Void Fixes
Provides bug fixes, Log Error eliminations, and Optimizations. Client/Host-Side
Last updated | 2 weeks ago |
Total downloads | 3796 |
Total rating | 3 |
Categories | Mods Client-Side Host-Side Quality of Life Bug Fixes |
Dependency string | VoidCrewModdingTeam-Void_Fixes-1.0.4 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100VoidCrewModdingTeam-VoidManager
Manages mods for multiplayer, gives users Mod controls via GUI (when provided by the mod, default keybind F5), provides API for developers, and minor Chat improvements.
Preferred version: 1.2.4README
Void Fixes
Version 1.0.4
For Game Version 1.0.1
Developed by Dragon, 18107
Requires: BepInEx-BepInExPack-5.4.2100, VoidCrewModdingTeam-VoidManager-1.2.4
💡 Functions - Provides bug fixes, Log Error eliminations, and Optimizations
- Log Error Eliminations
- CameraAttachment - Occurs when a player character is loaded.
- WaitDurationNull - Occurs if a reclaimer timer starts while jumping out of the current sector.
- FinalizePerkTree - Occurs when a player character is loaded.
- CharacterJoinCasts - occur when a player character is loaded.
- Fixes
- AtmosphereFix - Host-Side, Fixes O2 and pressure not filling and dropping at the same rate, leading to pressure being lower than oxygen.
- SetCarriableActive - Attempts to fix picking up invisible items which then locks pickup ability.
- DeltaTime - Fixes FPS effecting Drone EVA Player targetting.
- PrivateGameEntries - Client-Side, Disables creation of private room entries in the matchmaking lists.
- AstralMapSoftlock - Client-Side, Fixes astral map softlocking when accessing during void enter/exit.
- Optimizations
- DestroyJumpingShipsOnLeave - Host-side, effects networking. Previously Destroyed ships jumping in on sector leave, which was patched in vanilla 1.0.0. A side effect of the change is the entrypoints being left beyhind, which will be removed by this patch.
- DestroySpawnersOnLeave - Host-side, effects networking. Destroys spawners on sector leave (they don't normally get destroyed, just hidden).
- Edit: Largly patched in 1.0.0, a spawner is created and never destroyed in the starting sector.
- DestroyImpactFXOnLeave - Destroys old impactFX on sector leave (they don't normally get destroyed until there's 1024 of a given effect or the session ends).
- Edit: Post Void Crew 1.0.0, this issue has largly been fixed. Only enable this setting if you deem it necessary.
- FullRoomEntries - Client-Side, Disables showing of full rooms in matchmaking lists.
🎮 Client Usage
- Customize fixes enabled via GUI at F5 > Mod Settings > VoidFixes
- Command "/fix pickup" - Attempts to fix pickup interaction issues.
👥 Multiplayer Functionality
- ✅ Client
- Various fixes while client.
- ✅ Host
- Various fixes while hosting.
🔧 Install Instructions - Install following the normal BepInEx procedure.
Ensure that you have BepInEx 5 (stable version 5 MONO) and VoidManager installed.
✔️ Mod installation - Unzip the contents into the BepInEx plugin directory
Drag and drop VoidFixes.dll
into Void Crew\BepInEx\plugins