using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("Nina-Goo")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Nina-Goo")]
[assembly: AssemblyTitle("Nina-Goo")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace bugsOfYoreMod
{
[BepInPlugin("com.cometothevan.ninaGoo", "NinaGoo", "1.0.0")]
public class PluginMain : BaseUnityPlugin
{
private async Task Awake()
{
SceneManager.sceneLoaded += onSceneLoad;
Harmony harmony = new Harmony("com.cometothevan.ninaGoo");
harmony.PatchAll();
}
private void onSceneLoad(Scene scene, LoadSceneMode loadSceneMode)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
((BaseUnityPlugin)this).Logger.LogInfo((object)("[Nina Goo] Scene " + ((Scene)(ref scene)).name + " has been loaded"));
Scene activeScene = SceneManager.GetActiveScene();
List<GameObject> list = new List<GameObject>();
((Scene)(ref activeScene)).GetRootGameObjects(list);
foreach (GameObject item in list)
{
if (!(((Object)item).name == "Denizen_Death_Floor(Clone)"))
{
continue;
}
Component[] components = item.GetComponents<Component>();
foreach (Component val in components)
{
string text = ((object)val).GetType().ToString();
if ((text == "UnityEngine.ParticleSystem" || text == "UnityEngine.ParticleSystemRenderer") ? true : false)
{
Object.Destroy((Object)(object)val);
}
}
break;
}
Debug.Log((object)"[Nina Goo] done");
}
}
[HarmonyPatch(typeof(DEN_DeathFloor))]
public class removeEffect
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void PostFixStart()
{
Shader.SetGlobalTexture("_CORRUPTTEXTURE", (Texture)(object)Texture2D.blackTexture);
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void PostfixUpdate()
{
if ((Object)(object)FXManager.fxMan != (Object)null)
{
FXManager.fxMan.corruptionHeight = -10000f;
}
}
public static Texture2D loadTextureFromDisk(string filePath)
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
if (!File.Exists(filePath))
{
Debug.LogWarning((object)("[Nina Goo] Texture file does not exist/is not set to the right file path: " + filePath));
return Texture2D.whiteTexture;
}
byte[] array = File.ReadAllBytes(filePath);
Texture2D val = new Texture2D(128, 128);
if (ImageConversion.LoadImage(val, array))
{
Debug.Log((object)"[Nina Goo] Texture file has been made");
return val;
}
return Texture2D.whiteTexture;
}
}
}