using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("IntroSkip")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("IntroSkip")]
[assembly: AssemblyTitle("IntroSkip")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace IntroSkip
{
[BepInPlugin("IntroSkip", "IntroSkip", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("IntroSkip.patch");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin IntroSkip is loaded!");
}
}
[HarmonyPatch(typeof(UT_Intro), "Start")]
internal class Patch_UT_Intro_Start
{
private static void Postfix(UT_Intro __instance)
{
MethodInfo methodInfo = AccessTools.Method(typeof(UT_Intro), "EndIntro", (Type[])null, (Type[])null);
if (!(methodInfo == null))
{
methodInfo.Invoke(__instance, null);
}
}
}
[HarmonyPatch(typeof(MenuManager), "Start")]
internal class Patch_MenuManager_Start
{
private static void Postfix(MenuManager __instance)
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("Canvas - Screens/Fadepanel");
if (Object.op_Implicit((Object)(object)val))
{
((Graphic)val.GetComponent<Image>()).color = new Color(0f, 0f, 0f, 0f);
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "IntroSkip";
public const string PLUGIN_NAME = "IntroSkip";
public const string PLUGIN_VERSION = "1.0.0";
}
}