


A ValheimRaft fork that works with latest Valheim. The original mod owner Sarcenzzz abandoned the mod, this fork aims to keep the mod functional with future goals of expanding functionality.
Server support may or may not work. In >=1.6.2 ships and loading were mainly fixed by adding some threading
optimization. There is also a config called ServerRaftUpdateZoneInterval this allows users to tweak the update
frequency of checks.
The following has been tested:
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| ConfigName | Description |
|---|---|
| InitialRaftFloorHeight | Lets you set the height of the floors so they do not clip. Recommended to stay between 0.4 and 0.6. |
| ServerRaftUpdateZoneInterval | Set interval in seconds for the server update to trigger and re-render pieces if in view |
| pluginFolderName | Allows you to specify the plugin folder if it's been renamed. See the meshes section below for more details |
| raftHealth | Set the raft health for wear and tear. I set it to 500 default, but it was originally 10000 which is not balanced |
| fixPlanBuildPositionIssues | Turn on/off the patches for PlanBuild, only needed if the user has PlanBuild and it adds support for ValheimRaft coordinates. The planbuild plugins requires a specific naming convention. Make sure in the plugins folder it is named either "MathiasDecrock-PlanBuild" or "PlanBuild" |
| DisplacedRaftAutoFix | Should automatically regenerate the displaced raft. Only useful if the command raftoffset 0 0 0 works for this issue. |
| RaftSailForceMultiplier | Lets you configure how much sail force is put into the raft. This makes the raft much faster. Default is 4x faster. Original was 1x speed, but it seemed too slow. Feel free to tweak this value. Lowest is 0.5x speed and there is no max but values above 20 will make the raft have crazy velocity |
In Mod versions at or lower than 1.4.9 there were problems with the folder being renamed. In >=1.5.0 there is a
configuration
manager option to change the path to resolve the ValheimRAFT folder.
If you want meshes (IE sails and ropes ) to render automatically, your mod must either be named ValheimRAFT
or zolantris-ValheimRAFT.
Otherwise make sure to edit the pluginFolderName key and add the folder name for ValheimRaft located
within the BepInEx\Plugins path. Afterwards relaunch the game. There should be no mesh issues.
If you have a bug, please create an issue under the repo's issues section.
In 1.6.0+ this mod supports PlanBuild a popular blueprinting mod.
Support is added via a patch that makes PlanBuild use the Raft localPosition instead of world position which each item
could be moving/swaying and updating as the PlanBuild iterated through the items. This easily breaks the Plan save.