Decompiled source of No Handholds v1.0.0

No_Handholds.dll

Decompiled 4 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("deleteHandholds")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("deleteHandholds")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8a86f051-e9b7-4b61-a9c3-30c9580ebd1d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.example.no_handholds", "No handholds Mod", "1.0")]
public class RemoveAsset : BaseUnityPlugin
{
	[HarmonyPatch(typeof(SceneManager), "Internal_SceneLoaded")]
	private class SceneLoadPatch
	{
		private static void Postfix(Scene scene, LoadSceneMode mode)
		{
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Expected O, but got Unknown
			Debug.Log((object)("Scene loaded: " + ((Scene)(ref scene)).name));
			if (((Scene)(ref scene)).name == "Game-Main" && !loopStarted)
			{
				loopStarted = true;
				Log.LogInfo((object)"Handhold destroy loop started");
				GameObject val = new GameObject("DestroyRunner");
				Object.DontDestroyOnLoad((Object)(object)val);
				MonoBehaviourRunner monoBehaviourRunner = val.AddComponent<MonoBehaviourRunner>();
				((MonoBehaviour)monoBehaviourRunner).StartCoroutine(DestroyLoop());
			}
		}
	}

	[CompilerGenerated]
	private sealed class <DestroyLoop>d__3 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		private GameObject[] <>s__1;

		private int <>s__2;

		private GameObject <obj>5__3;

		private string <name>5__4;

		private MeshRenderer <renderer>5__5;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <DestroyLoop>d__3(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>s__1 = null;
			<obj>5__3 = null;
			<name>5__4 = null;
			<renderer>5__5 = null;
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				break;
			case 1:
				<>1__state = -1;
				break;
			}
			<>s__1 = Object.FindObjectsOfType<GameObject>();
			for (<>s__2 = 0; <>s__2 < <>s__1.Length; <>s__2++)
			{
				<obj>5__3 = <>s__1[<>s__2];
				<name>5__4 = ((Object)<obj>5__3).name.ToLower();
				<renderer>5__5 = <obj>5__3.GetComponent<MeshRenderer>();
				if (<name>5__4.Contains("handhold") && !<name>5__4.StartsWith("item") && !<name>5__4.Contains("Elevator") && (Object)(object)<renderer>5__5 != (Object)null && ((Renderer)<renderer>5__5).enabled)
				{
					Object.Destroy((Object)(object)<obj>5__3);
				}
				<name>5__4 = null;
				<renderer>5__5 = null;
				<obj>5__3 = null;
			}
			<>s__1 = null;
			<>2__current = (object)new WaitForSeconds(1f);
			<>1__state = 1;
			return true;
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	internal static ManualLogSource Log;

	private static bool loopStarted;

	private void Awake()
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Expected O, but got Unknown
		Log = ((BaseUnityPlugin)this).Logger;
		((BaseUnityPlugin)this).Logger.LogInfo((object)"RemoveAsset loaded");
		Harmony val = new Harmony("com.example.removeasset");
		val.PatchAll();
	}

	[IteratorStateMachine(typeof(<DestroyLoop>d__3))]
	private static IEnumerator DestroyLoop()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <DestroyLoop>d__3(0);
	}
}
public class MonoBehaviourRunner : MonoBehaviour
{
}