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Sun Chase
Mass? What mass? A nuke has gone off at the bottom of the well and left a miniature sun that swallows everything in its path. Climb fast.Sun Chase
The Shuttered Rift
By order of the Authority, Simon tasked you with activating the mysterious device deep within the Rift.
Luckily, you escaped the Rift.
Not so luckily, the Rift refuses to close. Now an ever-expanding sun threatens to breach the gates of our dimension and swallow Substructure 17 whole.
There's still a chance. Maybe.
Run, if you want to see another sunset.
What it does
- The mass is gone. In its place, the Shuttered Rift's nuclear bomb goes off at the bottom of the well when your run starts: sirens, shaking, static, then the sun.
- The sun swells up after you through walls and floors. Touch it and you're gone.
- By default it plays by the mass's rules: it closes in when you dawdle, eases off when it's right behind you, and creeps faster the higher you climb. Perks, Hard mode and anything that slows the mass slow the sun too.
Works in any run that has the mass. No other mods needed.
Sun speed
Open the console and type sun_spd <mode>. No cheats needed. It changes the sun right away and is remembered.
| Mode | The sun grows... |
|---|---|
mass_logic |
like the mass would: faster the further ahead you get, slower close behind, creeping up the higher you climb (default) |
vanilla |
at the Rift's own steady speed |
player run / player walk / player crouch |
at your own top speed for that. Stopping doesn't slow it |
a number, e.g. sun_spd 5 |
at that many m/s |
sun_spd on its own shows the current mode and speed.
Settings
BepInEx/config/lakisa.sunchase.cfg (made after the first launch): SunSpeed (same as the command), Enabled = false to get the mass back.