This mod expands the capabilities of the digital map by adding a built-in radar.
⚠️WARNING⚠️ This version of DigitalMapV2 is designed to function with VotV a0.9.0n. Using older or newer versions of the game may cause errors!
If you have any suggestions or find a bug, you can submit it as an "issue" in my GitHub repository.
Configs can be accessed in the game settings under the Mod configs category or by pressing Ctrl+Shift+C.
RadarPointSize - Changes the size of radar points.
Default value: 1.8
PlayerIconSize - Changes the size of the player icon.
Default value: 1.8
CoordinatesSize - Changes the size of the coordinates display text.
Default value: 1.8
PlayerMark - Changes the style of the player icon.
Default value: New
DebugMode - Enables a debug widget that shows more information about radar actors.
Default value: false
ForceReplaceMap - Enables map replacement with improved stability at the cost of reduced optimization and increased replacement delay.
Default value: false
DebugModeDelay - Changes the update delay of debug mode widget.
Default value: 0.1
ExcludedActors - A list of objects that won't be shown on the digital map or debug widget (use , as a separator).
Default value: prop_ABFriend_c,NewBlueprint8_c

dwmapi.dll into the GAME/Binaries/Win64 directory. The new path should be GAME/Binaries/Win64/dwmapi.dll.UE4SS folder from the package into GAME/Binaries/Win64.GAME/Binaries/Win64 should now contain the following new files and folders:
GAME-Win64-Shipping.exeue4ss.dllUE4SS-settings.inidwmapi.dll ← This is the Unreal Shimloader binary. It will load UE4SS for you.Mods/DigitalMapV2.pak from the pak folder to the GAME/Content/Paks/LogicMods directory.mod folder to GAME/Binaries/Win64/Mods/Acitulen-DigitalMapV2.Acitulen-DigitalMapV2 folder manually.