All mods
Saves the game while in Void, allowing users to load back up where they left off.
Last updated: 3 weeks ago
Manages mods for multiplayer, gives users Mod controls via GUI (when provided by the mod, default keybind F5), provides API for developers, and minor Chat improvements.
Last updated: a month ago
Players near the ship keep most of the ship's velocity
Last updated: a month ago
Allows the player to carry multiple items at the same time
Last updated: a month ago
Puts the copied item in the players hands
Last updated: 2 months ago
Allows multiple boosts to be activated at the same time with diminishing returns.
Last updated: 2 months ago
Change the gene loadout on next respawn
Last updated: 2 months ago
If a thrown item hits an empty slot, it will be put in that slot.
Last updated: 2 months ago
Pull items out of slots using the advanced grappling hook
Last updated: 2 months ago
Ejects empty magazines instead of destroying them
Last updated: 2 months ago
Adds a client keybind for players to be attracted to the gravity scoop
Last updated: 2 months ago
Makes hull breaches leak air from the ship. Host side.
Last updated: 2 months ago
Swaps items faster than vanilla
Last updated: 2 months ago
Removes chat messages produced by the game. Player messages are still displayed.
Last updated: 3 months ago
Makes the engine trim colors customisable - Client side
Last updated: 3 months ago
Allows user to reset their experience or entire player profile (levels, cosmetics, acheivements, etc) via the F5 menu.
Last updated: 4 months ago
Recreates the homunculus if it gets lost.
Last updated: 4 months ago
Stores functional shards when inserted into the astral map, which may be activated on demand.
Last updated: 4 months ago
Allows the Lone Sentry loadout on the Destroyer to be used by two players without the power-usage penalty.
Last updated: 4 months ago
Automatically sets the exit vector when the void drive is charged.
Last updated: 4 months ago
Puts PhotonNetwork into OfflineMode, mitigating photon disconnects. Connection to steam and Unity still required.
Last updated: 4 months ago
Allows the game to be paused during a Void Jump.
Last updated: 4 months ago
Allows saving of most of the ship data and reloading said data in order to continue runs through multiple sessions.
Last updated: 4 months ago
Increases the player limit to 8, customizable up to 255.
Last updated: 4 months ago