Decompiled source of BetterStaffofFrostVisibility v1.0.0

BetterStaffOfFrostVisibility.dll

Decompiled 7 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("BetterStaffOfFrostVisibility")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+337036496f54f7bc1a824fed2d869bd03adebea9")]
[assembly: AssemblyProduct("BetterStaffOfFrostVisibility")]
[assembly: AssemblyTitle("BetterStaffOfFrostVisibility")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("zopthemop.betterstaffoffrostvisibility", "Better Staff of Frost Visibility", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(ZNetScene), "Awake")]
	public static class ZNetSceneAwakePatch
	{
		private static void Postfix(ZNetScene __instance)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			GameObject prefab = __instance.GetPrefab("fx_iceshard_launch");
			if (!((Object)(object)prefab == (Object)null))
			{
				Renderer[] componentsInChildren = prefab.GetComponentsInChildren<Renderer>(true);
				foreach (Renderer val in componentsInChildren)
				{
					Transform transform = ((Component)val).transform;
					transform.localScale *= 0.1f;
				}
			}
		}
	}

	[HarmonyPatch(typeof(ZNetScene), "Awake")]
	public static class ScaleIceShardHitEffectPatch
	{
		private static void Postfix(ZNetScene __instance)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			GameObject prefab = __instance.GetPrefab("fx_iceshard_hit");
			if (!((Object)(object)prefab == (Object)null))
			{
				Renderer[] componentsInChildren = prefab.GetComponentsInChildren<Renderer>(true);
				foreach (Renderer val in componentsInChildren)
				{
					Transform transform = ((Component)val).transform;
					transform.localScale *= 0.15f;
				}
			}
		}
	}

	public const string ModGUID = "zopthemop.betterstaffoffrostvisibility";

	public const string ModName = "Better Staff of Frost Visibility";

	public const string ModVersion = "1.0.0";

	public const string ModDescription = "Improves visibility while using Staff of Frost by reducing the size of its effects";

	private void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("zopthemop.betterstaffoffrostvisibility");
		val.PatchAll();
	}
}