Custom Wands
Thirty-eight new voice-cast wands for YAPYAP. They turn up in the shop's random stock like the game's own wands, at the same prices. Most wands also hide secret spells. Find them yourself, or open the grimoire while holding the wand to read its page.
Also gives everyone 5 inventory slots instead of 3.
Everyone in the lobby needs this mod, on the same version.
Wands
Hold the wand and say the spell out loud.
Jujutsu Wand
| Say |
What it does |
Charges |
Recharge |
| BOOGIE WOOGIE |
Swap places with the creature or object you're looking at |
3 |
10s each |
| SLICE |
Slash wherever your crosshair points |
10 |
2s each |
| COME RIKA |
Rika, a huge pale cursed spirit, rises behind you for 30 seconds and claws any monster that comes near (or the furniture around you when there are none) |
1 |
60s |
Ron Weasley's Wand
| Say |
What it does |
Charges |
Recharge |
| EXPECTO PATRONUM |
A glowing stag charges out and keeps monsters away |
1 |
10s |
| STUPEFY |
A red blast that knocks things back |
3 |
10s each |
| LUMOS |
Lights your wand tip and marks breakable things nearby for 10s |
1 |
20s |
Pookachee
| Say |
What it does |
Charges |
Recharge |
| THUNDERBOLT |
Lightning strikes whatever your crosshair is on |
2 |
20s each |
| FIRE BLAST |
A fireball that explodes where it lands |
1 |
20s |
| HYPER BEAM |
Plant your feet and fire a huge beam for 3 seconds (aim with the mouse) |
1 |
30s |
Crackwand
| Say |
What it does |
Charges |
Recharge |
| CRACKHEAD HEALING |
Heal 10 health per second for 5 seconds |
1 |
30s |
| CRACKPIPE |
An explosion right where your crosshair is |
2 |
20s each |
| CRACKSPEED |
Double walking and running speed for 15 seconds |
1 |
30s |
Naruto Wand
| Say |
What it does |
Charges |
Recharge |
| RASENGAN |
A spinning blue orb flies out and bursts on whatever it hits |
3 |
10s each |
| SHADOW CLONE JUTSU |
Three clones of you run off in different directions, and monsters chase them instead of you (a clone vanishes when it's hit) |
1 |
45s |
| FLYING RAIJIN |
Teleport to wherever your crosshair points |
2 |
15s each |
Bleach Wand
| Say |
What it does |
Charges |
Recharge |
| ROAR ZABIMARU |
A giant segmented sword lashes out of your wand and sweeps across everything in front of you |
3 |
8s each |
| FLASH STEP |
An instant 5 m dash forward. Walls stop you; monsters don't |
3 |
6s each |
| GETSUGA TENSHO |
A huge crescent of spiritual energy flies forward and cuts through everything in its path until it hits a wall |
2 |
15s each |
Nen Wand
| Say |
What it does |
Charges |
Recharge |
| BUNGEE GUM |
Pink gum sticks to whatever you aim at and slingshots you over to it, and you slam into whatever's there (monsters get hit, objects get smashed) |
3 |
8s each |
| GODSPEED |
Crackle with blue lightning and run twice as fast for 60 seconds |
1 |
120s |
| SPIRITUAL MESSAGE |
Mini copies of you run off toward the exit, staying a little ahead and waiting for you to follow |
1 |
60s |
Sasuke Wand
| Say |
What it does |
Charges |
Recharge |
| CHIDORI |
A crackling beam of lightning reaches out and bursts on whatever it hits |
3 |
10s each |
| SWAP |
Rinnegan: swap places with the creature or object you're looking at, and the whole world loses its colour for a moment |
3 |
10s each |
| GENJUTSU (or ILLUSION) |
Every monster near you sees an illusion of itself and attacks that instead, for 12 seconds |
1 |
45s |
| AMATERASU |
Black flames burn the monster or object you aim at until it's destroyed |
1 |
40s |
Pokeyman2
| Say |
What it does |
Charges |
Recharge |
| BODY SLAM |
Leap forward and crash down, smashing every monster and object around where you land. Nothing can hurt you mid-leap |
2 |
12s each |
| GUNK SHOT |
A giant glob of purple gunk, pushed along by a stream of piss, splatters whatever you aim at for massive damage |
1 |
25s |
| TRICK ROOM |
For 15 seconds every monster moves in slow motion and every player is fast |
1 |
90s |
Transmutation Deluxe
| Say |
What it does |
Charges |
Recharge |
| MINI ME |
Shrink to a tiny size with a squeaky voice and run three times as fast for a minute |
1 |
90s |
| SUPER SIZE |
Grow to double size for a minute with a booming deep voice. Any monster or object you touch gets smashed, and you squeeze down to fit through doorways |
1 |
90s |
| COPY |
Turn into the monster or object you're aiming at for 30 seconds. Your voice comes out distorted and monsters leave you alone |
1 |
60s |
Shadow Magician Wand
| Say |
What it does |
Charges |
Recharge |
| HEAL ME PLEASE |
A little bat follows you around for 2 minutes and heals you 25 every 5 seconds |
1 |
150s |
| HEAL PULSE |
Heals every player near you (you included) by 50 |
2 |
30s each |
| REVIVE |
Brings a fallen player back to their feet: aim at their body, or stand next to it |
1 |
90s |
Sakura Wand
| Say |
What it does |
Charges |
Recharge |
| GROUND POUND |
A pink fist of chakra slams the floor in front of you. The shockwave cracks the ground and smashes every monster and object within 7 m |
2 |
15s each |
| MYSTICAL PALM |
Your hands glow green and heal the player you're looking at (or yourself) 12 health a second for up to 10 seconds. Moving cancels it |
1 |
20s |
| SLUG HEAL |
Every player within 10 m, you included, is wrapped in a see-through slug: nothing can hurt them and they heal until they're full |
1 |
90s |
| STRENGTH OF A HUNDRED SEAL |
For 30 seconds you heal very fast, move twice as fast and never run out of stamina. A diamond lights up on your forehead and dark marks spread over your body |
1 |
120s |
Kakashi Wand
| Say |
What it does |
Charges |
Recharge |
| LIGHTNING |
A crackling bolt of lightning cuts whatever your crosshair is on, like Slice |
10 |
2s each |
| SUMMONING NINJA HOUNDS |
Four dogs burst out of the ground around the nearest monster, pin it for 5 seconds and bite it (or tear into the nearest object) |
1 |
45s |
| SHARINGAN COPY |
Your eye glows red and you cast the last spell another player cast near you in the past minute. Monsters never cast spells, so it copies players |
1 |
60s |
| KAMUI |
Space twists into a vortex that swallows the monster or object you aim at, for good |
1 |
90s |
Sai Wand
| Say |
What it does |
Charges |
Recharge |
| SUPER BEASTS IMITATING DRAWING |
A scroll unrolls and three ink lions leap off it, chase the monsters in front of you and burst into ink on whatever they hit |
2 |
20s each |
| INK SNAKES |
Ink snakes slither off the scroll and wrap the monster you aim at, holding it for 6 seconds (objects get crushed) |
2 |
25s each |
| INK MICE |
Dozens of ink mice scatter. Every monster they reach shows through walls for 20 seconds, and an ink trail marks the way to the exit |
1 |
60s |
| INK BIRD |
Paint a giant ink bird and ride it, flying for 60 seconds |
1 |
120s |
Yamato Wand
| Say |
What it does |
Charges |
Recharge |
| WOOD STYLE PRISON |
Four thick pillars shoot up around the monster you aim at and close into a cage that holds it for 12 seconds |
2 |
30s each |
| WOOD BARRAGE |
Trees burst out of the floor under up to 12 monsters and objects around you |
2 |
20s each |
| WOOD CLONE JUTSU |
Two wooden clones of you grow out of the floor and fight for 30 seconds |
1 |
90s |
| TAILED BEAST SUPPRESSION |
Locks the monster you aim at in wood for the rest of the trial (it can still be hurt) |
1 |
180s |
Jiraiya Wand
| Say |
What it does |
Charges |
Recharge |
| TOAD OIL FLAME BULLET |
Spit a huge stream of burning oil that sets the floor on fire for 8 seconds |
2 |
15s each |
| NEEDLE JIZO |
Your hair wraps you in a spiky white shell for 8 seconds: nothing can hurt you, and monsters that touch it get stabbed |
1 |
40s |
| TOAD SAGE MODE |
Sage Mode with a toad's face: 200 health and endless stamina for 30 seconds |
1 |
90s |
| SUMMONING GIANT TOAD |
A giant toad (the game's own frog, supersized) lands where you aim in a puff of smoke, crushing what's underneath, then fights beside you for 30 seconds |
1 |
120s |
Orochimaru Wand
| Say |
What it does |
Charges |
Recharge |
| STRIKING SHADOW SNAKES |
Snakes shoot out of your sleeves, poison what you aim at and yank it over to you |
3 |
12s each |
| SWORD OF KUSANAGI |
A long sword shoots out of your mouth and stabs whatever is under your crosshair, up to 35 m away |
3 |
8s each |
| CURSE MARK OF HEAVEN |
Bite what you aim at. A player gets black flame marks plus extra damage and speed for 30 seconds; a monster is stunned by bursts of pain every few seconds |
1 |
60s |
| SUMMONING GIANT SNAKE |
A giant snake bursts out of the ground where you aim, then hunts the monsters nearby for 25 seconds and crushes them in its coils |
1 |
120s |
Gaara Wand
| Say |
What it does |
Charges |
Recharge |
| SAND COFFIN |
Sand wraps the monster or object you aim at, holds it and crushes it |
2 |
20s each |
| SHIELD OF SAND |
For 20 seconds nothing can hurt you, and walls of sand throw back any monster that comes close |
1 |
60s |
| SAND CLOUD |
Ride a floating cloud of sand, flying for 60 seconds |
1 |
90s |
| SAND TSUNAMI |
A huge wave of sand rises behind you and rolls 30 m forward, burying everything in its path |
1 |
60s |
Deidara Wand
| Say |
What it does |
Charges |
Recharge |
| C1 (say "see one") |
Five clay birds and spiders (the game's own spider, made of clay) chase the monsters around you (or objects) and explode |
3 |
15s each |
| CLAY BIRD |
Sculpt a giant clay bird and ride it, flying for 60 seconds |
1 |
90s |
| C3 (say "see three") |
A giant clay statue drops from above where you aim and blows up everything around it |
1 |
60s |
| C0 (say "see zero") |
Cracks spread over your body and you explode, destroying everything within 25 m. You re-form a moment later, unharmed |
1 |
300s |
Megumi Wand
| Say |
What it does |
Charges |
Recharge |
| DIVINE DOGS |
Two shadow wolves, one white and one black, rise from the floor and hunt down the nearest monsters for 30 seconds |
1 |
60s |
| SUMMON BIRD |
A giant shadow bird circles above you for 12 seconds and dive-bombs monsters with electric shocks |
1 |
45s |
| SUMMON ELEPHANT |
A big shadow elephant drops onto where you aim, crushing what's underneath, then blasts monsters back with water |
1 |
40s |
Yuta Wand
| Say |
What it does |
Charges |
Recharge |
| CURSED KATANA |
Your katana fills with cursed energy and you dash up to 8 m forward, cutting through everything in your path |
3 |
8s each |
| DASH |
Triple speed and endless stamina for 10 seconds |
1 |
45s |
| REVERSE CURSED TECHNIQUE |
Heals you and every player within 12 m by 60 |
1 |
60s |
Jogo Wand
| Say |
What it does |
Charges |
Recharge |
| EMBER INSECTS |
Eight fiery insects fly at the nearest monsters (or objects) and explode |
2 |
15s each |
| VOLCANO ERUPTION |
A volcano bursts out of the ground under the monster you aim at (and up to two more nearby) and leaves burning lava |
2 |
20s each |
| FIRE TORNADO |
The wind wand's tornado, on fire: it burns everything it touches |
1 |
25s |
Dagon Wand
| Say |
What it does |
Charges |
Recharge |
| WATER TORRENT |
A high-pressure jet of water blasts everything in a line back |
3 |
10s each |
| DEATH SWARM |
A flood of fish, sharks and sea creatures surges forward and chews through everything in its path |
1 |
35s |
| SHARK |
A giant shark lunges out of a pool under the nearest monster, bites it and drags it over to you |
2 |
20s each |
Ino Wand
| Say |
What it does |
Charges |
Recharge |
| MIND CONTROL |
A violet wave scrambles the mind of the monster you aim at: for 8 seconds it stops hunting players, wanders off in random directions and attacks any other monster near it. With FriendlyFire on you can do it to another player, and their movement keys send them in random directions for 5 seconds |
2 |
25s each |
| MIND TRANSMISSION |
Links everyone's minds for 20 seconds: any monster one player can see shows through walls for all of you |
1 |
60s |
| MEDICAL NINJUTSU |
Your hands glow green and you heal every player within 8 m of you (you included) while you hold still, for up to 12 seconds |
1 |
30s |
| MIND BODY SWITCH |
Your body slumps and you take over the monster you aim at for 10 seconds: move it with your movement keys and attack with left click. Your body can't move and can still be hurt. Press Shift (or crouch) to go back early. Works on the monsters the game lets players steer |
1 |
60s |
Kiba Wand
| Say |
What it does |
Charges |
Recharge |
| FANG OVER FANG |
You and your hound spin into two drills and launch at whatever you aim at, tearing through everything on the way and grinding into the target several times. Nothing can hurt you mid-drill |
2 |
12s each |
| MAN BEAST CLONE |
Your hound turns into a copy of you (with its ears and tail) that fights beside you for 25 seconds; monsters go after it too |
1 |
45s |
| DYNAMIC MARKING |
Your hound runs over and pees on the monster (or player) you aim at, and everyone sees it through walls for 30 seconds |
2 |
20s each |
| TWO HEADED WOLF |
You and your hound fuse into a giant two-headed wolf, which spins into a huge double drill that tears through everything in your path (steer it with the camera). You can't be hurt while transformed |
1 |
90s |
Hashirama Wand
| Say |
What it does |
Charges |
Recharge |
| WOOD DRAGON |
A huge dragon of living wood bursts out of the floor, coils around the monster you aim at and holds it for 6 seconds while it drains its health, healing you with half of it |
1 |
45s |
| DEEP FOREST |
Giant trees burst up out of the floor around where you aim and stand for 20 seconds. Their trunks are solid, so monsters have to go around them, and branches hold every monster among them for 5 seconds |
1 |
60s |
| SAGE ART GATE OF GOD |
A row of giant red gates slams down out of the sky in front of you and pins everything under them to the floor for 6 seconds ("gate of god" works too) |
1 |
50s |
| THOUSAND HANDS |
A wooden statue with dozens of arms grows up out of the floor behind you and pounds every monster around you with giant palms, two at a time |
1 |
150s |
Tobirama Wand
| Say |
What it does |
Charges |
Recharge |
| WATER DRAGON BULLET |
A dragon made of water rises beside you and blasts what you aim at with a thick jet of water, knocking it back and breaking objects |
2 |
20s each |
| WATER FORMATION WALL |
A column of water shoots up under you, throws you up and carries you wherever you fly for 30 seconds |
1 |
75s |
| THUNDER GOD SLASH |
You teleport behind the nearest monster in a flash and cut it down in one stroke (the Jester and the Ghost just take a heavy blow) |
1 |
120s |
| WATER SHOCKWAVE |
A huge wave surges out in every direction, floods the room for a moment and sweeps everything away from you |
1 |
45s |
Hiruzen Wand
| Say |
What it does |
Charges |
Recharge |
| SHURIKEN SHADOW CLONE |
Throw one shuriken: a few meters out it splits into a storm of ten that fly at the monsters in front of you |
2 |
15s each |
| DRAGON FLAME BULLET |
A dragon made of fire bursts out of your mouth, burns everything it passes and explodes on what you aim at |
2 |
20s each |
| SUMMONING ENMA |
A monkey pops out and turns into an unbreakable staff for 30 seconds. Left click swings it at everything in reach; with nothing in reach it shoots out up to 15 meters to hit what you aim at. Say it again to put it away |
1 |
60s |
| REAPER DEATH SEAL |
A death god rises behind you and drags the monster you aim at underground |
1 |
120s |
Minato Wand
| Say |
What it does |
Charges |
Recharge |
| FLYING RAIJIN |
Teleport to wherever your crosshair points |
2 |
15s each |
| FLYING THUNDER GOD |
Say it at a monster or a player to mark them for 5 minutes (you see the mark through walls). Say it again when you aren't aiming at anyone new to teleport right next to them, wherever they are. Marking someone else moves the mark |
2 |
12s each |
| RASENGAN |
The Naruto Wand's spinning orb, a little paler: it flies out and bursts on whatever it hits |
3 |
10s each |
| REAPER DEATH SEAL |
A death god rises behind you, chains the monster (or object) you're aiming at and drags it underground |
1 |
120s |
Itachi Wand
| Say |
What it does |
Charges |
Recharge |
| TSUKUYOMI |
Like Genjutsu: every monster near you attacks an illusion of itself. The one you aim at (or the nearest) is trapped for 10 seconds among copies of itself bound to crosses, while swords stab into it |
1 |
60s |
| CROW CLONE |
Turn into a crow and fly for up to 2 minutes, small enough to slip through gaps. Say it again to turn back (that's free) |
1 |
90s |
| SUSANOO |
A ghostly red warrior with a mirror shield surrounds you for 30 seconds: only a tenth of each hit gets through, nothing knocks you down or kills you outright, and monsters that hit you take the blow back |
1 |
120s |
Kisame Wand
| Say |
What it does |
Charges |
Recharge |
| SHARK BOMB |
A shark made of water flies at whatever your crosshair is on and bursts on impact, throwing back and hurting everything around it |
2 |
15s each |
| SAMEHADA |
A broad shark-skin sword forms in your hand for 30 seconds. Left click swings it in a wide sweep, and half the damage it does to monsters heals you. Say it again to put it away |
1 |
60s |
| EXPLODING WAVE |
You spit out a gigantic flood: a huge wave rolls across the floor in front of you and sweeps away everything it reaches |
1 |
45s |
| WATER PRISON |
A dome of water traps the monster you aim at for 6 seconds and slowly drowns it |
1 |
40s |
Sasori Wand
| Say |
What it does |
Charges |
Recharge |
| POISON NEEDLE BARRAGE |
A wooden puppet arm opens up and sprays poisoned needles in a cone; everything hit keeps taking poison damage for 6 seconds |
3 |
12s each |
| HIRUKO |
Climb into a hunched wooden puppet for 20 seconds: you take 80% less damage but move slowly, and its scorpion tail stabs and poisons monsters that come close. Say it again to climb out |
1 |
60s |
| IRON SAND DRIZZLE |
A tall puppet rises beside you and rains iron sand spikes on where you aim for a few seconds |
1 |
35s |
| PERFORMANCE OF A HUNDRED PUPPETS |
A hundred puppets drop down on glowing threads and swarm the monsters around you for 12 seconds |
1 |
120s |
Hidan Wand
| Say |
What it does |
Charges |
Recharge |
| SCYTHE THROW |
Your scythe flies out on its cable, loops through everything in front of you and is reeled back into your hand |
2 |
12s each |
| JASHIN RITUAL |
Link yourself to the monster you aim at and a ritual circle appears under you. For 60 seconds, while you stand in it, every hit you take, the monster takes too |
1 |
10s |
| IMMORTALITY |
For two and a half minutes your health can't drop below 1 |
1 |
240s |
| CUT SELF |
Stab yourself for 50 damage. It can kill you unless Immortality is on, and through the ritual your target takes it too |
3 |
5s each |
Kakuzu Wand
| Say |
What it does |
Charges |
Recharge |
| EARTH GRUDGE THREADS |
Black threads shoot out of your body at what you aim at, seize it and yank it to just in front of you, tearing into it (a loose object is just pulled over to you) |
2 |
20s each |
| EARTH SPEAR |
Your skin hardens into dark stone for 20 seconds: you take only a quarter of the damage and hardly any knockback |
1 |
60s |
| MASK BEASTS |
Two masked beasts of black thread burst out of your back for 25 seconds and blast every monster (or breakable object) within 12 meters, one with fireballs, one with gusts of wind |
1 |
75s |
| GREED |
Copies of what you aim at appear next to it, like the Transmutation Deluxe's Duplicate. Monster copies fight each other |
3 |
10s each |
Pain Wand
| Say |
What it does |
Charges |
Recharge |
| ALMIGHTY PUSH |
A shockwave of pure force throws every monster, loose object (and, with FriendlyFire, player) around you far away, and smashes the breakable objects closest to you |
2 |
25s each |
| UNIVERSAL PULL |
Every monster and loose object around you is yanked straight to you (monsters are left dazed for a moment) |
2 |
20s each |
| PLANETARY DEVASTATION |
Throw a small black orb that floats above you for 4 seconds and pulls the monsters and loose objects around it up into a giant ball of rock. They stay trapped in it for 8 seconds, then it crumbles and drops them |
1 |
120s |
Konan Wand
| Say |
What it does |
Charges |
Recharge |
| PAPER SHURIKEN |
A stream of razor-sharp paper shuriken flies at whatever your crosshair is on and cuts it three times, like Slice |
8 |
2.5s each |
| PAPER WINGS |
Huge paper wings unfold from your back and you fly for 30 seconds. Say it again to fold them away |
1 |
60s |
| PAPER DISPERSAL |
Your body scatters into a cloud of paper for up to 12 seconds: nothing can hurt you, monsters lose track of you, and you fly the cloud wherever you like. Say it again to reform where the paper is |
1 |
45s |
Obito Wand
| Say |
What it does |
Charges |
Recharge |
| KAMUI |
For 30 seconds you're intangible: nothing can hurt you, monsters lose interest in you and you walk right through them and other players. Everyone sees a pale, flickering ghost with a dark swirl spinning around your eye, and your voice turns strange. Say it again to end it early |
1 |
90s |
| WARP |
Vanish into a dark swirl and step out of another wherever your crosshair points |
2 |
15s each |
| IZANAGI |
For 3 minutes, the next thing that would kill you doesn't: you're healed to full and pulled back along your steps to where you stood 4 seconds earlier |
1 |
300s |
| TEN TAILS JINCHURIKI |
Eight black orbs float in a ring behind you for a minute and your hair turns white. Hits from behind are blocked while orbs are left. Say it again to fire an orb at what you aim at |
1 |
120s |
Killer B Wand
| Say |
What it does |
Charges |
Recharge |
| SEVEN SWORDS DANCE |
Swords appear in your hands, under your arms and in your mouth (two more circle you) and you spin into a whirlwind of blades that hits everything around you six times |
2 |
20s each |
| OCTOPUS INK |
A giant tentacle rises beside you and sprays ink ahead: inked monsters can't see any player and crawl at 40% speed for 6 seconds |
2 |
25s each |
| OCTOPUS CLONE |
Like Shadow Clone Jutsu: three clones burst out of tentacles and run off, and monsters chase them. Hit one and it turns back into a tentacle |
1 |
45s |
Grimoire
Open the grimoire while holding a custom wand and it turns to that wand's page, secret spells included, just like the game's own wands.
Beginner tree
The free wand tree at spawn, where you break off a Wand of Winds, now grows some of the gentler custom wands too: Ron Weasley's Wand, Crackwand, Pookachee, Transmutation Deluxe and Shadow Magician Wand. One branch keeps the Wand of Winds. Look at a branch to see which wand it grows, then break it off as usual. The tree grows back after every round.
Dungeon loot
Some of the stronger custom wands can now be found in the dungeon, in the places the game's own wands turn up: Jujutsu, Kakashi, Naruto, Sasuke, Bleach, Megumi, Yuta and Jogo. About a third of the wands you'd find there are one of these instead. The host's MapLoot settings decide which wands and how often.
Look
The summons and objects the spells make are drawn with the game's own shading, so they get the same pixel-snapped retro look and room lighting as everything else. Summons appear and vanish in the game's own magic poof. Where the game has a matching creature, the summon is that creature with its own animations: Jiraiya's giant toad is the game's frog, and Deidara's clay spiders are the game's spider made of clay. Each of these can be switched off in the Look settings.
Inventory
You get 5 slots instead of 3. Keys 4 and 5 select the new ones, and the inventory bar grows to fit them. The count can be set from 3 to 8, and everyone in the lobby must use the same number.
Settings
Edit andrew.yapyap.jujutsuwand.cfg in your mod manager's config editor (or in BepInEx/config). You can change charges, recharge times, damage, ranges, wand names and the words you say.
- WandPrice:
-1 (default) costs the same as the game wand each one is built from; 0 makes them free.
- ShopStock:
Rotation (default) mixes them into the shop's random stock; Always puts them in the first wand slots every time.
- FriendlyFire: on by default, like the game's own attack spells.
- Incantations: separate several ways of saying a spell with
|, e.g. GODSPEED | GOD SPEED. Every word has to be in the game's speech dictionary.
- GrimoirePages: on by default; adds the custom wands' pages to the grimoire.
- Look:
GameShading, GameEffects and GameCreatures (all on) switch the game-style shading, the game's smoke puffs and the game's creatures on or off.
- MapLoot: which custom wands can be found in the dungeon (
Wands, by short name) and how often (Chance, 0.35 = about a third of the wands found there).
- BeginnerTree: which custom wands grow on the beginner tree (
Wands, by short name: Ron, Crackwand, Pookachee, Transmutation, Shadow Magician, and so on), and how many branches keep the Wand of Winds (WindWandBranches). List more wands than there are branches and a different few grow each round. Everyone in the lobby should use the same BeginnerTree settings.
- SpellsBreakValuables: on by default. Every spell that hurts monsters also breaks objects, valuables included. Turn this off to keep your loot safe (furniture still breaks).
The host's settings decide the shop, FriendlyFire and the dungeon loot.
Tips
- If a spell doesn't trigger, say it a little slower. The words go through the game's own speech recognizer.
- Names that aren't English words are matched by sound: say zabimaru, getsuga tensho, genjutsu and so on normally.
- Copy (and one of the secret spells) switches you to the third-person camera so you can see yourself. You can turn that off in the config.
- With a wand in each hand, a spell whose words start with another spell's words can set off the shorter one first ("curse mark" before "curse mark of heaven"). Use the other way of saying it listed in the config (here "mark of heaven").
- Disable the mod in your mod manager before joining lobbies where other players don't have it.