unreal shimloader
Thunderstore Mod Manager and r2modmanPlus support for RE-UE4SS.
| Last updated | 2 days ago |
| Total downloads | 208473 |
| Total rating | 16 |
| Categories | |
| Dependency string | Thunderstore-unreal_shimloader-1.1.7 |
| Dependants | 107 other packages depend on this package |
README
unreal-shimloader
What is this?
unreal-shimloader is a shim for RE-UE4SS that enables profile-oriented management of mods for Thunderstore Mod Manager and r2modmanPlus. It does so by virtualizing the UE4SS binary and its filesystem (and Unreal Engine's too) such that paks, mods, configs, etc. can be installed outside of the game directory.
A note about Windows Defender
Windows Defender tends to flag shimloader binaries as malware. This is a known issue and a neverending battle. It is, obviously, a false positive.
Not using Thunderstore Mod Manager or r2modmanPlus?
unreal-shimloader exists to give a mod manager a hook for profile-based mod management. Outside of that use case it doesn't add anything for you - it relies on --mod-dir/--pak-dir/--cfg-dir command-line arguments that the mod manager passes on launch, and wiring those up by hand is more work than installing UE4SS the normal way.
If you're installing manually, follow the upstream RE-UE4SS guide: https://docs.ue4ss.com/dev/installation-guide.html
Command-line arguments
unreal-shimloader is controlled via the following arguments:
--mod-dir: The path of a directory which contains one or more directories, of which contain ue4ss lua and dll mods.
- Maps to
GAME/Binaries/Win64/Mods
--pak-dir: The path of a directory which contains one or more blueprint mods (.pak files).
- Maps to
GAME/Content/Paks/LogicMods
--cfg-dir: The path of a directory which contains config files, usually with the .cfg extension.
- Maps to
GAME/Config
--overlay-dir: The path of a directory containing one or more wrapper-package subdirectories. Each wrapper's file tree is overlaid onto GAME/Binaries/Win64/.
- Maps to
GAME/Binaries/Win64
Environment variables
After parsing its command line, shimloader publishes the resolved paths into the process environment so overlay-loaded wrapper DLLs can read them without re-parsing the (sanitized) command line:
SHIMLOADER_MOD_DIR: value of--mod-dirSHIMLOADER_PAK_DIR: value of--pak-dirSHIMLOADER_CFG_DIR: value of--cfg-dirSHIMLOADER_OVERLAY_DIR: value of--overlay-dir, only set when the switch is provided
These are set before ue4ss.dll is loaded, so anything pulled in via the overlay can read them from DllMain with GetEnvironmentVariableW.
Thanks
A special thanks goes out to modestimpala who has contributed greatly to improving this project.