Changelog
1.0.0
1.0.1
Update README.md and manifest description
1.0.2
Refined binding descriptions for improved in-game readability
Fixed the hardcoded bind key for the charge/feed button in the Bloodbug binding descriptions
Reduced the on foot speed debuff from 35% to 30%
Added a falling buff, a fall has to be twice as long as the climber's before it hurts
Hunger slows you down a bit later, flight speed debuff (while hungry) changed from 60% to 75%
Bigger stamina bar and a bit less drain while flying, stamina also refills a little faster while grounded
Wet wings dry in 15 seconds instead of 20
The charge does 3 damage instead of 2, and any denizen holds 70 stamina worth of blood instead of 60
The camera tilts a few degrees more when flying sideways
Bloodbug runs give a 0.35 score multiplier instead of 0.25
The Moon Rocks trinket makes flying drain 25% less stamina
1.0.3
Half Inventory and Survival Mode are no longer added with the binding . Pick them yourself for the full experience!
Vent covers and other stuck props can be grabbed and thrown properly now
Fans and vents now push the bloodbug as hard as the climber
Hammers are refused on pickup and removed from the inventory by the mod itself, instead of relying on the framework
A hammer spawned into the inventory no longer weighs you down (this was due to framework's behavior)
Stinging the barnacle's tongue while grappled with the bite key now sets you free
Mod setting AllowClimbing now lets you grab handholds, enabled by default
Roaches you hold can be eaten for stamina, with the eating animation and sound of the lemon roach
The infinitestamina console command now gives infinite flight stamina
Drones and turrets can't be eaten now :D
Grubs can be crushed again
Own Bloodbug sounds and in-game music are no longer muffled by the bug hearing
A Bloodbug you attack properly fights back now >:)
Charging into the flowers from the Nest now works the same as shooting at them
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