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Procedural Roads
Adds procedurally generated roads to your Valheim world.
CHANGELOG
Version |
Update Notes |
|---|---|
| 1.4.3 | - Fixed an issue where customLocations rarely got roads. I increased their default selection weight from 20 --> 80 |
| 1.4.2 | - Increased default pathfinding iterations to 10,000 to improve road generation success on complex terrain. Added configurable PathfindingMaxIterations setting. |
| - Added small analytics code to ping whenever game starts with my mod so I can get usage data. Totally anonymous and no player data is sent. You can disable if you'd like. | |
| 1.4.1 | - Increase generation time by decreasing the max pathfinding iterations during A* pathfinding |
| 1.4.0 | - Fixed an issue that caused roads to regenerate every time openning a world. |
| 1.3.1 | - Fixed and issue causing custom locations to not be registered to the road network. |
| 1.3.0 | - Fixed the infinite world generation bug. |
| 1.2.0 | - Fixed road point peristence between world loads, road_pins should work after world reload now. |
| 1.1.0 | - Added ability for road points to persist to world zdo so that road_pins works after world reload. |
| 1.0.0 | - Initial Release |