Decompiled source of ContractEditor v1.0.1

plugins/ContractEditor.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("ContractEditor")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ContractEditor")]
[assembly: AssemblyTitle("ContractEditor")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class IsReadOnlyAttribute : Attribute
	{
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ContractEditor
{
	[BepInPlugin("GeeEm.WrestlingEmpire.ContractEditor", "ContractEditor", "1.0.1")]
	[HarmonyPatch]
	public class Plugin : BaseUnityPlugin
	{
		public struct ContractStruct
		{
			public int? salary { get; set; }

			public int? weeks { get; set; }

			public int? clause { get; set; }

			public ContractStruct()
			{
				salary = null;
				weeks = null;
				clause = null;
			}
		}

		public const string PluginGuid = "GeeEm.WrestlingEmpire.ContractEditor";

		public const string PluginName = "ContractEditor";

		public const string PluginVer = "1.0.1";

		internal static ManualLogSource Log;

		internal static readonly Harmony Harmony = new Harmony("GeeEm.WrestlingEmpire.ContractEditor");

		internal static string PluginPath;

		public static ConfigEntry<KeyCode> loadContractButton;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			PluginPath = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
			loadContractButton = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Controls", "Load custom contract", (KeyCode)269, "Button that loads the custom contract");
		}

		private void OnEnable()
		{
			Harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded ContractEditor!");
		}

		private void OnDisable()
		{
			Harmony.UnpatchSelf();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Unloaded ContractEditor!");
		}

		private void Update()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			if (!Input.GetKeyDown(loadContractButton.Value))
			{
				return;
			}
			Scene activeScene = SceneManager.GetActiveScene();
			if (((Scene)(ref activeScene)).name == "Select_Char")
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading custom contract.");
				try
				{
					LoadCard();
					return;
				}
				catch (Exception ex)
				{
					((BaseUnityPlugin)this).Logger.LogError((object)"Error while loading custom contract: ");
					((BaseUnityPlugin)this).Logger.LogError((object)ex);
					return;
				}
				finally
				{
					((BaseUnityPlugin)this).Logger.LogInfo((object)"Done loading custom contract.");
				}
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Didn't load, not in the character select menu.");
		}

		public void LoadCard()
		{
			ContractStruct contractStruct = new ContractStruct();
			string[] array = File.ReadAllLines(Path.Combine(PluginPath, "CustomContract.txt"));
			string[] array2 = array;
			foreach (string text in array2)
			{
				if (text.Trim().Length != 0)
				{
					if (text.ToLower().StartsWith("salary:"))
					{
						contractStruct.salary = int.Parse(text.Substring(7).Trim());
					}
					else if (text.ToLower().StartsWith("weeks:"))
					{
						contractStruct.weeks = int.Parse(text.Substring(6).Trim());
					}
					else if (text.ToLower().StartsWith("clause:"))
					{
						contractStruct.clause = int.Parse(text.Substring(7).Trim());
					}
				}
			}
			if (contractStruct.weeks.HasValue)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)("setting weeks " + contractStruct.weeks));
				Characters.c[Characters.foc].contract = contractStruct.weeks.Value;
			}
			if (contractStruct.salary.HasValue)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)("setting salary " + contractStruct.salary));
				Characters.c[Characters.foc].salary = contractStruct.salary.Value;
			}
			if (contractStruct.clause.HasValue)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)("setting clause " + contractStruct.clause));
				Characters.c[Characters.foc].clause = contractStruct.clause.Value;
			}
		}
	}
}