using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TrinketAndBindingFramework")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TrinketAndBindingFramework")]
[assembly: AssemblyTitle("TrinketAndBindingFramework")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TrinketAndBindingFramework
{
[BepInPlugin("com.cicismods.trinketandbindingframework", "CiCi's Trinket & Binding Framework", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public const string GUID = "com.cicismods.trinketandbindingframework";
public const string NAME = "CiCi's Trinket & Binding Framework";
public const string VERSION = "1.0.0";
public static ManualLogSource Log;
private void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
new Harmony("com.cicismods.trinketandbindingframework").PatchAll();
Log.LogInfo((object)"CiCi's Trinket & Binding Framework 1.0.0 loaded");
}
}
public static class TrinketRegistry
{
internal class Entry
{
public string id;
public string title;
public string description;
public string flavorText;
public bool isBinding;
public int cost;
public float scoreMultiplierBonus;
public float scoreBonus;
public Sprite icon;
public Func<List<Item_Object>> itemsToGrantFactory;
public Func<List<Perk>> perksToGrantFactory;
public int pouchesToGrant;
public Trinket runtime;
}
internal static readonly Dictionary<string, Entry> _registry = new Dictionary<string, Entry>();
public static Trinket GetRuntimeTrinket(string id)
{
if (string.IsNullOrEmpty(id))
{
return null;
}
if (!_registry.TryGetValue(id, out var value))
{
return null;
}
return value.runtime;
}
public static void RegisterTrinket(string id, string title, string description, string flavorText = "", int cost = 1, float scoreMultiplierBonus = 0f, float scoreBonus = 0f, Sprite icon = null, Func<List<Item_Object>> itemsToGrantFactory = null, Func<List<Perk>> perksToGrantFactory = null, int pouchesToGrant = 0)
{
Register(id, title, description, flavorText, isBinding: false, cost, scoreMultiplierBonus, scoreBonus, icon, itemsToGrantFactory, perksToGrantFactory, pouchesToGrant);
}
public static void RegisterBinding(string id, string title, string description, string flavorText = "", int cost = 1, float scoreMultiplierBonus = 0f, float scoreBonus = 0f, Sprite icon = null, Func<List<Item_Object>> itemsToGrantFactory = null, Func<List<Perk>> perksToGrantFactory = null, int pouchesToGrant = 0)
{
Register(id, title, description, flavorText, isBinding: true, cost, scoreMultiplierBonus, scoreBonus, icon, itemsToGrantFactory, perksToGrantFactory, pouchesToGrant);
}
private static void Register(string id, string title, string description, string flavorText, bool isBinding, int cost, float scoreMultiplierBonus, float scoreBonus, Sprite icon, Func<List<Item_Object>> itemsToGrantFactory, Func<List<Perk>> perksToGrantFactory, int pouchesToGrant)
{
if (string.IsNullOrEmpty(id))
{
ManualLogSource log = Plugin.Log;
if (log != null)
{
log.LogWarning((object)"[Registry] empty id, skipped");
}
return;
}
_registry[id] = new Entry
{
id = id,
title = title,
description = description,
flavorText = (flavorText ?? ""),
isBinding = isBinding,
cost = cost,
scoreMultiplierBonus = scoreMultiplierBonus,
scoreBonus = scoreBonus,
icon = icon,
itemsToGrantFactory = itemsToGrantFactory,
perksToGrantFactory = perksToGrantFactory,
pouchesToGrant = pouchesToGrant
};
ManualLogSource log2 = Plugin.Log;
if (log2 != null)
{
log2.LogInfo((object)("[Registry] " + (isBinding ? "binding" : "trinket") + ": " + id));
}
}
}
[HarmonyPatch(typeof(Trinket), "GetLockedDescription")]
public static class LockedDescriptionNullGuardPatch
{
[HarmonyPrefix]
public static bool Prefix(Trinket __instance, ref string __result)
{
if ((Object)(object)__instance == (Object)null)
{
return true;
}
if ((Object)(object)__instance.progressionUnlock == (Object)null && !__instance.comingSoon)
{
__result = __instance.GetDescription() + "\n<color=grey>(Locked by current selection.)</color>";
return false;
}
return true;
}
}
[HarmonyPatch(typeof(CL_AssetManager), "GetTrinketAsset")]
public static class TrinketAssetLookupPatch
{
[HarmonyPostfix]
public static void Postfix(string id, ref Trinket __result)
{
if ((Object)(object)__result != (Object)null || string.IsNullOrEmpty(id))
{
return;
}
string value = id.ToLowerInvariant();
foreach (KeyValuePair<string, TrinketRegistry.Entry> item in TrinketRegistry._registry)
{
TrinketRegistry.Entry value2 = item.Value;
if (!((Object)(object)value2.runtime == (Object)null) && ((Object)value2.runtime).name != null && ((Object)value2.runtime).name.ToLowerInvariant().Contains(value))
{
__result = value2.runtime;
break;
}
}
}
}
[HarmonyPatch(typeof(UI_TrinketPicker), "ReloadTrinkets")]
public static class TrinketInjectionPatch
{
[HarmonyPrefix]
public static void Prefix(UI_TrinketPicker __instance)
{
object? obj = AccessTools.Field(typeof(UI_TrinketPicker), "currentGamemode")?.GetValue(__instance);
M_Gamemode val = (M_Gamemode)(((obj is M_Gamemode) ? obj : null) ?? CL_GameManager.GetBaseGamemode());
if ((Object)(object)val?.availableTrinkets == (Object)null)
{
return;
}
Sprite val2 = FindBorrowableIcon(val.availableTrinkets?.trinkets);
Sprite val3 = FindBorrowableIcon(val.availableTrinkets?.bindings);
foreach (KeyValuePair<string, TrinketRegistry.Entry> item in TrinketRegistry._registry)
{
TrinketRegistry.Entry value = item.Value;
if ((Object)(object)value.runtime == (Object)null)
{
value.runtime = BuildTrinketSO(value);
}
if ((Object)(object)value.runtime == (Object)null)
{
continue;
}
if ((Object)(object)value.runtime.icon == (Object)null)
{
Sprite val4 = (value.isBinding ? val3 : val2);
value.runtime.icon = value.icon ?? val4;
value.runtime.lockIcon = value.runtime.icon;
}
if (value.itemsToGrantFactory != null)
{
try
{
value.runtime.itemsToGrant = value.itemsToGrantFactory() ?? new List<Item_Object>();
}
catch (Exception ex)
{
ManualLogSource log = Plugin.Log;
if (log != null)
{
log.LogWarning((object)("[Registry] " + value.id + " items factory: " + ex.Message));
}
}
}
if (value.perksToGrantFactory != null)
{
try
{
value.runtime.perksToGrant = value.perksToGrantFactory() ?? new List<Perk>();
}
catch (Exception ex2)
{
ManualLogSource log2 = Plugin.Log;
if (log2 != null)
{
log2.LogWarning((object)("[Registry] " + value.id + " perks factory: " + ex2.Message));
}
}
}
List<Trinket> list = (value.isBinding ? val.availableTrinkets.bindings : val.availableTrinkets.trinkets);
if (list != null && !list.Contains(value.runtime))
{
list.Add(value.runtime);
}
}
}
private static Sprite FindBorrowableIcon(List<Trinket> source)
{
if (source == null)
{
return null;
}
foreach (Trinket item in source)
{
if (!((Object)(object)item == (Object)null) && !((Object)(object)item.icon == (Object)null) && !item.comingSoon && item.IsUnlocked())
{
return item.icon;
}
}
foreach (Trinket item2 in source)
{
if ((Object)(object)item2 != (Object)null && (Object)(object)item2.icon != (Object)null)
{
return item2.icon;
}
}
return null;
}
private static Trinket BuildTrinketSO(TrinketRegistry.Entry e)
{
Trinket obj = ScriptableObject.CreateInstance<Trinket>();
((Object)obj).name = "Trinket_" + e.id;
obj.title = e.title;
obj.description = e.description;
obj.flavorText = e.flavorText;
obj.isBinding = e.isBinding;
obj.cost = e.cost;
obj.scoreMultiplierBonus = e.scoreMultiplierBonus;
obj.scoreBonus = e.scoreBonus;
obj.comingSoon = false;
obj.settingBlacklist = new List<string>();
obj.itemsToGrant = new List<Item_Object>();
obj.perksToGrant = new List<Perk>();
obj.pouchesToGrant = e.pouchesToGrant;
obj.progressionUnlock = null;
obj.icon = e.icon;
obj.lockIcon = e.icon;
Object.DontDestroyOnLoad((Object)(object)obj);
return obj;
}
}
[HarmonyPatch(typeof(UI_TrinketPicker), "ReloadTrinkets")]
public static class TrinketPickerScrollPatch
{
private const string ScrollViewportName = "CiCi_ScrollViewport";
private const float ViewportTopInset = 25f;
private const float ViewportBottomInset = 70f;
private const float ScrollSensitivity = 10f;
[HarmonyPostfix]
public static void Postfix(UI_TrinketPicker __instance)
{
EnsureScroll(__instance.trinketIconRoot);
EnsureScroll(__instance.bindingIconRoot);
}
private static void EnsureScroll(Transform iconRoot)
{
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Expected O, but got Unknown
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)iconRoot == (Object)null)
{
return;
}
RectTransform val = (RectTransform)(object)((iconRoot is RectTransform) ? iconRoot : null);
if (!((Object)(object)val == (Object)null) && (!((Object)(object)iconRoot.parent != (Object)null) || !(((Object)iconRoot.parent).name == "CiCi_ScrollViewport")))
{
Transform parent = iconRoot.parent;
RectTransform val2 = (RectTransform)(object)((parent is RectTransform) ? parent : null);
if (!((Object)(object)val2 == (Object)null))
{
Canvas.ForceUpdateCanvases();
Rect rect = val.rect;
Vector2 size = ((Rect)(ref rect)).size;
Vector2 anchorMin = val.anchorMin;
Vector2 anchorMax = val.anchorMax;
Vector2 pivot = val.pivot;
Vector2 anchoredPosition = val.anchoredPosition;
Vector2 sizeDelta = val.sizeDelta;
GameObject val3 = new GameObject("CiCi_ScrollViewport", new Type[1] { typeof(RectTransform) });
RectTransform val4 = (RectTransform)val3.transform;
((Transform)val4).SetParent((Transform)(object)val2, false);
val4.anchorMin = anchorMin;
val4.anchorMax = anchorMax;
val4.pivot = pivot;
float num = 22.5f;
val4.anchoredPosition = anchoredPosition + new Vector2(0f, num);
val4.sizeDelta = sizeDelta + new Vector2(0f, -95f);
((Transform)val4).SetSiblingIndex(((Transform)val).GetSiblingIndex());
((Transform)val).SetParent((Transform)(object)val4, false);
val.anchorMin = new Vector2(0f, 1f);
val.anchorMax = new Vector2(1f, 1f);
val.pivot = new Vector2(0.5f, 1f);
val.anchoredPosition = Vector2.zero;
val.sizeDelta = new Vector2(0f, size.y);
val3.AddComponent<RectMask2D>();
Image obj = val3.AddComponent<Image>();
((Graphic)obj).color = new Color(0f, 0f, 0f, 0f);
((Graphic)obj).raycastTarget = true;
ContentSizeFitter obj2 = ((Component)val).GetComponent<ContentSizeFitter>() ?? ((Component)val).gameObject.AddComponent<ContentSizeFitter>();
obj2.horizontalFit = (FitMode)0;
obj2.verticalFit = (FitMode)2;
ScrollRect obj3 = val3.AddComponent<ScrollRect>();
obj3.content = val;
obj3.viewport = val4;
obj3.horizontal = false;
obj3.vertical = true;
obj3.movementType = (MovementType)1;
obj3.elasticity = 0.1f;
obj3.scrollSensitivity = 10f;
obj3.inertia = true;
obj3.decelerationRate = 0.135f;
}
}
}
}
}