they sit in a chest, so a slot no longer caps at the vanilla 50. Player inventories keep the vanilla limits. Stacks are split back into vanilla sized ones the moment they leave a chest, and a destroyed chest drops normal stacks.
  • New: quick stack. A button in the inventory screen, plus an optional hotkey, that pushes matching items from your inventory into the chests in range. An item only moves into a chest that already holds that item, and the hotbar is left alone by default.
  • New: runs on a dedicated server. The plugin no longer restricts itself to the game client. A server holding a chest would otherwise clamp oversized stacks back to the vanilla limit, so it needs the mod too. The server also hands its chest stack settings to every client that connects.
  • Craft from chests is unchanged, and still counts nearby chests for crafting, upgrading and building.
  • The compatibility checker in tools/PatchCheck now covers all three features.

1.0.0

First release as CraftFromChests, built against Valheim 1.0.7.

  • Craft and upgrade at a workbench using the items inside chests within the configured radius.
  • Hammer, hoe and cultivator building costs are paid from those chests too, with an option to turn that part off.
  • The recipe list, the have/need numbers and the craft button all count the contents of nearby chests.
  • Items in your own inventory are spent first, then the chests, closest one first.
  • Honours the game's own access rules: radius, chest privacy, guard stones and chests another player has open.
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