
DiscordTools
Client/server tools for Valheim logs, Discord account linking, and creative server RPCsDiscordTools
A BepInEx client/server mod for collecting full client LogOutput.log files on a dedicated Valheim server.
Features
- Server command:
client-logs {playerNameOrSteamID} - Client uploads on logout.
- Client attempts upload on normal quit.
- In-game Discord link command:
!link CODE - Creative inventory bridge RPC for server-side mods that need a trusted client inventory count.
- Creative biome override RPC for server-side creative zones that need client-side biome terrain paint.
- Full log file is gzip-compressed before transfer.
- Server stores logs by player name and stable player ID for later lookup.
- Server writes JSON metadata and lookup indexes.
- Server uploads received logs as
.logfiles to any compatible Discord bot API when configured.
How to use
- Requires a Discord bot with a compatible upload API if you want logs posted to Discord.
- Install DiscordTools on the dedicated server and on every client that should be able to send logs.
- Set
DISCORDTOOLS_BOT_API_URLandDISCORDTOOLS_BOT_API_KEYon the dedicated server. - Set
DISCORDTOOLS_LINK_API_URLon the dedicated server if you want in-game Discord account linking. - Start the server and have the player join.
- Run
client-logs {playerNameOrSteamID}on the server to request that player's log. - Logs are saved on the server disk and, when configured, sent to Discord as a
.logattachment. - A player can type
!link CODEafter receiving a code from Discord. DiscordTools consumes the text before it is sent as chat, sends the code privately to the server, and the server posts the code with the player's Steam/platform ID to the configured link API.
Server Storage
Logs are stored under BepInEx/client-logs by default:
client-logs/
players/{playerName}_{playerId}/
player.json
latest.json
logs/{yyyy-MM}/
{timestamp}_{reason}_{playerName}_LogOutput.log.gz
{timestamp}_{reason}_{playerName}_LogOutput.json
index/
players.json
recent.json
incoming/
bot-upload-failed/
Build
dotnet build DiscordTools.csproj
The built DLL is written to bin/Debug/DiscordTools.dll.
Configuration
The plugin GUID is warpalicious.DiscordTools. Configure the generated file:
BepInEx/config/warpalicious.DiscordTools.cfg
Clients do not need the bot URL or API key. Keep bot credentials server-only.
Preferred dedicated-server setup:
export DISCORDTOOLS_BOT_API_URL="https://your-bot-host.example.com/api/client-log"
export DISCORDTOOLS_LINK_API_URL="https://your-bot-host.example.com/api/valheim-link"
export DISCORDTOOLS_BOT_API_KEY="shared-secret"
The BepInEx config can also be used for private dedicated-server installs, but do not ship a config containing ApiKey to clients:
[BotApi]
PostToBotApi = true
ApiUrl = https://your-bot-host.example.com/api/client-log
LinkApiUrl = https://your-bot-host.example.com/api/valheim-link
ApiKey = shared-secret
Fresh installs default ApiUrl and ApiKey to empty values.
Archived logs are retained for 30 days by default. To keep logs forever, set RetentionDays to 0.
Creative Inventory RPC
DiscordTools registers a client-side request RPC:
DiscordTools_CreativeInventoryRequest
Request package:
int protocolVersion = 1
string requestId
ZDOID characterId
bool includeItems
The client answers the sender with:
DiscordTools_CreativeInventoryResponse
Response package:
int protocolVersion = 1
string requestId
ZDOID characterId
bool available
string error
long playerId
string playerName
int playerInventoryCount
bool extraSlotsLoaded
bool extraSlotsAvailable
int extraSlotsCount
int totalUniqueCount
int itemEntryCount
Each item entry then writes:
string source
string prefabName
string sharedName
int stack
int quality
bool equipped
int gridX
int gridY
totalUniqueCount is the value to enforce for empty-inventory checks. Item entries can include both player and extraSlots views of the same item for debugging. Shudnal ExtraSlots is read through its public ExtraSlots.API.GetAllExtraSlotsItems() method when the mod is loaded.
Creative Biome Override RPC
DiscordTools registers a client-side biome override RPC:
DiscordTools_CreativeBiomeOverride
Request package:
int protocolVersion = 1
int zoneCount
string zoneId
bool enabled
Vector3 center
float radius
int biome
The client applies enabled zones by overriding WorldGenerator.GetBiome,
Heightmap.GetBiome, and biome color lookups inside the radius. Disabled zones
are removed, and affected heightmaps plus clutter are refreshed.
Link API
When a player enters !link CODE, the dedicated server posts JSON to LinkApiUrl:
{
"requestId": "6b7b8d9c0f2a4d7ca5f8c37e87b6fd13",
"code": "PRAE-482913",
"playerId": "76561198000000000",
"playerName": "Player",
"endpoint": "76561198000000000",
"platformDisplayName": "SteamName",
"receivedAtUtc": "2026-05-28T18:42:00.0000000Z"
}
The endpoint should return 2xx when the code is accepted. A plain-text response body is shown to the player in chat.