BetterCards
Animated rainbow EVO badge plus a silver EVO bis for redundant combos. NEW and xN owned-count badges. COMPOSITION panel showing your deck's mana curve in the draw/discard pile, with real-time multilingual support across 12 languages.
CHANGELOG
Changelog
v1.2.2
New
- X bucket in the COMPOSITION panel for cards whose cost is variable (X Mana gem). Rendered as a normal orb labelled "X", placed right after the Wild bucket and before the numeric costs.
Fixes
- Cost-text parsing is now strict: only
0..9,W/U, andXare recognised. The previous "any non-numeric text → WILD" rule wrongly bucketed X Mana cards and certain draw-pile placeholders as wild, producing things like "W x6" for a deck with zero wild cards. Other texts now fall through to the numeric fallbacks (GetCardCostTypeManaCost→cfg.manaCost).
v1.2.1
Fixes
- COMPOSITION panel rendered with white squares (no orb sprites) and no gold frame when the draw pile modal was opened with the deck still fully in hand. Orb sprites are now also pulled from hand
CardViews during the_allCardsiteration, and the gold frame is read directly from the DeckBox modal's own[frame]GameObject (always present in the modal prefab) instead of being derived from a card.
v1.2.0
New
- EVO badge redesign — the gold medallion is replaced by an animated chromatic ring that cycles HSV hues around the circle, with a light streak sweeping across it for a holographic foil effect. The "EVO" text stays anchored at the centre.
- EVO bis — a new smaller silver medallion with a green ✓ in the corner, shown when the offered card would complete a combo but every component is already in your deck. Picking is redundant for that combo; the bis surfaces the information without competing with the primary rainbow EVO.
Fixes
ownedConfigsnow includes cards currently being offered, so the redundancy check correctly detects duplicates (e.g. Magic Wand offered while you already own Magic Wand + Tome).- Removed a legacy guard that suppressed EVO checks on cards you already owned, which prevented the bis from triggering on duplicate offers.
v1.1.2
Fixes
- Wild orb sprite is now cached even when the only Wild in your deck lives in the hand or in a pile that is not currently visible. Previously the COMPOSITION badge fell back to a plain
Won a regular orb in that case; the proper layered Wild rendering is now used as soon as any Wild card has a CardView in the scene.
v1.1.1
Fixes
- Fixed a crash in the level-up COMPOSITION overlay when the deck contained a Wild card and the Wild sprite had not been cached yet (i.e. the draw/discard pile had not been opened with a Wild visible). The panel now renders reliably and falls back to a
Wbadge until the Wild sprite is available.
v1.1.0
New features
- COMPOSITION panel — opens with the draw pile or discard pile during combat, showing the mana cost distribution of your full deck (draw + hand + discard combined)
- Adapts layout: horizontal under the cards for small decks (≤10), vertical side panel for larger decks (11+)
- Companion cards are excluded from the count
Localization
- Multilingual support for FR / EN / DE / IT / ES / RU / PL / PT-BR / JA / KO / ZH-Hans / ZH-Hant
- Panel rebuilds in real time when you change the game language
Fixes
- Panel refreshes correctly after altar evolutions and wild card pickups
- Correct mana cost shown for evolved cards (e.g. SantaWater → La Borra)
- Correct deck size in combat (full deck instead of only the visible draw pile)
v1.0.2
- Fix FPS drop — cache
FindObjectOfTyperesult
v1.0.1
- Fix badges not refreshing on Caprice reroll
v1.0.0
- Initial release: EVO / NEW / ×N badges on the level-up card selection screen