Decompiled source of UnlimitedRoach v1.0.1

plugins/UnlimitedRoach/UnlimitedRoach.dll

Decompiled 21 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnlimitedRoach.Core;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("UnlimitedRoach")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+f1a1d61e460b5fdf451a256b0057450495d462a8")]
[assembly: AssemblyProduct("UnlimitedRoach")]
[assembly: AssemblyTitle("UnlimitedRoach")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UnlimitedRoach
{
	[BepInPlugin("com.prideunique.unlimitedroach", "UnlimitedRoach", "1.0.1")]
	public sealed class Plugin : BaseUnityPlugin
	{
		public const string PLUGIN_GUID = "com.prideunique.unlimitedroach";

		public const string PLUGIN_NAME = "UnlimitedRoach";

		public const string PLUGIN_VERSION = "1.0.1";

		private Harmony harmony;

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			harmony = new Harmony("com.prideunique.unlimitedroach");
			Type[] types = typeof(Plugin).Assembly.GetTypes();
			foreach (Type type in types)
			{
				if (type.GetCustomAttribute<PatchOnEntryAttribute>() != null)
				{
					harmony.PatchAll(type);
				}
			}
			SceneManager.sceneLoaded -= OnSceneLoaded;
			SceneManager.sceneLoaded += OnSceneLoaded;
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Invalid comparison between Unknown and I4
			if ((int)mode == 1 || CL_AssetManager.instance == null || !CL_AssetManager.instance.initialized)
			{
				return;
			}
			WKAssetDatabase fullCombinedAssetDatabase = CL_AssetManager.GetFullCombinedAssetDatabase();
			if ((Object)(object)fullCombinedAssetDatabase == (Object)null)
			{
				return;
			}
			List<GamemodeSetting> list = new List<GamemodeSetting>();
			foreach (M_Gamemode gamemodeAsset4 in fullCombinedAssetDatabase.gamemodeAssets)
			{
				foreach (GamemodeSetting gamemodeSetting in gamemodeAsset4.gamemodeSettings)
				{
					if (!list.Contains(gamemodeSetting))
					{
						list.Add(gamemodeSetting);
					}
				}
			}
			GamemodeSetting val = null;
			GamemodeSetting val2 = null;
			foreach (GamemodeSetting item in list)
			{
				if (item.id == "unlimited")
				{
					val = item;
				}
				else if (item.id == "competitive")
				{
					val2 = item;
				}
			}
			if (!((Object)(object)val == (Object)null) && !((Object)(object)val2 == (Object)null))
			{
				GamemodeSetting val3 = Object.Instantiate<GamemodeSetting>(val);
				val3.unlock = val2.unlock;
				M_Gamemode gamemodeAsset = CL_AssetManager.GetGamemodeAsset("Campaign", "");
				M_Gamemode gamemodeAsset2 = CL_AssetManager.GetGamemodeAsset(" Chimney", "");
				M_Gamemode gamemodeAsset3 = CL_AssetManager.GetGamemodeAsset("Chimney", "");
				if ((Object)(object)gamemodeAsset != (Object)null && gamemodeAsset.gamemodeSettings.All((GamemodeSetting gamemodeSetting) => gamemodeSetting.id != "unlimited"))
				{
					gamemodeAsset.gamemodeSettings.Add(val3);
					Debug.Log((object)"[UnlimitedRoach] Added unlimited roaches game mode to campaign");
				}
				if ((Object)(object)gamemodeAsset2 != (Object)null && gamemodeAsset2.gamemodeSettings.All((GamemodeSetting gamemodeSetting) => gamemodeSetting.id != "unlimited"))
				{
					gamemodeAsset2.gamemodeSettings.Add(val);
					Debug.Log((object)"[UnlimitedRoach] Added unlimited roaches game mode to chimney");
				}
				if ((Object)(object)gamemodeAsset3 != (Object)null && gamemodeAsset3.gamemodeSettings.All((GamemodeSetting gamemodeSetting) => gamemodeSetting.id != "unlimited"))
				{
					gamemodeAsset3.gamemodeSettings.Add(val);
					Debug.Log((object)"[UnlimitedRoach] Added unlimited roaches game mode to chimney");
				}
			}
		}

		private void OnDestroy()
		{
			SceneManager.sceneLoaded -= OnSceneLoaded;
			M_Gamemode gamemodeAsset = CL_AssetManager.GetGamemodeAsset("Campaign", "");
			M_Gamemode gamemodeAsset2 = CL_AssetManager.GetGamemodeAsset(" Chimney", "");
			M_Gamemode gamemodeAsset3 = CL_AssetManager.GetGamemodeAsset("Chimney", "");
			if ((Object)(object)gamemodeAsset != (Object)null)
			{
				gamemodeAsset.gamemodeSettings.RemoveAll((GamemodeSetting gmSetting) => gmSetting.id == "unlimited");
			}
			if ((Object)(object)gamemodeAsset2 != (Object)null)
			{
				gamemodeAsset2.gamemodeSettings.RemoveAll((GamemodeSetting gmSetting) => gmSetting.id == "unlimited");
			}
			if ((Object)(object)gamemodeAsset3 != (Object)null)
			{
				gamemodeAsset3.gamemodeSettings.RemoveAll((GamemodeSetting gmSetting) => gmSetting.id == "unlimited");
			}
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
		}
	}
}
namespace UnlimitedRoach.Patches
{
	[PatchOnEntry]
	[HarmonyPatch]
	public class CL_GameManagerPatch
	{
		[HarmonyPatch(typeof(CL_GameManager), "AreAchievementsAllowed")]
		[HarmonyPrefix]
		private static bool CL_GameManagerAreAchievementsAllowed(CL_GameManager __instance, ref bool __result)
		{
			if ((Object)(object)CL_GameManager.gamemode == (Object)null)
			{
				return true;
			}
			bool num = CL_GameManager.gamemode.gamemodeName == "Campaign";
			bool flag = CL_GameManager.gamemode.gamemodeName == " Chimney" || CL_GameManager.gamemode.gamemodeName == "Chimney";
			bool flag2 = CL_GameManager.gamemode.HasActiveSetting("unlimited");
			if ((num || flag) && flag2)
			{
				__result = false;
				return false;
			}
			return true;
		}
	}
	[PatchOnEntry]
	[HarmonyPatch]
	public class ENT_PlayerPatch
	{
		[HarmonyPatch(typeof(ENT_Player), "AchievementCheck")]
		[HarmonyPrefix]
		private static bool ENT_PlayerAchievementCheck(ENT_Player __instance)
		{
			if ((Object)(object)CL_GameManager.gamemode == (Object)null)
			{
				return true;
			}
			bool num = CL_GameManager.gamemode.gamemodeName == "Campaign";
			bool flag = CL_GameManager.gamemode.gamemodeName == " Chimney" || CL_GameManager.gamemode.gamemodeName == "Chimney";
			bool flag2 = CL_GameManager.gamemode.HasActiveSetting("unlimited");
			if ((num || flag) && flag2)
			{
				return false;
			}
			return true;
		}
	}
	[PatchOnEntry]
	[HarmonyPatch]
	public class M_GamemodePatch
	{
		[HarmonyPatch(typeof(M_Gamemode), "Finish")]
		[HarmonyPrefix]
		private static bool M_GamemodeFinish(M_Gamemode __instance)
		{
			bool num = __instance.gamemodeName == "Campaign";
			bool flag = __instance.gamemodeName == " Chimney" || __instance.gamemodeName == "Chimney";
			bool flag2 = __instance.HasActiveSetting("unlimited");
			if ((num || flag) && flag2)
			{
				Debug.Log((object)"[UnlimitedRoach] Blocking leaderboard submission");
				return false;
			}
			return true;
		}
	}
}
namespace UnlimitedRoach.Core
{
	[PublicAPI]
	[AttributeUsage(AttributeTargets.Class, Inherited = false)]
	internal sealed class PatchOnEntryAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}