Valheim
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Latest version
5.1.8
Last Updated
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272MB
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Version Update Notes
5.1.8 - Send shipping data only to players who can access the shipment. Unrelated shipment changes no longer send updates to other players. Saved shipments and legacy shared shipments remain supported. Update both server and clients to 5.1.8.
5.1.7 - Republished 5.1.6 with a new version to work around failed Thunderstore downloads. No gameplay changes. Update both server and clients to 5.1.7.
5.1.6 - Added a Favorite button beside Open Map in the Ports tab. Favorites are saved with your character.
- Ports and Teleport lists show favorites first, with alphabetical sorting within each group.
5.1.5 - Reduced port network traffic: opening a port no longer sends the full shipment list to all players or rewrites the shipment file.
- Synchronize saved shipments when players join. Shipment creation, collection, and expiration continue to synchronize updates. Update both server and clients to 5.1.5.
- Create shrines and waystones from the game's vanilla ward prefab while preserving their MWL behavior.
- Removed three obsolete prefab bundles, reducing the mod DLL by approximately 17.5 MiB.
- Obsolete legacy chests, their contents, and legacy spawners are removed from saves that still contain them. Current locations no longer use these prefabs.
5.1.4 - Removed unintended chest and network components from the Ashlands port's container placement markers (MWL_Port5).
- Removed the guardstone from the Mistlands port (MWL_Port3).
5.1.3 - Apply Peaceful to players and creatures inside ports, traders, and trainers. The effect suppresses attack damage inside each location's exterior radius and replaces the previous piece-health patch.
- Fixed Peaceful status-effect registration so protection works on the first join.
- Allow multiple players to view the same port UI. Shipment actions retain shared-chest safeguards and remain blocked while a port chest is open.
5.1.2 - Fixed shipping-port chests and items duplicating when another player arrives or the server restarts. Chests now use shared, persistent inventories. Existing saved port contents migrate once.
5.1.1 - Added five new Swamp locations: MWL_SwampTempleSmall1, MWL_SwampTemple2, MWL_SwampShrine1, MWL_SwampSanctuary1, and MWL_SwampComplex1.
- To add the new locations to an existing world, install Upgrade World and run: locations_add MWL_SwampTempleSmall1,MWL_SwampTemple2,MWL_SwampShrine1,MWL_SwampSanctuary1,MWL_SwampComplex1 start
- Fixed shipping-port discovery persistence when ValheimEnforcer saves player custom data during logout.
5.1.0 - Updated More World Locations for Valheim 1.0 API changes.
- Updated the bundled ServerSync library for Valheim 1.0 routed RPC targets.
- Removed stale MWL_StoneOutlook1 location config and creature mapping entries.
5.0.9 - Added MWL_SmallMeadowHouse1 to Meadows, MWL_CrookedHut1 and MWL_StoneTowerRuins1 to Black Forest, and MWL_SwampTreeHut1 to Swamp.
- To add the new locations to an existing world, install Upgrade World and run: locations_add MWL_SmallMeadowHouse1,MWL_CrookedHut1,MWL_StoneTowerRuins1,MWL_SwampTreeHut1 start
5.0.8 - Rollback release matching 5.0.6 behavior while protected-location damage changes are reworked.
5.0.7 - Set MWL port, trader, and trainer location pieces to 9999 health so protected structures cannot be broken for progression skips.
5.0.6 - Added MWL_Port6 to the Swamp.
- Use this command to add the new port to an existing world (requires UpgradeWorld mod): locations_add MWL_Port6 start
5.0.5 - Icon fix
5.0.4 - Fixed MWL_Shrine network destruction warnings and error spam when shrines are disabled.
- Fixed the same disabled-feature cleanup path for waystones.
4.5.0 - Fixed Skill Book Tier 2 and Tier 3 only granting one level instead of +3 / +5 as advertised.
4.2.0 - Migrated location quantity configs from BepInEx .cfg to YAML. The old .cfg values are automatically migrated. See README for more details.
- Added yaml configs for all MWL trader and trainer items. Supports adding new vanilla or modded items as well! See README for more details
- Fixed the blacksmith stone not working on items with a maxQuality lower than 4.
- Improved port help panel with new Introduction guide and streamlined tab tutorials.
- Fixed prefab issues in MWL_MarbleHome2, MWL_ForestSkull1, MWL_MountainCultShrine1, and MWL_BlackForestBlacksmith1 causing failed mocks.
4.1.1 - Forgot to add the DLL in 4.1.0.
4.1.0 - Rebuilt asset bundles from new locations added in 4.0.0 to reduce size
- Added 'Feature configs' to disable shipping ports, traders, trainers, shrines, and waystones if people desire a more simple purely POI-based mod.
4.0.1 - readme updates
4.0.0 - Integrated More World Traders: 7 new trader locations with native buy system (no TradersExtended dependency). Includes 4 blacksmiths, 2 taverns, and 1 misc trader.
- Added 4 new trainer locations: MWL_MeadowsTrainer1 (Meadows), MWL_SwampTrainer1 (Swamp), MWL_PlainsTrainer1 (Plains), MWL_MistTrainer1 (Mistlands)
- Added Skill Books: Trainers sell skill books across 3 tiers that grant +1, +3, or +5 skill levels. 20 skills available across the 4 trainers.
- Skill book tiers are gated by boss progression: Tier 1 available immediately, Tier 2 after Bonemass, Tier 3 after Yagluth. Lower tiers hide once you progress past them.
- Added 1 new location: MWL_RuinedRootTower5 (Black Forest)
- Use this command to add new locations to existing world (requires UpgradeWorld mod): locations_add MWL_RuinedRootTower5,MWL_MeadowsTrainer1,MWL_SwampTrainer1,MWL_PlainsTrainer1,MWL_MistTrainer1 start
3.3.0 - Added 6 new locations: MWL_MarbleCage1 (Mistlands), MWL_MountainOverlook1 (Mountain), MWL_MountainCultShrine1 (Mountain), MWL_RuinsChurch2 (Mountain), MWL_SwampTemple1 (Swamp), MWL_RockShrine1 (Blackforest)
- Use this command to add them to existing world (requires UpgradeWorld mod): locations_add MWL_MarbleCage1,MWL_MountainOverlook1,MWL_MountainCultShrine1,MWL_RuinsChurch2,MWL_SwampTemple1,MWL_RockShrine1 start
- Migrated PortUI positioning from absolute pixels to relative anchoring. Should works across all screen resolutions.
- New config: Panel Offset. Old Panel Position config is no longer used.
3.2.0 - Added 4 new locations: MWL_MarbleHome1 (Mistlands), MWL_MarbleCliffAltar1 (Mistlands), MWL_MistPond1 (Mistlands), MWL_MaypoleHut1 (Meadows)
- Use this command to add them to existing world (requires UpgradeWorld mod): locations_add MWL_MarbleHome1,MWL_MarbleCliffAltar1,MWL_MistPond1,MWL_MaypoleHut1 start
- Added no build restrictions to the MWL_Port1 location to prevent progression skipping by breaking iron pieces.
3.1.0 - Added 8 new locations: MWL_DvergrHouseWood1 (Mistlands), MWL_DvergrHouseWood2 (Mistlands), MWL_MarbleJail1 (Mistlands), MWL_FulingTempleBroken1 (Plains), MWL_FulingTemple4 (Plains), MWL_StoneCircle1 (Swamp), MWL_ForestGrove1 (Black Forest), MWL_MountainDvergrShrine2 (Mountains)
- Use this command to add them to existing world (requires UpgradeWorld mod): locations_add MWL_DvergrHouseWood1,MWL_DvergrHouseWood2,MWL_MarbleJail1,MWL_FulingTempleBroken1,MWL_FulingTemple4,MWL_StoneCircle1,MWL_ForestGrove1,MWL_MountainDvergrShrine2 start
- Fixed a null reference spam error in the plains due to MWL_PlainsPillar1 not having a location component.
- Removed NoBuild restrictions from MWL_FulingVillage1, MWL_FulingTower1
3.0.5 - Finally fixed it. I forgot that I need to name my folder "plugins" in order for mod managers to not unpack the folder. I apologize for the inconvenience everyone!
3.0.4 - Another attempt to fix the file compression issue. The issue is that some computers are unzipping the Bundles folder items into the mod folder. Please see the screenshot in the mods description for exactly what the mod folder should look like.
3.0.3 - Fixed a bug that caused locations from the mod to not load.
3.0.2 - Fixing readme typos
3.0.1 - Fixing readme typos
3.0.0 - MAJOR FEATURE UPDATE: Added 4 Shipping Port locations. Please join my discord report bugs and provide feedback.
2.0.12 - Added an attempted fix at the failed save issues when using upgrade world. Added extensive null checking to Waystone and Shrine configs to ensure neither causes zdos contain null values, which would trigger a failed world save.
- Fixed a bug MWL_ForestSkull1 has mock resolve issues.
2.0.11 - Fixed a bug where the assetBundleManifest was incorrectly named lowercase "_full". Also added code to check for both lowercase and uppercase to avoid future errors.
2.0.10 - Fixed a bug where MWL_SwampAltar3 was spawing invisibile and with ping textures.
- Fixed a small bug where MWL_Treehouse1 has duplicate loot chest
2.0.9 - Fixed a bug with six locations that that would cause zone to not load. Thought I fixed it in 2.0.6 but this time it should be fixed for good. Locations: MWL_MountainShrine1, MWL_MountainDvergrShrine1, MWL_MistHut2 MWL_AshlandsFort1, MWL_AshlandsFort2, MWL_AshlandsFort3
2.0.8 - Forgot to upload DLL file in 2.0.7
- RuneMagic is now compatible with MWL_AIO, thanks to HyenaLegend for fixing the issue!
2.0.7 - Fixed a bug where "Mocks failed to resolve" for locations: MWL_SwampAltar2, MWL_StoneCastle1
- RuneMagic is now compatible with MWL_AIO, thanks to HyenaLegend for fixing the issue!
2.0.6 - Fixed a bug with three locations that would cause zone to not load. Locations that caused issues where: MWL_MountainShrine1, MWL_MountainDvergrShrine1, MWL_MistHut2
2.0.5 - Fixed a bug causing other modded items to be pink.
2.0.4 - Fixed a bug causing some computers to not recognize assetBundleManifest because it was incorrectly named "_full" instead of the correct "_Full".
- Added a manual installation guide to readme.
2.0.3 - Fixed a bug causing keybinds to trigger when typing in chat, signs, portals etc..
2.0.2 - Fixed a "ZDO with unknown prefabs" issue. I mistakenly removed my custom creatureSpawner and lootChests from my mods assets in the 2.0 update. I've added them back in.
2.0.1 - Fixed an issue with the Thunderstore package format. You should now properly see the "Bundles" folder in your package.
- Added BepinEx incompatibility with RuneMagic until HyenaLegend and I can solve the issue. We're in communication and collaborating on a fix.
- Added dependency on JsonDotNET Thunderstore package to the manifest.json dependencies.
2.0.0 - Fixed freezing and intermittent stutters by consolidating Unity projects and putting each location in it's own asset bundle. Mod package now includes a "Bundles" folder.
1.1.0 - Added Waystones, fixed a few prefab errors
1.0.0 - Initial Release
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