Allows to create as many instances of the mass as you want
Allows to create rotated instances of the mass
Allows the movement direction of the mass to be selected upon creation
Allows for the mass' spawn logic to be any room, region, subregion, or gamemode
Bugfix - 0.1.1
Prevent Gaining Achievements whilst mod is active
Prevent Leaderboard scoring whilst mod is active
Fix potential error where there is a MassInstance but not a DEN_DeathFloor instance
Command Functionality - 0.1.2
Added commands
added ID's to MassInstance instances to allow for command functionality
Fixed faulty detection for whether the game had started for default mass instance
Fixed default mass instance not spawning at the right time
Full release - 1.0.0
Added a "movementPlane" attribute to MassInstance which allows for calculations along where the death floor will move
Added the "preventMovement" attribute which allows preventing the movement of the plane
Added an event to SpawnCheck such that devs can alter the spawnMechanics however they like
Added a function that allows for temporary override of regular movement using an animationCurve
Added a variety of methods which allow for simpler movement of the deathFloor
Fixed various base game functions that moved the mass in only the Y direction
Fixed base mass instance not working with base game events
Converts regular mass spawn instead of deleting it
Saving now functions properly
added "floorName" attribute, which allows developers to use the floor name of their deathFloor to get it between saves
SpawnSettings no longer use M_Level or any specific class, but instead huse strings of level names, region names, subregion names, or gamemode names.
Added "OverrideSpawnClauses" attribute to SpawnSettings to allow devs to completely prevent original spawn setting code from running. Will default to always spawn.