CiCisClimbingAxes
CiCi's Climbing Axes v1.1.4: hotfix for the Mending Axes terminal-perk grant breaking on the latest game update (Inventory.AddItemToInventoryScreen gained a 5th parameter). Two ice axes that lodge into walls.
By CiCisMods
| Last updated | 2 weeks ago |
| Total downloads | 2151 |
| Total rating | 1 |
| Categories | Misc Audio Items |
| Dependency string | CiCisMods-CiCisClimbingAxes-1.1.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305CiCisMods-CiCisTrinketAndBindingFramework
Library mod for White Knuckle. Lets other mods register custom Trinkets and Bindings that appear in the run-start picker. Required by CiCi's Climbing Axes 1.1.0+ and CiCi's Pioneer's Shotgun 0.2.13+.
Preferred version: 1.0.0README
CiCi's Climbing Axes
Two ice axes for White Knuckle.
Leaderboard disabled while active
Features
- TRINKET AND BINDINGS UPDATE Now you can toggle the axes in the trinket selector. There are normal axes, and the binding for Mending axes.
- MENDING AXES Regenerating axes with less durability but can be used infinitely.
- Normal Axe: Revised These axes no longer regenerate. They have more durability but when they break, they stay broken.
- Vending machines and Terminals Now you can find normal axes in vending machines. And Mending axes in terminals.
- Starts in your inventory — a pair of climbing axes at the beginning of every run
- Lodge anywhere: swing into any static surface to plant the pick and grip it
- Voluntary release: whiff-swing with the same hand to dislodge
- Jump to detach: jumping off a lodge returns both axes to hand cleanly
- Durability 30 per axe: each successful lodge spends 1 durability on release. The mesh visibly darkens as durability drops.
- Hit feedback: randomized impact sounds at the wall, distinct break sound, slight camera shake on landed swings
- Lighter than a hammer: 1/3 the weight, so carrying two still costs less encumbrance than a vanilla hammer
How to use
The axes spawn in your inventory at run start. Equip both hands and start climbing:
- Swing the first axe at a wall — it lodges and your hand grips
- Swing the other axe higher up — it lodges, and the first auto-releases
- Repeat. Whiff-swing to drop on purpose. Jump to detach cleanly.
Credits
- Li-0 — art, design, mechanics
- Mesh made in Blockbench
- Source available on the Thunderstore page "Source" tab