This mod adds a multifunctional console menu for convenient modding, debugging, and in-game manipulation.
⚠️WARNING⚠️ This version of DebugMod is designed to function with VotV 0.9.0n. Using older or newer versions of the game may cause errors!
If you have any suggestions or encounter a bug, you can submit it as an issue on my GitHub repository.
Configs can be accessed in the game settings under the Mod configs category or by pressing Ctrl+Shift+C.
MainMenuBind - Sets the keybind to open main debug menu.
Default: M
DestroyBind - Sets the keybind to destroy the object you are looking at.
Default: Alt+B
InspectBind - Sets the keybind to open object inspector for object you are looking at.
Default: Alt+N
TimeStopBind - Sets the keybind to toggle timestop.
Default: Alt+T
ToggleSpectatorBind - Sets the keybind to toggle spectator.
Default: Alt+V
SwapSpectatorBind - Sets the keybind to replace spectator with player.
Default: Alt+L
SpectatorHints - Enables hints in spectator mode.
Default: true
TimestopSounds - Enables sound effects during time stop activation.
Default: true
InspectorMode - Allows you to choose one of three inspector modes: Object for Actors, Component for Actor mesh components and Zone for scanning multiple actors in radius.
Default: Object
ZoneRadius - Sets range of the zone inspector. Can also be changed in-game by scrolling the mouse wheel.
Default: 300
ElementsPerPage - Sets the maximum number of elements displayed on a single page of a list (may affect performance).
Default: 100
PerTickSearches - Sets the maximum number of UI elements created per tick (may affect performance).
Default: 10
ResetLocks - Resets all locks.
















00:00, 12:00 or 03:30.dwmapi.dll into the GAME/Binaries/Win64 directory. Its new path should be GAME/Binaries/Win64/dwmapi.dll.UE4SS folder in the package into GAME/Binaries/Win64.GAME/Binaries/Win64 should now contain the following new files and folders:
GAME-Win64-Shipping.exeue4ss.dllUE4SS-settings.inidwmapi.dll ← This is the unreal-shimloader binary. It will load UE4SS for you.Mods/DebugMod.pak from the pak folder to GAME/Content/Paks/LogicMods directory.mod folder into the GAME/Binaries/Win64/Mods/Acitulen-DebugMod directory.