ModMenu
A mod menu to see what mods are loaded and to edit config files.ModMenu Changelog
v1.2.0
- Same mods now group themselves together in the mod list
- This means that if a mod has both blueprint, lua, or c++ code to it, it'll all compress into a single entry in the mod list
- Togglable via a filter option, enabled by default
- Changed the "Extras" button to "Filters" button
- Fixed a bug where the mod icon displayed in the list would not match the one shown in the details pane
- Fixed a weird UI thing where expanding the filters would change the spacing around the filters button
- Fixed a bad bit of C++ code that caused crashing on Linux
v1.1.0
- Added the ability to see C++ and Lua mods in the mod list
- Added search bar to the mod menu
- Added button to filter the list by extra criteria
- Filter option to show builtin mods (like "BPModLoaderMod")
- Added protections for when the mods are hot-reloaded to prevent extra mod menu buttons and UIs from spawning
- Improved all mod logging in the console
- Cleaned up lua scripts
I rearranged a lot of logic in this update, so please message me if something no longer works or behaves weird.
v1.0.1
- Add images to README
v1.0.0
- Initial Release
