More World Locations AIO
Adds 141 new POI locations with ports, puzzles, and shrines to enhance Valheim's world exploration.
CHANGELOG
Version |
Update Notes |
|---|---|
| 3.3.0 | - Added 6 new locations: MWL_MarbleCage1 (Mistlands), MWL_MountainOverlook1 (Mountain), MWL_MountainCultShrine1 (Mountain), MWL_RuinsChurch2 (Mountain), MWL_SwampTemple1 (Swamp), MWL_RockShrine1 (Blackforest) |
- Use this command to add them to existing world (requires UpgradeWorld mod): locations_add MWL_MarbleCage1,MWL_MountainOverlook1,MWL_MountainCultShrine1,MWL_RuinsChurch2,MWL_SwampTemple1,MWL_RockShrine1 start |
|
| - Migrated PortUI positioning from absolute pixels to relative anchoring. Should works across all screen resolutions. | |
- New config: Panel Offset. Old Panel Position config is no longer used. |
|
| 3.2.0 | - Added 4 new locations: MWL_MarbleHome1 (Mistlands), MWL_MarbleCliffAltar1 (Mistlands), MWL_MistPond1 (Mistlands), MWL_MaypoleHut1 (Meadows) |
- Use this command to add them to existing world (requires UpgradeWorld mod): locations_add MWL_MarbleHome1,MWL_MarbleCliffAltar1,MWL_MistPond1,MWL_MaypoleHut1 start |
|
| - Added no build restrictions to the MWL_Port1 location to prevent progression skipping by breaking iron pieces. | |
| 3.1.0 | - Added 8 new locations: MWL_DvergrHouseWood1 (Mistlands), MWL_DvergrHouseWood2 (Mistlands), MWL_MarbleJail1 (Mistlands), MWL_FulingTempleBroken1 (Plains), MWL_FulingTemple4 (Plains), MWL_StoneCircle1 (Swamp), MWL_ForestGrove1 (Black Forest), MWL_MountainDvergrShrine2 (Mountains) |
- Use this command to add them to existing world (requires UpgradeWorld mod): locations_add MWL_DvergrHouseWood1,MWL_DvergrHouseWood2,MWL_MarbleJail1,MWL_FulingTempleBroken1,MWL_FulingTemple4,MWL_StoneCircle1,MWL_ForestGrove1,MWL_MountainDvergrShrine2 start |
|
| - Fixed a null reference spam error in the plains due to MWL_PlainsPillar1 not having a location component. | |
| - Removed NoBuild restrictions from MWL_FulingVillage1, MWL_FulingTower1 | |
| 3.0.5 | - Finally fixed it. I forgot that I need to name my folder "plugins" in order for mod managers to not unpack the folder. I apologize for the inconvenience everyone! |
| 3.0.4 | - Another attempt to fix the file compression issue. The issue is that some computers are unzipping the Bundles folder items into the mod folder. Please see the screenshot in the mods description for exactly what the mod folder should look like. |
| 3.0.3 | - Fixed a bug that caused locations from the mod to not load. |
| 3.0.2 | - Fixing readme typos |
| 3.0.1 | - Fixing readme typos |
| 3.0.0 | - MAJOR FEATURE UPDATE: Added 4 Shipping Port locations. Please join my discord report bugs and provide feedback. |
| 2.0.12 | - Added an attempted fix at the failed save issues when using upgrade world. Added extensive null checking to Waystone and Shrine configs to ensure neither causes zdos contain null values, which would trigger a failed world save. |
| - Fixed a bug MWL_ForestSkull1 has mock resolve issues. | |
| 2.0.11 | - Fixed a bug where the assetBundleManifest was incorrectly named lowercase "_full". Also added code to check for both lowercase and uppercase to avoid future errors. |
| 2.0.10 | - Fixed a bug where MWL_SwampAltar3 was spawing invisibile and with ping textures. |
| - Fixed a small bug where MWL_Treehouse1 has duplicate loot chest | |
| 2.0.9 | - Fixed a bug with six locations that that would cause zone to not load. Thought I fixed it in 2.0.6 but this time it should be fixed for good. Locations: MWL_MountainShrine1, MWL_MountainDvergrShrine1, MWL_MistHut2 MWL_AshlandsFort1, MWL_AshlandsFort2, MWL_AshlandsFort3 |
| 2.0.8 | - Forgot to upload DLL file in 2.0.7 |
| - RuneMagic is now compatible with MWL_AIO, thanks to HyenaLegend for fixing the issue! | |
| 2.0.7 | - Fixed a bug where "Mocks failed to resolve" for locations: MWL_SwampAltar2, MWL_StoneCastle1 |
| - RuneMagic is now compatible with MWL_AIO, thanks to HyenaLegend for fixing the issue! | |
| 2.0.6 | - Fixed a bug with three locations that would cause zone to not load. Locations that caused issues where: MWL_MountainShrine1, MWL_MountainDvergrShrine1, MWL_MistHut2 |
| 2.0.5 | - Fixed a bug causing other modded items to be pink. |
| 2.0.4 | - Fixed a bug causing some computers to not recognize assetBundleManifest because it was incorrectly named "_full" instead of the correct "_Full". |
| - Added a manual installation guide to readme. | |
| 2.0.3 | - Fixed a bug causing keybinds to trigger when typing in chat, signs, portals etc.. |
| 2.0.2 | - Fixed a "ZDO with unknown prefabs" issue. I mistakenly removed my custom creatureSpawner and lootChests from my mods assets in the 2.0 update. I've added them back in. |
| 2.0.1 | - Fixed an issue with the Thunderstore package format. You should now properly see the "Bundles" folder in your package. |
| - Added BepinEx incompatibility with RuneMagic until HyenaLegend and I can solve the issue. We're in communication and collaborating on a fix. | |
| - Added dependency on JsonDotNET Thunderstore package to the manifest.json dependencies. | |
| 2.0.0 | - Fixed freezing and intermittent stutters by consolidating Unity projects and putting each location in it's own asset bundle. Mod package now includes a "Bundles" folder. |
| 1.1.0 | - Added Waystones, fixed a few prefab errors |
| 1.0.0 | - Initial Release |