White Knuckle
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Date Uploaded
last year
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60KB

IShowSeed

Seeded runs are now a thing! Set seed in any gamemode via UI and make your runs consistent.

UI

Press ctrl + shift + S at the main menu to set or clear the seed

View seed ingame via Debug Menu (F5)

Seed shown at the end of the run

Config

Configs are located in WhiteKnuckleFolder/BepInEx/Config/shishyando.WK.IShowSeed.cfg.

PresetSeed (UI is simpler)

Preset seed which will be applied to all runs. 0 for random.

Gamemodes

You can select the gamemodes which will be affected by the seed. Default is campaign + all endless (including, iron/hard/both)

PersistBetweenGameRestarts

If enabled, the seed will be remembered across game restarts. If not, preset seed will be cleared on game restart. Default is true.

Things to notice

  • Some session events that do not affect gameplay are disabled (all per-second events like announcements that can occur any second)
  • Levels do not flip
  • Some things are spawned by a trigger (e.g. when a player steps into an invisible zone)
    1. They only spawn roaches and hoppers AFAIK, so UT_TriggerSpawns are pretty much harmless
    2. The result relies on the order in which you enter the triggers: you run the same path - you get the same spawns, you go the other way - spawns change.
  • The mod is quite complex. Even though I made a few optimizations and my game runs completely seamlessly, you may encounter lags or FPS. In this case please contact me via official White Knuckle discord server.
  • Even though the mod was tested, you still may encounter a deadlock/game freeze. In this case please contact me via official White Knuckle discord server.

Found a bug? Something is broken?

You can find me on the official White Knuckle Discord server and provide the info / request any features. You can also make PRs on GitHub. I recommend intense testing via WorldDumper plugin.

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