


Fusion is an automated tool made to augment base game's DataTables with modded entries.
This allows modders to make custom signals, props, achievements, foods etc.
Install it using R2Modman, or any mod that requires its dependancy.
In your ue4 project, at your mod folder, create a specific folder path and a new DataTable in it, which is named as the one you want to augment (predated with underscore) and it needs to use the same struct.
[YOUR MOD NAME]/_Content/main/datatables/_[datatableName]
Notice that the name must be predated with underscore! It's made, so if you need to reference original game's datatable you wouldn't be confused which to choose!
Replicate path inside _Content as the original asset has, and name it exactly the same. Works for everything except folder main
For example, if you want to replace Kerfus texture, you need to make asset with path:
[YOUR MOD NAME]/_Content/meshes/kerfus/tex_kerfus.uasset
If you have any problems running or working with this tool, or have any suggestions, contact me at discord (ghost_of_nynrah) or write at
e-votv-modding channel of EternityDev Games discord.