
IShowSeed
Seeded runs are now a thing!IShowSeed
Seeded runs are now a thing! Set seed in any gamemode via UI and make your runs consistent.
UI
Press ctrl + shift + S at the main menu to set or clear the seed
View seed ingame via Debug Menu (F5)
Seed shown at the end of the run
Config
Configs are located in WhiteKnuckleFolder/BepInEx/Config/shishyando.WK.IShowSeed.cfg.
PresetSeed (UI is simpler)
Preset seed which will be applied to all runs. 0 for random.
Gamemodes
You can select the gamemodes which will be affected by the seed. Default is campaign + all endless (including, iron/hard/both)
PersistBetweenGameRestarts
If enabled, the seed will be remembered across game restarts. If not, preset seed will be cleared on game restart. Default is true.
Things to notice
- Some session events that do not affect gameplay are disabled (all per-second events like announcements that can occur any second)
- Levels do not flip
- Some things are spawned by a trigger (e.g. when a player steps into an invisible zone)
- They only spawn roaches and hoppers AFAIK, so
UT_TriggerSpawns are pretty much harmless - The result relies on the order in which you enter the triggers: you run the same path - you get the same spawns, you go the other way - spawns change.
- They only spawn roaches and hoppers AFAIK, so
- The mod is quite complex. Even though I made a few optimizations and my game runs completely seamlessly, you may encounter lags or FPS. In this case please contact me via official White Knuckle discord server.
- Even though the mod was tested, you still may encounter a deadlock/game freeze. In this case please contact me via official White Knuckle discord server.
Found a bug? Something is broken?
You can find me on the official White Knuckle Discord server and provide the info / request any features. You can also make PRs on GitHub. I recommend intense testing via WorldDumper plugin.