PicklePower01-Save_Game icon

Save Game

Allows saving of most of the ship data and reloading said data in order to continue runs through multiple sessions.

Last updated 2 months ago
Total downloads 2721
Total rating 1 
Categories Mods Quality of Life
Dependency string PicklePower01-Save_Game-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117

README

Save Game

This mod captures and stores the important ship data allowing you to re-load it to play with the same ship in the future. The mod does not store rewards, but you get those on a mission to account basis so that should be okay. If you want to be safe just leave the sector after saving the ship. The mod stores ship hp, ship hull breaches, objects in the ship, the ship modules, the fabricator blueprints, the fabricator level, the alloy total, and the biomass total. Press Default key 'M' in the hub to toggle loading the saved ship. Press default key 'L' in the void to save the ship.

Details: Please Read

  • Quest progress is not saved. This mod essentially starts a new run with the saved ship. So while it doesn't matter, I recommend using it in the void after bosses, as that is basically the start of a new run.
  • To use, host a lobby. When in the hub you will see some not so subtle text indicating whether you are using your previous save. Click the toggle key (default M) to toggle this option. Select the ship that is the same type as the saved ship (preferably the same exact model). Then start the standard quest (I am not sure how this mod will interact with the daily quest so keep that in mind).
  • IMPORTANT: Please use the same ship type as the saved ship when loading a save (METEM Frigate vs METEM destroyer). I recommend using the same exact model too. If you do not, then the mod will give unexpected behavior and will most likely not work.
  • To save the ship, you must be in the void. Then press the save key (default L) to save the ship. A confirmation message with appear and then disappear.
  • There is no autosave, manual saving only!!!
  • This mod does not save rewards! Currently, void crew gives rewards on a per-quest basis, so this should be fine. But if you want to be safe I advise leaving the sector after saving your ship just to be sure you get the rewards.
  • Only the host needs this mod. I tested it with my friend and they loaded into the saved ship properly from the lobby. If for some reason this does not work try having them join once the host is in the ship.
  • This mod only supports one saved ship at a time. If you press the save key, it will overwrite the current save with the new one.
  • Ship relics will be there, but they may be in a different order. This is a known bug, but I think it's funny.
  • All objects inside the ship should be persisted, as well as ship damage, hull breaches, modules, fabricator blueprints and levels, alloy, biomass, and weapon mods.
  • You can change the default keybinds by going to the mods config file in bepin. That is BepInEx/config/

Changelog

1.0.1

Readme changes

1.0.0

Initial release. Created mod and added logging.