Save Game
This mod captures and stores the important ship data allowing you to re-load it to play with the same ship in the future. The mod does not store rewards, but you get those on a mission to account basis so that should be okay. If you want to be safe just leave the sector after saving the ship. The mod stores ship hp, ship hull breaches, objects in the ship, the ship modules, the fabrictor blueprints, the fabrictor level, the alloy total, and the biomass total. Press Default key 'M' in the hub to toggle loading the saved ship. Press default key 'L' in the void to save the ship.
Details: Please Read
- Quest progress is not saved. This mod essentially starts a new run with the saved ship. So while it doesnt matter, I reccommend using it in the void after bosses, as that is basically the start a new run.
- To use, host a lobby. When in the hub you will see some not so subtle text indicating whether you are using your previous save. Click the toggle key (default M) to toggle this option. Select the ship that is the same type as the saved ship (preferably the same exact model). Then start the standard quest (I am not sure how this mod will interact with the daily quest so keep that in mind).
- IMPORTANT: Please use the same ship type as the saved ship when loading a save (METEM Frigate vs METEM destroyer). I reccomend using the same exact model too. If you do not, then the mod will give unexpected behavior and will most likely not work.
- To save the ship, you must be in the void. Then press the save key (default L) to save the ship. A confirmation message with appear and then dissapear.
- There is no autosave, manual saving only!!!
- This mod does not save rewards! Currently void crew gives rewards on a per quest basis, so this should be fine. But if you want to be safe I advise leaving the sector after saving your ship just to be sure you get the rewards.
- Only the host needs this mod. I tested it with my friend and they loaded into the saved ship properly from the lobby. If for some reason this does not work try having them join once the host is in the ship.
- This mod only supports one saved ship at a time. If you press the save key, it will overwrite the current save with the new one.
- Ship relics will be there, but they may be in a different order. This is a known bug, but I think its funny.
- All objects inside the ship should be persisted, as well as ship damage, hull breaches, modules, fabrictor blueprints and levels, alloy, biomass, and weapon mods.
Changelog
1.0.0
Initial release. Created mod and added logging.