


This mod attempts to resolve all problems that are native to a pure RNG system while preserving the random nature of the game. This basically prevents you being 45 minutes into an endless run with no double jumps or metas offered. Other goodies to be added with time. Mod is considered 50% completed.
[DONE] Favor underseen perks in (non experimental) perk machines
[DONE] Generate a set order of appearance for all artifacts and prevent duplicates until you've seen them all.
[IN PROGRESS] Set a similar underseen perk system for rho altars, currently just prevents getting more than 5 stacks (the current maximum) to prevent getting 8 stamina perks while fishing for swift.
[TODO]When your rho perks reach their maximum automatically downgrade your rho offering. Minor -> eyes ||Superior -> PBeans
[TODO]Experimental Perk support with (perhaps) guarantee for a non-item exp perk from spawning (I.E. No bad parent & Teleporter Malfunction
[TODO]Map support to prevent missing a map (the exact logic will probably be less strict than cards to preserve variety in game play)
[TODO??]the choice between two artifacts (Not sure what you call them) available at the beginning of abyss endless and abyss campaign could in theory use support but not sure how worth the effort for that will be.
I have no plans to mess with vendors.
This mod will NOT make the game easier. This mod will NOT favor meta builds.
Important note: Seen means SEEN not taken. If you re-roll or ignore a perk it will be counted anyway!
Upon generating new cards the mod does 3 checks.
First it checks if any of the cards generated have been seen (AmountOfTimesMostSeenPerkWasSeen - 4). If the check succeeds it rerolls your perks
Second it checks if any TWO of the cards generated have been seen (<= AmountOfTimesMostSeenPerkWasSeen - 2). If the check succeeds it rerolls your perks
Finally if neither of the previous checks rerolls you, it checks if the cards generated includes a most seen perk and if so it rerolls you.
Limit on recursion is set to 5 to prevent lag.
Important note: Unlike card generation Artifact RNG is reset upon the end of a run to prevent guaranteed first try artifacts. The first roll each run will be as random as vanilla!
The first time artifact challenge is completed each endless run a random order of all artifacts is set. You will not receive duplicates until the order finishes. When the order finishes a new order is created and follows that logic in a loop.
Because requiring more than 5 challenges for a translocator spawn (I've had up to 12 tries before I just gave up) is wack.
Right now the way altars work is they dgaf if you have 5 stam regen minor rhos and nothing else you still have a 33% chance of getting a stam regen minor rho (which does nothing).
Currently The mod checks if the perk given has reached 5 stacks and if it has randomly chooses between the others available. Eventually The mod will check if you have all 15 minor perks (Or 2 overwhelms) and if that is true downgrades your reward. Minor Rho Perks are replaced with an eye Superior Rho Perk is replaced with P bean.
Coming Soon:tm:
Coming Soon:tm: