Decompiled source of InstantRest v1.0.0

InstantRest.dll

Decompiled 8 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("InstantRest")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+491ec0694a85297968c294d5c79995cea5318c04")]
[assembly: AssemblyProduct("InstantRest")]
[assembly: AssemblyTitle("InstantRest")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InstantRest
{
	[BepInPlugin("zopthemop.instantrest", "Instant Rest", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string ModGUID = "zopthemop.instantrest";

		public const string ModName = "Instant Rest";

		public const string ModVersion = "1.0.0";

		public const string ModDescription = "Instantly rest when comfortable";

		private readonly Harmony harmony = new Harmony("zopthemop.instantrest");

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Instant Rest loaded");
			harmony.PatchAll();
		}

		private void OnDestroy()
		{
			harmony.UnpatchSelf();
		}
	}
	[HarmonyPatch(typeof(SE_Cozy), "UpdateStatusEffect", new Type[] { typeof(float) })]
	public static class UpdateStatusEffect_Patch
	{
		public static void Prefix(SE_Cozy __instance)
		{
			__instance.m_delay = 0f;
		}
	}
}