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Zonekiller Monsters ModPack
Collection of monster mods used in ZK ModpackRequired mods (22)
This package requires the following packages to work.Customize raid events, override existing, extend with your own raids.
Version:1.7.14
Advanced tool for customizing mob spawners throughout the world with configuration files.
Version:1.2.17
Add fur/skin randomization to wolf,neck,serpent,lox,hare,drake
Version:1.0.6
Auto creates set of variants for vanilla skeletons, Rancid, Draugr, Dragur Elite, Fueling, Fueling Shaman
Version:1.3.7
Creatures and Bosses now individualized with random values. Also displays health in the nameplate once damaged. Configurable
Version:1.0.8
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Version:5.4.2202
Puts YOU in control of creature level and loot!
Version:4.6.4
28 Custom Raids! All raids are locked behind custom world keys from custom bosses!
Version:0.0.1
Fairies & Pixies! Venture out to find Pixie nests to smash and create Fae Totems to summon friendly Fairies that will heal and protect you!
Version:0.3.1
Horror themed monsters that only spawn at night. Zombies, Demons, and Abominations from Hell. Spawns in all biomes including DeepNorth.
Version:0.4.1
Fae Spirits, Elfs, Bosses, Locations & Tameables. Drops loot required for gear unlocks in AshLands & DeepNorth via RtDItems/RtDMagic.
Version:2.1.1
Multiple fantasy themed monsters & bosses for each biome up to Mistlands. Drops loot used for RtDMagic, RtDAdditions & RtDItems
Version:0.6.0
Adds new monsters to fight and tame, locations and new forsaken bosses for the Deep North biome
Version:2.0.6
Extends the Warfare end game content for the Deep North biome.
Version:2.0.8