White Knuckle
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last year
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IShowSeed

Seeded runs are now a thing! Set seed in any gamemode via UI and make your runs consistent. Preview perks for each route via BepInEx logs on seed save. Check out the changelogs for more details.

TODO

  • Better UI to show the predictions
  • Step-by-step perk prediction? like you choose which route you want, which perk you want, etc.
  • Seed searcher to find a seed with preset perks & artifacts
  • Seeded leaderboards

UI

Press ctrl + shift + S at the main menu to set or clear the seed

View seed ingame via Debug Menu (F5)

Seed shown at the end of the run

Config

Configs are located in WhiteKnuckleFolder/BepInEx/Config/shishyando.WK.IShowSeed.cfg.

PresetSeed (UI is simpler)

Preset seed which will be applied to all runs. 0 for random.

Gamemodes

You can select the gamemodes which will be affected by the seed. Default is campaign + all endless (including, iron/hard/both)

PersistBetweenGameRestarts

If enabled, the seed will be remembered across game restarts. If not, preset seed will be cleared on game restart. Default is true.

Found a bug? Something is broken?

You can find me on the official White Knuckle Discord server and provide the info / request any features. You can also make PRs on GitHub. I recommend intense testing via WorldDumper plugin.

Technical Details

  • Some session events that do not affect gameplay are disabled (all per-second events like announcements that can occur any second)
  • Levels do not flip
  • Some things are spawned by a trigger (e.g. when a player steps into an invisible zone)
    1. They only spawn roaches and hoppers AFAIK, so UT_TriggerSpawns are pretty much harmless
    2. The result relies on the order in which you enter the triggers: you run the same path - you get the same spawns, you go the other way - spawns change.
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