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Procedural Roads

Adds procedurally generated roads to your Valheim world.

CHANGELOG

Version Update Notes
1.4.1 - Increase generation time by decreasing the max pathfinding iterations during A* pathfinding
1.4.0 - Fixed an issue that caused roads to regenerate every time openning a world.
1.3.1 - Fixed and issue causing custom locations to not be registered to the road network.
1.3.0 - Fixed the infinite world generation bug.
1.2.0 - Fixed road point peristence between world loads, road_pins should work after world reload now.
1.1.0 - Added ability for road points to persist to world zdo so that road_pins works after world reload.
1.0.0 - Initial Release