using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("IronStash")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Stash those lockers")]
[assembly: AssemblyFileVersion("0.1.2.0")]
[assembly: AssemblyInformationalVersion("0.1.2+4d7e9deb6cfe9a22f4f2b01f9019c4ca42bc10d2")]
[assembly: AssemblyProduct("IronStash")]
[assembly: AssemblyTitle("IronStash")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace IronStash
{
[BepInPlugin("dotlake.IronStash", "IronStash", "0.1.2")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource Logger;
public void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Harmony val = new Harmony("dotlake.ironstash");
val.PatchAll();
Logger.LogInfo((object)"dotlake.IronStash is loaded");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "dotlake.IronStash";
public const string PLUGIN_NAME = "IronStash";
public const string PLUGIN_VERSION = "0.1.2";
}
}
namespace IronStash.Patches
{
[HarmonyPatch(typeof(CL_GameManager), "Start")]
public class AddStash
{
[HarmonyPostfix]
public static void Postfix(CL_GameManager __instance)
{
string[] source = new string[4] { "item_injector", "item_pillbottle", "denizen_sluggrub", "item_food_bar" };
if (!CL_GameManager.GetBaseGamemode().IsIronKnuckle())
{
return;
}
for (int i = 0; i < SettingsManager.settings.competitiveSettings.lockerItems.Count; i++)
{
Item_Object itemObjectPrefab = CL_AssetManager.GetItemObjectPrefab(SettingsManager.settings.competitiveSettings.lockerItems[i], "");
if ((Object)(object)itemObjectPrefab != (Object)null && source.Contains(itemObjectPrefab.itemData.itemName))
{
string text = SettingsManager.settings.competitiveSettings.lockerItems[i];
CL_GameManager.SetGameFlag("equiplocker-" + CL_GameManager.GetBaseGamemode().GetGamemodeName(true) + "local" + (i + 1), true, text, false, false);
}
}
}
}
}