Changelog
2.5.0
- Added a server-synced config file (
BepInEx/config/pvptweaks.valph.cfg) with an on/off toggle for every feature. All default to enabled.
2.4.0
- Ward rules (damage protection, terrain protection, overlap prevention) now only apply to player-built wards. Wards pre-placed in vanilla locations are ignored.
2.3.0
- Fixed spurious ship wave-slam damage caused by the wave-height calculation using an un-smoothed, network-corrected clock value.
2.2.0
- Added ward terrain protection.
- Added ward overlap prevention.
2.1.0
- Initial public release: raid pin removal, anti-ping chat, combat emote blocking, bind command blocking, ward damage protection, server-enforced version sync.