Decompiled source of 130CrossplayFix v0.0.1

_130CrosplayFix.dll

Decompiled 5 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CG.GameLoopStateMachine.GameStates;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using VoidManager;
using VoidManager.MPModChecks;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("_130CrosplayFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("_130CrosplayFix")]
[assembly: AssemblyTitle("Fixes version discrepency preventing connection between PC and Console versions. Only works for initial 1.3.0")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace _130CrosplayFix
{
	public class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Dragon._130CrosplayFix";

		public const string PLUGIN_NAME = "_130CrosplayFix";

		public const string USERS_PLUGIN_NAME = "130CrossplayFix";

		public const string PLUGIN_VERSION = "0.0.1";

		public const string PLUGIN_DESCRIPTION = "Fixes version discrepency preventing connection between PC and Console versions. Only works for the initial 1.3.0 release, and only between PC players with the mod.";

		public const string PLUGIN_ORIGINAL_AUTHOR = "Dragon";

		public const string PLUGIN_AUTHORS = "Dragon";

		public const string PLUGIN_THUNDERSTORE_ID = "";
	}
	[HarmonyPatch(typeof(GSLoading), "UpdateState", new Type[] { })]
	internal class Patch
	{
		private static void Prefix()
		{
			string versionLong = DataTable<ClientInfoTable>.Instance.VersionLong;
			string text = "1.3.0.0511140148";
			DataTable<ClientInfoTable>.Instance.VersionLong = text;
			BepinPlugin.Log.LogInfo((object)("Patched App Version " + versionLong + " => " + text));
		}
	}
	[BepInPlugin("Dragon._130CrosplayFix", "130CrossplayFix", "0.0.1")]
	[BepInProcess("Void Crew.exe")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class BepinPlugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Dragon._130CrosplayFix is loaded!");
		}
	}
	public class VoidManagerPlugin : VoidPlugin
	{
		public override MultiplayerType MPType => (MultiplayerType)8;

		public override string Author => "Dragon";

		public override string Description => "Fixes version discrepency preventing connection between PC and Console versions. Only works for the initial 1.3.0 release, and only between PC players with the mod.";

		public override string ThunderstoreID => "";
	}
}