
FlashLight
Craft a handheld flashlight with adjustable brightness, a wide spotlight, textured model, and multiplayer beam synchronization.FlashLight
Adds a craftable black-and-yellow handheld flashlight to Valheim, with adjustable brightness and a broad spotlight. Its textured model has a side handle, and the light begins at the lens. The model uses the character's existing hand animation.
Crafting
Craft FlashLight at a level 1 workbench using:
- 2 Bronze
- 1 Crystal
- 1 Surtling Core
Discover the ingredients to learn the recipe. Equip the item like the Dvergr lantern. It uses Valheim's native lantern equipment rules: it can move to the left hand when paired with a one-handed weapon. Shields and two-handed equipment follow the game's normal lantern compatibility rules. Stand normally for a moment after equipping so the handle alignment can settle. There is no fuel consumption, durability drain, or melee attack.
Controls
| Key | Action |
|---|---|
| R | Stow or draw equipped hand items, including the flashlight |
| L | Turn the light on or off |
| [ | Decrease brightness |
| ] | Increase brightness |
Brightness and on/off state are remembered across restarts. Key bindings can be changed in the BepInEx configuration. The beam switches off when stowed, dropped, unequipped, or when the character dies. The flashlight model remains visible when stowed. Drawing it restores the beam if the saved light toggle is on. Stow/draw follows the game's binding (R by default). L and the brightness keys work while the flashlight is held in either hand.
Settings
Configuration: BepInEx/config/local.valheim.magliteflashlight.cfg.
Use a compatible configuration editor or edit the file while Valheim is closed.
| Setting | Default | Range |
|---|---|---|
| Brightness | 2.5 | 0.25–8 |
| BrightnessStep | 0.25 | 0.05–2 |
| Range | 40 metres | 5–80 metres |
| BeamAngle | 55 degrees | 15–90 degrees |
| Shadows | Enabled | On/off |
| ModelScale | 1.65 (about 40 cm long) | 0.5–3 |
GripPosition and GripRotation allow further hand-placement adjustments. Restart after changing model size to refresh dropped-item collision. The beam follows aim independently of the body's animation. Disabling shadows can let light pass through walls. This light does not clear Mistlands mist.
Installation and multiplayer
Install with Gale, r2modman, or Thunderstore Mod Manager. BepInEx and Jotunn are required and are included as package dependencies.
Install on every player and the dedicated server. This adds a custom item; unmodded players and vanilla servers are not supported. Beam state, brightness, range, cone angle, and aim are synchronized to other modded players. Appearance and shadow settings are local preferences. Keep the same version across your group.
For manual installation, place the plugin folder in BepInEx/plugins.
If upgrading from a local test build, remove or disable duplicate copies of
MagliteFlashlight.dll before installing through your mod manager.
Compatibility and status
The original 1.0.6 build targeted Valheim 1.0.15 / Unity 6000.0.75, BepInEx 5.4.23.5, and Jotunn 2.30.0. Version 1.0.7 updates that compiled plugin while preserving its assets and item identity. Binary structure, helper compilation, and embedded assets have been checked. The new hand switching, stow placement, and multiplayer behavior have not yet been tested in-game.
Back up saves before uninstalling custom-item mods. Discard flashlight items before removing this mod.
Credits
Third-party model attribution and license are included in CREDITS.md. The mod's code was developed with AI assistance. The supplied 3D model was created separately by its credited author.
Unofficial fan mod; not affiliated with Mag Instrument or Iron Gate.
Replaces the former MagliteFlashlight package. Uninstall that package before installing FlashLight to avoid duplicate plugins. Existing items and settings are preserved.