Notice: Wrestling Empire is now using Steam Workshop for official mod support. This page is going to remain accessible, but it's likely the content is not going to be kept up to date.
Decompiled source of BookerEditorUnlock v1.0.2
plugins/PromotionEditorUnlock.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("PromotionEditorUnlock")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PromotionEditorUnlock")] [assembly: AssemblyTitle("PromotionEditorUnlock")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PromotionEditorUnlock { [BepInPlugin("GeeEm.WrestlingEmpire.PromotionEditorUnlock", "PromotionEditorUnlock", "1.0.2")] [HarmonyPatch] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(Progress))] public static class ProgressPatch { [HarmonyPrefix] [HarmonyPatch("FEEFCAJHAII")] public static bool FEEFCAJHAIIPatch(ref int __result) { __result = 3; return false; } } public const string PluginGuid = "GeeEm.WrestlingEmpire.PromotionEditorUnlock"; public const string PluginName = "PromotionEditorUnlock"; public const string PluginVer = "1.0.2"; internal static ManualLogSource Log; internal static readonly Harmony Harmony = new Harmony("GeeEm.WrestlingEmpire.PromotionEditorUnlock"); internal static string PluginPath; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; PluginPath = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location); } private void OnEnable() { Harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded PromotionEditorUnlock!"); } private void OnDisable() { Harmony.UnpatchSelf(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Unloaded PromotionEditorUnlock!"); } } }