Decompiled source of MassEditor v0.1.1

plugins/MassEditor.dll

Decompiled 16 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MassEditor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MassEditor")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("209116BB-AF2B-4562-A63F-4BF48FB51C7E")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MassEditor;

public class Cloner : MonoBehaviour
{
	public static GameObject CloneGameObject(GameObject g)
	{
		return Object.Instantiate<GameObject>(g);
	}

	public static void DestroyGameObject(GameObject g)
	{
		Object.Destroy((Object)(object)g);
	}
}
[HarmonyPatch]
public class MassController
{
	private static MassController instance;

	internal List<MassInstance> massInstances = new List<MassInstance>();

	private MassController()
	{
	}

	public static MassController GetMassController()
	{
		if (instance == null)
		{
			instance = new MassController();
		}
		return instance;
	}

	public MassInstance GetInstanceFromDeathFloor(DEN_DeathFloor deathFloor)
	{
		foreach (MassInstance massInstance in massInstances)
		{
			if ((Object)(object)massInstance.DeathFloorInstance == (Object)(object)deathFloor)
			{
				return massInstance;
			}
		}
		return null;
	}
}
public class SpawnRequirementEventArgs
{
	public bool? AllowSpawn = null;
}
[HarmonyPatch]
public class MassInstance
{
	public class SpawnSettings
	{
		public List<M_Level> SpawnLevels = new List<M_Level>();

		public List<M_Region> SpawnRegions = new List<M_Region>();

		public List<M_Subregion> SpawnSubregions = new List<M_Subregion>();

		public List<M_Gamemode> SpawnGamemodes = new List<M_Gamemode>();
	}

	public enum DeathFloorType
	{
		Normal,
		Holiday,
		Training
	}

	private float _height = 0f;

	public Vector3 MoveDirection = Vector3.up;

	public bool EntityMoves = true;

	public SpawnSettings spawnSettings;

	public float Height
	{
		get
		{
			return _height;
		}
		set
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			Transform transform = ((Component)DeathFloorInstance).transform;
			transform.position += ((Vector3)(ref MoveDirection)).normalized * (value - _height);
			Transform transform2 = ((Component)DeathFloorInstance).transform;
			Plane planeInstance = PlaneInstance;
			transform2.position = ((Plane)(ref planeInstance)).ClosestPointOnPlane(((Component)ENT_Player.playerObject).transform.position);
			_height = value;
		}
	}

	public Vector3 UpDirection
	{
		get
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			return ((Component)DeathFloorInstance).gameObject.transform.up;
		}
		set
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			((Component)DeathFloorInstance).gameObject.transform.up = value;
		}
	}

	public Plane PlaneInstance => new Plane(((Component)DeathFloorInstance).transform.up, ((Component)DeathFloorInstance).transform.position);

	public DEN_DeathFloor DeathFloorInstance { get; }

	public event EventHandler<SpawnRequirementEventArgs> DeathFloorAttemptingSpawn;

	private bool? OnDeathFloorAttemptingSpawn(SpawnRequirementEventArgs e)
	{
		this.DeathFloorAttemptingSpawn?.Invoke(this, e);
		return e.AllowSpawn;
	}

	public float GetPlayerDistance()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		Plane planeInstance = PlaneInstance;
		return ((Plane)(ref planeInstance)).GetDistanceToPoint(((Component)ENT_Player.playerObject).transform.position);
	}

	public float GetHeight()
	{
		return Height;
	}

	public float GetRelativeHeight()
	{
		return 0f - GetPlayerDistance();
	}

	public void CheckIfCanSpawn()
	{
		try
		{
			bool flag = false;
			foreach (M_Level spawnLevel in spawnSettings.SpawnLevels)
			{
				if (((Object)spawnLevel).name == ((Object)CL_EventManager.currentLevel).name || flag)
				{
					flag = true;
					break;
				}
			}
			foreach (M_Region spawnRegion in spawnSettings.SpawnRegions)
			{
				if (((Object)spawnRegion).name == ((Object)CL_EventManager.currentRegion).name || flag)
				{
					flag = true;
					break;
				}
			}
			foreach (M_Subregion spawnSubregion in spawnSettings.SpawnSubregions)
			{
				if (((Object)spawnSubregion).name == ((Object)CL_EventManager.currentSubregion).name || flag)
				{
					flag = true;
					break;
				}
			}
			bool flag2 = false;
			foreach (M_Gamemode spawnGamemode in spawnSettings.SpawnGamemodes)
			{
				if (((Object)spawnGamemode).name == ((Object)CL_GameManager.GetCurrentGamemode()).name)
				{
					flag2 = true;
					break;
				}
			}
			if (!flag2 && spawnSettings.SpawnGamemodes.Count > 0 && flag)
			{
				flag = false;
			}
			else if (spawnSettings.SpawnLevels.Count + spawnSettings.SpawnRegions.Count + spawnSettings.SpawnSubregions.Count == 0 && flag2)
			{
				flag = true;
			}
			if (spawnSettings.SpawnGamemodes.Count > 0 && !flag2)
			{
				Delete();
				return;
			}
			SpawnRequirementEventArgs e = new SpawnRequirementEventArgs();
			bool? flag3 = OnDeathFloorAttemptingSpawn(e);
			if (flag3.HasValue)
			{
				flag = flag3.Value;
			}
			((Component)DeathFloorInstance).gameObject.SetActive(flag);
			Debug.Log((object)flag);
		}
		catch (Exception ex)
		{
			Debug.LogWarning((object)("Checking for spawn plausibility has failed. Exception: " + ex.GetType().Name + " Message: " + ex.Message));
		}
	}

	public static MassInstance Create(Vector3 up, float distanceAtStart = 16f, DeathFloorType type = DeathFloorType.Normal)
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		return Create(up, up, distanceAtStart, type);
	}

	public static MassInstance Create(Vector3 up, Vector3 moveDirection, float distanceAtStart = 16f, DeathFloorType type = DeathFloorType.Normal)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		MassInstance massInstance = Create(type);
		massInstance.UpDirection = up;
		massInstance.MoveDirection = moveDirection;
		((Component)massInstance.DeathFloorInstance).transform.position = ((Component)ENT_Player.playerObject).transform.position - ((Vector3)(ref moveDirection)).normalized * distanceAtStart;
		return massInstance;
	}

	private static MassInstance Create(DeathFloorType type)
	{
		List<GameObject> entityPrefabs = CL_AssetManager.GetFullCombinedAssetDatabase().entityPrefabs;
		string text = "Denizen_Death_Floor";
		switch (type)
		{
		case DeathFloorType.Holiday:
			text += "_Holiday";
			break;
		case DeathFloorType.Training:
			text += "_Training";
			break;
		}
		GameObject val = null;
		foreach (GameObject item in entityPrefabs)
		{
			if (((Object)item).name.Equals(text))
			{
				val = Cloner.CloneGameObject(item);
			}
		}
		if ((Object)(object)val == (Object)null)
		{
			throw new KeyNotFoundException("The stated type has not been found!");
		}
		val.SetActive(true);
		MassController massController = MassController.GetMassController();
		MassInstance massInstance = new MassInstance(val.GetComponent<DEN_DeathFloor>());
		massController.massInstances.Add(massInstance);
		if (massController.massInstances.Count > 1)
		{
			massInstance.DeathFloorInstance.setCorruptionHeight = false;
		}
		return massInstance;
	}

	public void Delete()
	{
		MassController.GetMassController().massInstances.Remove(this);
		Cloner.DestroyGameObject(((Component)DeathFloorInstance).gameObject);
	}

	private MassInstance(DEN_DeathFloor deathFloor)
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		DeathFloorInstance = deathFloor;
		spawnSettings = new SpawnSettings();
	}

	public void MoveToHeightSequence(float amount)
	{
		Debug.Log((object)amount);
	}

	public void RaiseOverTimeRoutine(float amount)
	{
		Debug.Log((object)amount);
	}

	public void MoveFloor(float amount)
	{
		Height += amount;
	}

	[HarmonyPostfix]
	[HarmonyPatch(typeof(DEN_DeathFloor), "Start")]
	private static void Edit(DEN_DeathFloor __instance)
	{
		MassInstance instanceFromDeathFloor = MassController.GetMassController().GetInstanceFromDeathFloor(__instance);
		if (instanceFromDeathFloor == null)
		{
			Cloner.DestroyGameObject(((Component)__instance).gameObject);
		}
		else
		{
			instanceFromDeathFloor.CheckIfCanSpawn();
		}
	}

	[HarmonyDebug]
	[HarmonyTranspiler]
	[HarmonyPatch(typeof(DEN_DeathFloor), "Update")]
	public static IEnumerable<CodeInstruction> UpdateEditor(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Expected O, but got Unknown
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Expected O, but got Unknown
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Expected O, but got Unknown
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Expected O, but got Unknown
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Expected O, but got Unknown
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Expected O, but got Unknown
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Expected O, but got Unknown
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Expected O, but got Unknown
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Expected O, but got Unknown
		//IL_0139: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Expected O, but got Unknown
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Expected O, but got Unknown
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0167: Expected O, but got Unknown
		//IL_0175: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Expected O, but got Unknown
		//IL_0189: Unknown result type (might be due to invalid IL or missing references)
		//IL_018f: Expected O, but got Unknown
		//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e6: Expected O, but got Unknown
		//IL_028d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0293: Expected O, but got Unknown
		//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a7: Expected O, but got Unknown
		//IL_02b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bb: Expected O, but got Unknown
		//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cf: Expected O, but got Unknown
		//IL_030f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0315: Expected O, but got Unknown
		//IL_0375: Unknown result type (might be due to invalid IL or missing references)
		//IL_037b: Expected O, but got Unknown
		//IL_03a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_03aa: Expected O, but got Unknown
		//IL_03b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_03be: Expected O, but got Unknown
		//IL_03cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_03d2: Expected O, but got Unknown
		//IL_03e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_03e6: Expected O, but got Unknown
		//IL_03f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_03fa: Expected O, but got Unknown
		//IL_0408: Unknown result type (might be due to invalid IL or missing references)
		//IL_040e: Expected O, but got Unknown
		//IL_044e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0454: Expected O, but got Unknown
		CodeMatcher val = new CodeMatcher(instructions, generator);
		val.MatchEndForward((CodeMatch[])(object)new CodeMatch[6]
		{
			new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Callvirt, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null)
		}).ThrowIfInvalid("WHYYYYYY");
		val.Advance(-4);
		val.RemoveInstructions(11);
		val.Insert((CodeInstruction[])(object)new CodeInstruction[4]
		{
			CodeInstruction.Call(typeof(MassController), "GetMassController", (Type[])null, (Type[])null),
			new CodeInstruction(OpCodes.Ldarg_0, (object)null),
			CodeInstruction.Call(typeof(MassController), "GetInstanceFromDeathFloor", (Type[])null, (Type[])null),
			CodeInstruction.Call(typeof(MassInstance), "GetPlayerDistance", (Type[])null, (Type[])null)
		});
		val.MatchEndForward((CodeMatch[])(object)new CodeMatch[6]
		{
			new CodeMatch((OpCode?)OpCodes.Ldloca_S, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Callvirt, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Callvirt, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null)
		}).ThrowIfInvalid("WHYYYYYY");
		val.Advance(-5);
		int pos = val.Pos;
		val.RemoveInstructions(18);
		val.Insert((CodeInstruction[])(object)new CodeInstruction[3]
		{
			CodeInstruction.Call(typeof(MassController), "GetMassController", (Type[])null, (Type[])null),
			new CodeInstruction(OpCodes.Ldarg_0, (object)null),
			CodeInstruction.Call(typeof(MassController), "GetInstanceFromDeathFloor", (Type[])null, (Type[])null)
		});
		val.Advance(6);
		val.RemoveInstructions(6);
		val.Insert((CodeInstruction[])(object)new CodeInstruction[1] { CodeInstruction.Call(typeof(MassInstance), "MoveFloor", (Type[])null, (Type[])null) });
		val.Advance(1);
		Label label = default(Label);
		CodeMatcher val2 = val.CreateLabel(ref label);
		val.Advance(pos - 1 - val.Pos);
		val.Operand = label;
		val.Advance(-val.Pos);
		val.MatchEndForward((CodeMatch[])(object)new CodeMatch[4]
		{
			new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Brfalse, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null)
		}).ThrowIfInvalid("WHYYYYYY");
		val.RemoveInstructions(5);
		val.Insert((CodeInstruction[])(object)new CodeInstruction[4]
		{
			CodeInstruction.Call(typeof(MassController), "GetMassController", (Type[])null, (Type[])null),
			new CodeInstruction(OpCodes.Ldarg_0, (object)null),
			CodeInstruction.Call(typeof(MassController), "GetInstanceFromDeathFloor", (Type[])null, (Type[])null),
			CodeInstruction.Call(typeof(MassInstance), "GetPlayerDistance", (Type[])null, (Type[])null)
		});
		val.Advance(4);
		val.RemoveInstructions(6);
		val.Insert((CodeInstruction[])(object)new CodeInstruction[1]
		{
			new CodeInstruction(OpCodes.Ldc_R4, (object)(-1f))
		});
		val.Advance(-val.Pos);
		val.MatchEndForward((CodeMatch[])(object)new CodeMatch[6]
		{
			new CodeMatch((OpCode?)OpCodes.Callvirt, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Stloc_0, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Brtrue, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldsfld, (object)null, (string)null)
		}).ThrowIfInvalid("Cannot find CL_GameManager.gMan.GetPlayerCorrectedHeight()");
		val.RemoveInstructions(2);
		val.Insert((CodeInstruction[])(object)new CodeInstruction[4]
		{
			CodeInstruction.Call(typeof(MassController), "GetMassController", (Type[])null, (Type[])null),
			new CodeInstruction(OpCodes.Ldarg_0, (object)null),
			CodeInstruction.Call(typeof(MassController), "GetInstanceFromDeathFloor", (Type[])null, (Type[])null),
			CodeInstruction.Call(typeof(MassInstance), "GetPlayerDistance", (Type[])null, (Type[])null)
		});
		return val.InstructionEnumeration();
	}

	[HarmonyPostfix]
	[HarmonyPatch(typeof(DEN_DeathFloor), "Update")]
	public static void CancelFX()
	{
		FXManager.fxMan.corruptionHeight = -10000f;
	}

	[HarmonyDebug]
	[HarmonyTranspiler]
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	public static IEnumerable<CodeInstruction> GoUpSequence(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Expected O, but got Unknown
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Expected O, but got Unknown
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Expected O, but got Unknown
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Expected O, but got Unknown
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Expected O, but got Unknown
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Expected O, but got Unknown
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Expected O, but got Unknown
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Expected O, but got Unknown
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Expected O, but got Unknown
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Expected O, but got Unknown
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Expected O, but got Unknown
		//IL_011a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Expected O, but got Unknown
		//IL_012e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0134: Expected O, but got Unknown
		//IL_0159: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Expected O, but got Unknown
		//IL_016d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0173: Expected O, but got Unknown
		//IL_0181: Unknown result type (might be due to invalid IL or missing references)
		//IL_0187: Expected O, but got Unknown
		//IL_0195: Unknown result type (might be due to invalid IL or missing references)
		//IL_019b: Expected O, but got Unknown
		//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01af: Expected O, but got Unknown
		//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_0200: Expected O, but got Unknown
		//IL_0221: Unknown result type (might be due to invalid IL or missing references)
		//IL_0227: Expected O, but got Unknown
		//IL_022f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0235: Expected O, but got Unknown
		//IL_0256: Unknown result type (might be due to invalid IL or missing references)
		//IL_025c: Expected O, but got Unknown
		CodeMatcher val = new CodeMatcher(instructions, generator);
		val.Start();
		val.MatchEndForward((CodeMatch[])(object)new CodeMatch[6]
		{
			new CodeMatch((OpCode?)OpCodes.Ldloc_1, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Callvirt, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null)
		}).ThrowIfInvalid("WHYYYYYY0");
		object operand = val.Operand;
		val.Advance(-val.Pos);
		val.MatchEndForward((CodeMatch[])(object)new CodeMatch[6]
		{
			new CodeMatch((OpCode?)OpCodes.Newobj, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldc_R4, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Mul, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Callvirt, (object)null, (string)null)
		}).ThrowIfInvalid("WHYYYYYY");
		val.MatchEndBackwards((CodeMatch[])(object)new CodeMatch[5]
		{
			new CodeMatch((OpCode?)OpCodes.Ldloc_1, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldloc_1, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Callvirt, (object)null, (string)null)
		}).ThrowIfInvalid("WHYYYYYY2");
		val.Advance(-4);
		val.RemoveInstructions(21);
		val.Insert((CodeInstruction[])(object)new CodeInstruction[7]
		{
			CodeInstruction.Call(typeof(MassController), "GetMassController", (Type[])null, (Type[])null),
			new CodeInstruction(OpCodes.Ldloc_1, (object)null),
			CodeInstruction.Call(typeof(MassController), "GetInstanceFromDeathFloor", (Type[])null, (Type[])null),
			new CodeInstruction(OpCodes.Ldarg_0, (object)null),
			new CodeInstruction(OpCodes.Ldfld, operand),
			CodeInstruction.Call(typeof(MassInstance), "MoveToHeightSequence", (Type[])null, (Type[])null),
			new CodeInstruction(OpCodes.Nop, (object)null)
		});
		Label label = default(Label);
		val.CreateLabel(ref label);
		do
		{
			val.Advance(1);
		}
		while (!(val.Opcode == OpCodes.Bgt));
		val.Operand = label;
		return val.InstructionEnumeration();
	}

	[HarmonyPostfix]
	[HarmonyPatch(typeof(CL_EventManager), "EnterLevel")]
	public static void CanSpawnInitializer()
	{
		MassController massController = MassController.GetMassController();
		foreach (MassInstance massInstance in massController.massInstances)
		{
			massInstance.CheckIfCanSpawn();
		}
		Debug.Log((object)("Current Level: " + (object)CL_EventManager.currentLevel));
		Debug.Log((object)("Current Region: " + (object)CL_EventManager.currentRegion));
		Debug.Log((object)("Current Subregion: " + (object)CL_EventManager.currentSubregion));
		Debug.Log((object)("Current Gamemode: " + (object)CL_GameManager.gamemode));
	}
}
[BepInPlugin("mazknight.whiteknuckle.DeathFloorEditor", "DeathFloorEditor", "0.1.1")]
public class Plugin : BaseUnityPlugin
{
	private const string pluginGuid = "mazknight.whiteknuckle.DeathFloorEditor";

	public const string pluginName = "DeathFloorEditor";

	public const string pluginVersion = "0.1.1";

	private Harmony harmony = new Harmony("mazknight.whiteknuckle.DeathFloorEditor");

	public void Awake()
	{
		harmony.PatchAll();
	}
}
[HarmonyPatch]
public class Transpilation
{
	[HarmonyPrefix]
	[HarmonyPatch(typeof(CL_GameManager), "Awake")]
	public static void CreateDeathGoo(CL_GameManager __instance)
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)CL_GameManager.gamemode == (Object)null))
		{
			MassInstance massInstance = MassInstance.Create(Vector3.up, 28f);
			massInstance.spawnSettings.SpawnRegions.Add(CL_AssetManager.GetRegionAsset("Region_Silos_Campaign", ""));
			massInstance.spawnSettings.SpawnRegions.Add(CL_AssetManager.GetRegionAsset("Region_Pipeworks_Campaign", ""));
			massInstance.spawnSettings.SpawnRegions.Add(CL_AssetManager.GetRegionAsset("Region_Silos_Endless", ""));
			massInstance.spawnSettings.SpawnRegions.Add(CL_AssetManager.GetRegionAsset("Region_Pipeworks_Endless", ""));
			massInstance.spawnSettings.SpawnRegions.Add(CL_AssetManager.GetRegionAsset("Region_Habitation_Endless", ""));
			__instance.allowScores = false;
		}
	}

	[HarmonyPostfix]
	[HarmonyPatch(typeof(CL_GameManager), "AreAchievementsAllowed")]
	public static void DenyAchievements(ref bool __result)
	{
		__result = false;
	}

	[HarmonyTranspiler]
	[HarmonyPatch(typeof(DEN_DeathFloor), "Start")]
	public static IEnumerable<CodeInstruction> RemoveSingleton(IEnumerable<CodeInstruction> instructions)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Expected O, but got Unknown
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Expected O, but got Unknown
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Expected O, but got Unknown
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Expected O, but got Unknown
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Expected O, but got Unknown
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Expected O, but got Unknown
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Expected O, but got Unknown
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Expected O, but got Unknown
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Expected O, but got Unknown
		CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
		val.Start().MatchEndForward((CodeMatch[])(object)new CodeMatch[8]
		{
			new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ret, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldc_R4, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Stfld, (object)null, (string)null),
			new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null)
		}).ThrowIfInvalid("WHYYYYYY");
		val.RemoveInstructions(2);
		return val.InstructionEnumeration();
	}

	public static void DebugChildren<T>(GameObject g) where T : Component
	{
		DebugChildrenInner<T>("", g.transform);
	}

	private static void DebugChildrenInner<T>(string start, Transform g)
	{
		//IL_0206: Unknown result type (might be due to invalid IL or missing references)
		//IL_020d: Expected O, but got Unknown
		string text = "\n";
		text = ((!(start == "")) ? (text + start + "-> " + ((Object)((Component)g).gameObject).name + "\n") : (text + start + ((Object)((Component)g).gameObject).name + "\n"));
		for (int i = 0; i < ((Component)g).gameObject.GetComponentCount(); i++)
		{
			text = text + "\t" + ((object)((Component)g).gameObject.GetComponentAtIndex(i)).GetType().Name + "\n";
			Component componentAtIndex = ((Component)g).gameObject.GetComponentAtIndex(i);
			ObjectTagger val = (ObjectTagger)(object)((componentAtIndex is ObjectTagger) ? componentAtIndex : null);
			if (val != null)
			{
				string text2 = "";
				foreach (string tag in val.tags)
				{
					text2 = text2 + tag + ", ";
				}
				text = text + "\t\t" + text2 + "\n";
			}
			Component componentAtIndex2 = ((Component)g).gameObject.GetComponentAtIndex(i);
			CL_Handhold val2 = (CL_Handhold)(object)((componentAtIndex2 is CL_Handhold) ? componentAtIndex2 : null);
			if (val2 == null)
			{
				continue;
			}
			string text3 = "";
			foreach (HandholdModule module in val2.modules)
			{
				text3 = text3 + ((object)module).GetType().Name + ", ";
			}
			text = text + "\t\t" + text3 + "\n";
		}
		text = text + ((Object)((Component)g).gameObject).GetInstanceID() + "\n";
		if (((Component)g).gameObject.GetComponent<T>() != null)
		{
			Debug.Log((object)text);
		}
		foreach (Transform item in g)
		{
			Transform g2 = item;
			if (start == "")
			{
				DebugChildrenInner<T>(start + ((Object)((Component)g).gameObject).name + " ", g2);
			}
			else
			{
				DebugChildrenInner<T>(start + "-> " + ((Object)((Component)g).gameObject).name + " ", g2);
			}
		}
	}

	public static void DebugChildren(GameObject g)
	{
		DebugChildrenInner(" ", g.transform);
	}

	private static void DebugChildrenInner(string start, Transform g)
	{
		//IL_0111: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Expected O, but got Unknown
		if (start == "")
		{
			Debug.Log((object)(start + ((Object)((Component)g).gameObject).name));
		}
		else
		{
			Debug.Log((object)(start + "-> " + ((Object)((Component)g).gameObject).name));
		}
		for (int i = 0; i < ((Component)g).gameObject.GetComponentCount(); i++)
		{
			Debug.Log((object)((object)((Component)g).gameObject.GetComponentAtIndex(i)).GetType().Name);
			Component componentAtIndex = ((Component)g).gameObject.GetComponentAtIndex(i);
			ObjectTagger val = (ObjectTagger)(object)((componentAtIndex is ObjectTagger) ? componentAtIndex : null);
			if (val == null)
			{
				continue;
			}
			string text = "";
			foreach (string tag in val.tags)
			{
				text = text + tag + ", ";
			}
			Debug.Log((object)("\t" + text));
		}
		foreach (Transform item in g)
		{
			Transform g2 = item;
			if (start == "")
			{
				DebugChildrenInner(start + ((Object)((Component)g).gameObject).name + " ", g2);
			}
			else
			{
				DebugChildrenInner(start + "-> " + ((Object)((Component)g).gameObject).name + " ", g2);
			}
		}
	}
}
public static class TranspilerTools
{
	public static void DebugCurrentPosition(CodeMatcher matcher)
	{
		int pos = matcher.Pos;
		int length = matcher.Length;
		matcher.Advance(-pos);
		for (int i = 0; i < length; i++)
		{
			int pos2 = matcher.Pos;
			OpCode opcode = matcher.Opcode;
			object operand = matcher.Operand;
			string text = pos2.ToString();
			text = ((pos2 != pos) ? (text + ": ") : (text + ":* "));
			text = text + opcode.ToString() + " " + operand;
			if (operand != null)
			{
				text = text + " Type: " + operand.GetType();
			}
			Debug.Log((object)text);
			if (pos2 == length)
			{
				break;
			}
			matcher.Advance(1);
		}
		matcher.Advance(pos - length);
	}

	public static void DebugSurroundingPosition(CodeMatcher matcher, int distance)
	{
		int pos = matcher.Pos;
		int length = matcher.Length;
		if (pos < distance)
		{
			matcher.Advance(-pos);
		}
		else
		{
			matcher.Advance(-distance);
		}
		for (int i = 0; i < 2 * distance; i++)
		{
			int pos2 = matcher.Pos;
			OpCode opcode = matcher.Opcode;
			object operand = matcher.Operand;
			string text = pos2.ToString();
			text = ((pos2 != pos) ? (text + ": ") : (text + ":* "));
			text = text + opcode.ToString() + " " + operand;
			if (operand != null)
			{
				text = text + " Type: " + operand.GetType();
			}
			Debug.Log((object)text);
			if (pos2 == length)
			{
				break;
			}
			matcher.Advance(1);
		}
		matcher.Advance(pos - matcher.Pos);
	}
}