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More World Locations AIO

Adds 153 new POI locations with traders, ports, puzzles, and shrines to enhance Valheim's world exploration.

CHANGELOG

Version Update Notes
4.5.0 - Fixed a bug causing skillbooks tier 2 and 3 to give only one level increase to skill
- Fixed a bug causing MWL_MarbleHome2 to not load and therefore stop game from loading if in that zone
4.4.0 - Fixed an issue causing shipments to not be visible to a player when playing on dedicated server. Shipments were not syncing from server client.
- Changed the default value of "Shipment Expires" from On to Off. After testing personally I don't think they should expire.
- Changed the default value of "Teleport Cost Per Meter" from 0.5 to 0.01.
4.3.0 - Added support for YAML-based localization so you can translate the mod text into your local language.
- IMPORTANT: This mod now requires Jotunn version 2.28.0 or above to handle YAML localizations.
- Fixed an issue causing server config syncing to not work.
- Fixed an issue causing ports manifests to not spawn on dedicated server.
- Removed progression breaking pieces and clean up in MWL_PlainsTavern1
- Repositioned loot chests in MWL_ForestGreatHouse2
- Fixed incorrect rock texture in MWL_ForestShrine1
- Fixed forge prefab in MWL_BlackforestBlacksmith1
4.2.0 - Migrated location quantity configs from BepInEx .cfg to YAML. The old .cfg values are automatically migrated. See README for more details.
- Added yaml configs for all MWL trader and trainer items. Supports adding new vanilla or modded items as well! See README for more details
- Fixed the blacksmith stone not working on items with a maxQuality lower than 4.
- Improved port help panel with new Introduction guide and streamlined tab tutorials.
- Fixed prefab issues in MWL_MarbleHome2, MWL_ForestSkull1, MWL_MountainCultShrine1, and MWL_BlackForestBlacksmith1 causing failed mocks.
4.1.1 - Forgot to add the DLL in 4.1.0.
4.1.0 - Rebuilt asset bundles from new locations added in 4.0.0 to reduce size
- Added 'Feature configs' to disable shipping ports, traders, trainers, shrines, and waystones if people desire a more simple purely POI-based mod.
4.0.1 - readme updates
4.0.0 - Integrated More World Traders: 7 new trader locations with native buy system (no TradersExtended dependency). Includes 4 blacksmiths, 2 taverns, and 1 misc trader.
- Added 4 new trainer locations: MWL_MeadowsTrainer1 (Meadows), MWL_SwampTrainer1 (Swamp), MWL_PlainsTrainer1 (Plains), MWL_MistTrainer1 (Mistlands)
- Added Skill Books: Trainers sell skill books across 3 tiers that grant +1, +3, or +5 skill levels. 20 skills available across the 4 trainers.
- Skill book tiers are gated by boss progression: Tier 1 available immediately, Tier 2 after Bonemass, Tier 3 after Yagluth. Lower tiers hide once you progress past them.
- Added 1 new location: MWL_RuinedRootTower5 (Black Forest)
- Use this command to add new locations to existing world (requires UpgradeWorld mod): locations_add MWL_RuinedRootTower5,MWL_MeadowsTrainer1,MWL_SwampTrainer1,MWL_PlainsTrainer1,MWL_MistTrainer1 start
3.3.0 - Added 6 new locations: MWL_MarbleCage1 (Mistlands), MWL_MountainOverlook1 (Mountain), MWL_MountainCultShrine1 (Mountain), MWL_RuinsChurch2 (Mountain), MWL_SwampTemple1 (Swamp), MWL_RockShrine1 (Blackforest)
- Use this command to add them to existing world (requires UpgradeWorld mod): locations_add MWL_MarbleCage1,MWL_MountainOverlook1,MWL_MountainCultShrine1,MWL_RuinsChurch2,MWL_SwampTemple1,MWL_RockShrine1 start
- Migrated PortUI positioning from absolute pixels to relative anchoring. Should works across all screen resolutions.
- New config: Panel Offset. Old Panel Position config is no longer used.
3.2.0 - Added 4 new locations: MWL_MarbleHome1 (Mistlands), MWL_MarbleCliffAltar1 (Mistlands), MWL_MistPond1 (Mistlands), MWL_MaypoleHut1 (Meadows)
- Use this command to add them to existing world (requires UpgradeWorld mod): locations_add MWL_MarbleHome1,MWL_MarbleCliffAltar1,MWL_MistPond1,MWL_MaypoleHut1 start
- Added no build restrictions to the MWL_Port1 location to prevent progression skipping by breaking iron pieces.
3.1.0 - Added 8 new locations: MWL_DvergrHouseWood1 (Mistlands), MWL_DvergrHouseWood2 (Mistlands), MWL_MarbleJail1 (Mistlands), MWL_FulingTempleBroken1 (Plains), MWL_FulingTemple4 (Plains), MWL_StoneCircle1 (Swamp), MWL_ForestGrove1 (Black Forest), MWL_MountainDvergrShrine2 (Mountains)
- Use this command to add them to existing world (requires UpgradeWorld mod): locations_add MWL_DvergrHouseWood1,MWL_DvergrHouseWood2,MWL_MarbleJail1,MWL_FulingTempleBroken1,MWL_FulingTemple4,MWL_StoneCircle1,MWL_ForestGrove1,MWL_MountainDvergrShrine2 start
- Fixed a null reference spam error in the plains due to MWL_PlainsPillar1 not having a location component.
- Removed NoBuild restrictions from MWL_FulingVillage1, MWL_FulingTower1
3.0.5 - Finally fixed it. I forgot that I need to name my folder "plugins" in order for mod managers to not unpack the folder. I apologize for the inconvenience everyone!
3.0.4 - Another attempt to fix the file compression issue. The issue is that some computers are unzipping the Bundles folder items into the mod folder. Please see the screenshot in the mods description for exactly what the mod folder should look like.
3.0.3 - Fixed a bug that caused locations from the mod to not load.
3.0.2 - Fixing readme typos
3.0.1 - Fixing readme typos
3.0.0 - MAJOR FEATURE UPDATE: Added 4 Shipping Port locations. Please join my discord report bugs and provide feedback.
2.0.12 - Added an attempted fix at the failed save issues when using upgrade world. Added extensive null checking to Waystone and Shrine configs to ensure neither causes zdos contain null values, which would trigger a failed world save.
- Fixed a bug MWL_ForestSkull1 has mock resolve issues.
2.0.11 - Fixed a bug where the assetBundleManifest was incorrectly named lowercase "_full". Also added code to check for both lowercase and uppercase to avoid future errors.
2.0.10 - Fixed a bug where MWL_SwampAltar3 was spawing invisibile and with ping textures.
- Fixed a small bug where MWL_Treehouse1 has duplicate loot chest
2.0.9 - Fixed a bug with six locations that that would cause zone to not load. Thought I fixed it in 2.0.6 but this time it should be fixed for good. Locations: MWL_MountainShrine1, MWL_MountainDvergrShrine1, MWL_MistHut2 MWL_AshlandsFort1, MWL_AshlandsFort2, MWL_AshlandsFort3
2.0.8 - Forgot to upload DLL file in 2.0.7
- RuneMagic is now compatible with MWL_AIO, thanks to HyenaLegend for fixing the issue!
2.0.7 - Fixed a bug where "Mocks failed to resolve" for locations: MWL_SwampAltar2, MWL_StoneCastle1
- RuneMagic is now compatible with MWL_AIO, thanks to HyenaLegend for fixing the issue!
2.0.6 - Fixed a bug with three locations that would cause zone to not load. Locations that caused issues where: MWL_MountainShrine1, MWL_MountainDvergrShrine1, MWL_MistHut2
2.0.5 - Fixed a bug causing other modded items to be pink.
2.0.4 - Fixed a bug causing some computers to not recognize assetBundleManifest because it was incorrectly named "_full" instead of the correct "_Full".
- Added a manual installation guide to readme.
2.0.3 - Fixed a bug causing keybinds to trigger when typing in chat, signs, portals etc..
2.0.2 - Fixed a "ZDO with unknown prefabs" issue. I mistakenly removed my custom creatureSpawner and lootChests from my mods assets in the 2.0 update. I've added them back in.
2.0.1 - Fixed an issue with the Thunderstore package format. You should now properly see the "Bundles" folder in your package.
- Added BepinEx incompatibility with RuneMagic until HyenaLegend and I can solve the issue. We're in communication and collaborating on a fix.
- Added dependency on JsonDotNET Thunderstore package to the manifest.json dependencies.
2.0.0 - Fixed freezing and intermittent stutters by consolidating Unity projects and putting each location in it's own asset bundle. Mod package now includes a "Bundles" folder.
1.1.0 - Added Waystones, fixed a few prefab errors
1.0.0 - Initial Release