Adds a new artifact called the Resonance Boots. The boots store kinetic energy from your falls, and allow you to release it mid-air for a charged jump. Perfect for covering large gaps or saving yourself from a long descent.
Falling now winds the boots back up faster: the cooldown runs quicker the faster you drop, up to 4x.
Added a Resonance Boots tab to the WKLib overlay, with live charge and cooldown, sliders that apply immediately, and every other setting listed below them. WKLib is optional.
The cooldown readout no longer flickers between two different figures; it always shows the seconds left, which simply drains faster while falling.
1.1.0
The boots now report their charge by sound: a loop that rises in pitch while a fall feeds them, a blip at each quarter, a chime when full, and one when they come off cooldown.
Firing now bursts a shockwave ring, proportional to the charge spent.
1.0.0
First release: the Resonance Boots artifact, stored fall energy, the mid-air repulsion blast, a 25 second cooldown, and a click to switch them on or off.
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