Custom Wands
Fifty-two new voice-cast wands for YAPYAP. They turn up in the shop's random stock like the game's own wands, at the same prices. Most wands also hide secret spells (listed at the end of the wands, under Secret spells), and the grimoire shows them too while you hold the wand.
Also gives everyone 5 inventory slots instead of 3.
Everyone in the lobby needs this mod, on the same version.
Wands
Hold the wand and say the spell out loud.
Jujutsu Wand
| Say |
What it does |
Charges |
Recharge |
| BOOGIE WOOGIE |
Swap places with the creature or object you're looking at |
3 |
10s each |
| SLICE |
Slash wherever your crosshair points |
10 |
2s each |
| COME RIKA |
Rika, a huge pale cursed spirit, rises behind you for 30 seconds and claws any monster that comes near (or the furniture around you when there are none) |
1 |
60s |
Potter Wand
| Say |
What it does |
Charges |
Recharge |
| EXPECTO PATRONUM |
A glowing stag charges out and keeps monsters away |
1 |
10s |
| STUPEFY |
A red blast that knocks things back |
3 |
10s each |
| LUMOS |
Lights your wand tip and marks breakable things nearby for 10s |
1 |
20s |
Pookachee
| Say |
What it does |
Charges |
Recharge |
| THUNDERBOLT |
Lightning strikes whatever your crosshair is on |
2 |
20s each |
| FIRE BLAST |
A fireball that explodes where it lands |
1 |
20s |
| HYPER BEAM |
Plant your feet and fire a huge beam for 3 seconds (aim with the mouse) |
1 |
30s |
Crackwand
| Say |
What it does |
Charges |
Recharge |
| CRACKHEAD HEALING |
Heal 10 health per second for 5 seconds |
1 |
30s |
| CRACKPIPE |
An explosion right where your crosshair is |
2 |
20s each |
| CRACKSPEED |
Double walking and running speed for 15 seconds |
1 |
30s |
Naruto Wand
| Say |
What it does |
Charges |
Recharge |
| RASENGAN |
A spinning blue orb flies out and bursts on whatever it hits (say the end like "began" or like "gone") |
3 |
10s each |
| SHADOW CLONE JUTSU |
Three clones of you run off in different directions, and monsters chase them instead of you (a clone vanishes when it's hit) |
1 |
45s |
| FLYING RAIJIN |
Teleport to wherever your crosshair points |
2 |
15s each |
Bleach Wand
| Say |
What it does |
Charges |
Recharge |
| ROAR ZABIMARU |
A giant segmented sword lashes out of your wand and sweeps across everything in front of you |
3 |
8s each |
| FLASH STEP |
An instant 5 m dash forward. Walls stop you; monsters don't |
3 |
6s each |
| GETSUGA TENSHO |
A huge crescent of spiritual energy flies forward and cuts through everything in its path until it hits a wall |
2 |
15s each |
Nen Wand
| Say |
What it does |
Charges |
Recharge |
| BUNGEE GUM |
Pink gum sticks to whatever you aim at and slingshots you over to it, and you slam into whatever's there (monsters get hit, objects get smashed) |
3 |
8s each |
| GODSPEED |
Crackle with blue lightning and run twice as fast for 60 seconds |
1 |
120s |
| SPIRITUAL MESSAGE |
Mini copies of you run off toward the exit, staying a little ahead and waiting for you to follow. If the exit is still behind a closed door, they lead you as close to it as the open way goes |
1 |
60s |
Sasuke Wand
| Say |
What it does |
Charges |
Recharge |
| CHIDORI |
A crackling beam of lightning reaches out and bursts on whatever it hits |
3 |
10s each |
| SWAP |
Rinnegan: swap places with the creature or object you're looking at, and the whole world loses its colour for a moment |
3 |
10s each |
| GENJUTSU (or ILLUSION) |
Every monster near you sees an illusion of itself and attacks that instead, for 12 seconds |
1 |
45s |
| AMATERASU |
Black flames burn the monster or object you aim at until it's destroyed |
1 |
40s |
Pokeyman2
| Say |
What it does |
Charges |
Recharge |
| BODY SLAM |
Leap forward and crash down, smashing every monster and object around where you land. Nothing can hurt you mid-leap |
2 |
12s each |
| GUNK SHOT |
A giant glob of purple gunk, pushed along by a stream of piss, splatters whatever you aim at for massive damage |
1 |
25s |
| TRICK ROOM |
For 15 seconds every monster moves in slow motion and every player is fast |
1 |
90s |
Transmutation Deluxe
| Say |
What it does |
Charges |
Recharge |
| MINI ME |
Shrink to a tiny size with a squeaky voice and run three times as fast for a minute |
1 |
90s |
| SUPER SIZE |
Grow to double size for a minute with a booming deep voice. Any monster or object you touch gets smashed, and you squeeze down to fit through doorways |
1 |
90s |
| COPY |
Turn into the monster or object you're aiming at for 30 seconds. Your voice comes out distorted and monsters leave you alone |
1 |
60s |
Shadow Magician Wand
| Say |
What it does |
Charges |
Recharge |
| HEAL ME PLEASE |
A little bat follows you around for 2 minutes and heals you 25 every 5 seconds |
1 |
150s |
| HEAL PULSE |
Heals every player near you (you included) by 50 |
2 |
30s each |
| REVIVE |
Brings a fallen player back to their feet: aim at their body, or stand next to it |
1 |
90s |
Sakura Wand
| Say |
What it does |
Charges |
Recharge |
| GROUND POUND |
A pink fist of chakra slams the floor in front of you. The shockwave cracks the ground and smashes every monster and object within 7 m |
2 |
15s each |
| MYSTICAL PALM |
Your hands glow green and heal the player you're looking at (or yourself) 12 health a second for up to 10 seconds. Moving cancels it |
1 |
20s |
| SLUG HEAL |
Every player within 10 m, you included, is wrapped in a see-through slug: nothing can hurt them and they heal until they're full |
1 |
90s |
| STRENGTH OF A HUNDRED SEAL |
For 30 seconds you heal very fast, move twice as fast and never run out of stamina. A diamond lights up on your forehead and dark marks spread over your body |
1 |
120s |
Kakashi Wand
| Say |
What it does |
Charges |
Recharge |
| LIGHTNING |
A crackling bolt of lightning cuts whatever your crosshair is on, like Slice |
10 |
2s each |
| SUMMONING NINJA HOUNDS |
Four dogs burst out of the ground around the nearest monster, pin it for 5 seconds and bite it (or tear into the nearest object) |
1 |
45s |
| SHARINGAN COPY |
Your eye glows red and you cast the last spell another player cast near you in the past minute. Monsters never cast spells, so it copies players |
1 |
60s |
| KAMUI |
Space twists into a vortex that swallows the monster or object you aim at, for good |
1 |
90s |
Sai Wand
| Say |
What it does |
Charges |
Recharge |
| SUPER BEASTS IMITATING DRAWING |
A scroll unrolls and three ink lions leap off it, chase the monsters in front of you and burst into ink on whatever they hit |
2 |
20s each |
| INK SNAKES |
Ink snakes slither off the scroll and wrap the monster you aim at, holding it for 6 seconds (objects get crushed) |
2 |
25s each |
| INK MICE |
Dozens of ink mice scatter. Every monster they reach shows through walls for 20 seconds, and an ink trail marks the way to the exit |
1 |
60s |
| INK BIRD |
Paint a giant ink bird and ride it, flying for 60 seconds |
1 |
120s |
Yamato Wand
| Say |
What it does |
Charges |
Recharge |
| WOOD STYLE PRISON |
Four thick pillars shoot up around the monster you aim at and close into a cage that holds it for 12 seconds |
2 |
30s each |
| WOOD BARRAGE |
Trees burst out of the floor under up to 12 monsters and objects around you |
2 |
20s each |
| WOOD CLONE JUTSU |
Two wooden clones of you grow out of the floor and fight for 30 seconds |
1 |
90s |
| TAILED BEAST SUPPRESSION |
Locks the monster you aim at in wood for the rest of the trial (it can still be hurt) |
1 |
180s |
Jiraiya Wand
| Say |
What it does |
Charges |
Recharge |
| TOAD OIL FLAME BULLET |
Spit a huge stream of burning oil that sets the floor on fire for 8 seconds |
2 |
15s each |
| NEEDLE JIZO |
Your hair wraps you in a spiky white shell for 8 seconds: nothing can hurt you, and monsters that touch it get stabbed |
1 |
40s |
| TOAD SAGE MODE |
Sage Mode with a toad's face: 200 health and endless stamina for 30 seconds |
1 |
90s |
| SUMMONING GIANT TOAD |
A giant toad (the game's own frog, supersized) lands where you aim in a puff of smoke, crushing what's underneath, then fights beside you for 30 seconds |
1 |
120s |
Orochimaru Wand
| Say |
What it does |
Charges |
Recharge |
| STRIKING SHADOW SNAKES |
Snakes shoot out of your sleeves, poison what you aim at and yank it over to you. Objects take a hard bite that breaks most furniture. Aimed at a wall or floor, they latch on and pull you over to it |
3 |
12s each |
| SWORD OF KUSANAGI |
A long sword shoots out of your mouth and stabs whatever is under your crosshair, up to 35 m away |
3 |
8s each |
| CURSE MARK OF HEAVEN |
Bite what you aim at. A player gets black flame marks plus extra damage and speed for 30 seconds; a monster is stunned by bursts of pain every few seconds |
1 |
60s |
| SUMMONING GIANT SNAKE |
A giant snake bursts out of the ground where you aim, then hunts the monsters nearby for 25 seconds and crushes them in its coils |
1 |
120s |
Gaara Wand
| Say |
What it does |
Charges |
Recharge |
| SAND COFFIN |
Sand wraps the monster or object you aim at, holds it and crushes it |
2 |
20s each |
| SHIELD OF SAND |
For 20 seconds nothing can hurt you, and walls of sand throw back any monster that comes close |
1 |
60s |
| SAND CLOUD |
Ride a floating cloud of sand, flying for 60 seconds |
1 |
90s |
| SAND TSUNAMI |
A huge wave of sand rises behind you and rolls 30 m forward, burying everything in its path |
1 |
60s |
Deidara Wand
| Say |
What it does |
Charges |
Recharge |
| C1 (say "see one") |
Five clay birds and spiders (the game's own spider, made of clay) chase the monsters around you (or objects) and explode |
3 |
15s each |
| CLAY BIRD |
Sculpt a giant clay bird and ride it, flying for 60 seconds |
1 |
90s |
| C3 (say "see three") |
A giant clay statue drops from above where you aim and blows up everything around it |
1 |
60s |
| C0 (say "see zero") |
Cracks spread over your body and you explode, destroying everything within 25 m. You re-form a moment later, unharmed |
1 |
300s |
Megumi Wand
| Say |
What it does |
Charges |
Recharge |
| DIVINE DOGS |
Two shadow wolves, one white and one black, rise from the floor and hunt down the nearest monsters for 30 seconds |
1 |
60s |
| SUMMON BIRD |
A giant shadow bird circles above you for 12 seconds and dive-bombs monsters with electric shocks |
1 |
45s |
| SUMMON ELEPHANT |
A big shadow elephant drops onto where you aim, crushing what's underneath, then blasts monsters back with water |
1 |
40s |
Yuta Wand
| Say |
What it does |
Charges |
Recharge |
| CURSED KATANA |
Your katana fills with cursed energy and you dash up to 8 m forward, cutting through everything in your path |
3 |
8s each |
| DASH |
Triple speed and endless stamina for 10 seconds |
1 |
45s |
| REVERSE CURSED TECHNIQUE |
Heals you and every player within 12 m by 60 |
1 |
60s |
Jogo Wand
| Say |
What it does |
Charges |
Recharge |
| EMBER INSECTS |
Eight fiery insects fly at the nearest monsters (or objects) and explode |
2 |
15s each |
| VOLCANO ERUPTION |
A volcano bursts out of the ground under the monster you aim at (and up to two more nearby) and leaves burning lava |
2 |
20s each |
| FIRE TORNADO |
The wind wand's tornado, on fire: it burns everything it touches |
1 |
25s |
Dagon Wand
| Say |
What it does |
Charges |
Recharge |
| WATER TORRENT |
A high-pressure jet of water blasts everything in a line back |
3 |
10s each |
| DEATH SWARM |
A flood of fish, sharks and sea creatures surges forward and chews through everything in its path |
1 |
35s |
| SHARK |
A giant shark lunges out of a pool under the nearest monster, bites it and drags it over to you |
2 |
20s each |
| RIPTIDE |
A current carries you for 15 seconds: you move 60% faster and don't tire, and scout fish circling you show every monster within 35 m through walls |
1 |
40s |
Ino Wand
| Say |
What it does |
Charges |
Recharge |
| MIND CONTROL |
A violet wave scrambles the mind of the monster you aim at: for 8 seconds it stops hunting players, wanders off in random directions and attacks any other monster near it. With FriendlyFire on you can do it to another player, and their movement keys send them in random directions for 5 seconds |
2 |
25s each |
| MIND TRANSMISSION |
Links everyone's minds for 20 seconds: any monster one player can see shows through walls for all of you |
1 |
60s |
| MEDICAL NINJUTSU |
Your hands glow green and you heal every player within 8 m of you (you included) while you hold still, for up to 12 seconds |
1 |
30s |
| MIND BODY SWITCH |
Your body slumps and you take over the monster you aim at for 10 seconds: move it with your movement keys and attack with left click. Your body can't move and can still be hurt. Press Shift (or crouch) to go back early. Works on the monsters the game lets players steer |
1 |
60s |
Kiba Wand
| Say |
What it does |
Charges |
Recharge |
| FANG OVER FANG |
You and your hound spin into two drills and launch at whatever you aim at, tearing through everything on the way and grinding into the target several times. Nothing can hurt you mid-drill |
2 |
12s each |
| MAN BEAST CLONE |
Your hound turns into a copy of you (with its ears and tail) that fights beside you for 25 seconds; monsters go after it too |
1 |
45s |
| DYNAMIC MARKING |
Your hound runs over and pees on the monster (or player) you aim at, and everyone sees it through walls for 30 seconds |
2 |
20s each |
| TWO HEADED WOLF |
You and your hound fuse into a giant two-headed wolf, which spins into a huge double drill that tears through everything in your path (steer it with the camera). You can't be hurt while transformed |
1 |
90s |
Hashirama Wand
| Say |
What it does |
Charges |
Recharge |
| WOOD DRAGON |
A huge dragon of living wood bursts out of the floor, coils around the monster you aim at and holds it for 6 seconds while it drains its health, healing you with half of it |
1 |
45s |
| DEEP FOREST |
Giant trees burst up out of the floor around where you aim and stand for 20 seconds. Their trunks are solid, so monsters have to go around them, and branches hold every monster among them for 5 seconds |
1 |
60s |
| SAGE ART GATE OF GOD |
A row of giant red gates slams down out of the sky in front of you and pins everything under them to the floor for 6 seconds ("gate of god" works too) |
1 |
50s |
| THOUSAND HANDS |
A wooden statue with dozens of arms grows up out of the floor behind you and pounds every monster around you with giant palms, two at a time |
1 |
150s |
Tobirama Wand
| Say |
What it does |
Charges |
Recharge |
| WATER DRAGON BULLET |
A dragon made of water rises beside you and blasts what you aim at with a thick jet of water, knocking it back and breaking objects |
2 |
20s each |
| WATER FORMATION WALL |
A column of water shoots up under you, throws you up and carries you wherever you fly for 30 seconds |
1 |
75s |
| THUNDER GOD SLASH |
You teleport behind the nearest monster in a flash and cut it down in one stroke (the Jester and the Ghost just take a heavy blow) |
1 |
120s |
| WATER SHOCKWAVE |
A huge wave surges out in every direction, floods the room for a moment and sweeps everything away from you |
1 |
45s |
Hiruzen Wand
| Say |
What it does |
Charges |
Recharge |
| SHURIKEN SHADOW CLONE |
Throw one shuriken: a few meters out it splits into a storm of ten that fly at the monsters in front of you |
2 |
15s each |
| DRAGON FLAME BULLET |
A dragon made of fire bursts out of your mouth, burns everything it passes and explodes on what you aim at |
2 |
20s each |
| SUMMONING ENMA |
A monkey pops out and turns into an unbreakable staff for 30 seconds. Left click swings it at everything in reach; with nothing in reach it shoots out up to 15 meters to hit what you aim at. Say it again to put it away |
1 |
60s |
| REAPER DEATH SEAL |
A death god rises behind you and drags the monster you aim at underground |
1 |
120s |
Minato Wand
| Say |
What it does |
Charges |
Recharge |
| FLYING RAIJIN |
Teleport to wherever your crosshair points |
2 |
15s each |
| FLYING THUNDER GOD |
Say it at a monster or a player to mark them for 5 minutes (you see the mark through walls). Say it again when you aren't aiming at anyone new to teleport right next to them, wherever they are. Marking someone else moves the mark |
2 |
12s each |
| RASENGAN |
The Naruto Wand's spinning orb, a little paler: it flies out and bursts on whatever it hits |
3 |
10s each |
| REAPER DEATH SEAL |
A death god rises behind you, chains the monster (or object) you're aiming at and drags it underground |
1 |
120s |
Itachi Wand
| Say |
What it does |
Charges |
Recharge |
| TSUKUYOMI |
Like Genjutsu: every monster near you attacks an illusion of itself. The one you aim at (or the nearest) is trapped for 10 seconds among copies of itself bound to crosses, while swords stab into it |
1 |
60s |
| CROW CLONE |
Turn into a crow and fly for up to 2 minutes, small enough to slip through gaps. Say it again to turn back (that's free) |
1 |
90s |
| SUSANOO |
A ghostly red warrior with a mirror shield surrounds you for 30 seconds: only a tenth of each hit gets through, nothing knocks you down or kills you outright, and monsters that hit you take the blow back |
1 |
120s |
Kisame Wand
| Say |
What it does |
Charges |
Recharge |
| SHARK BOMB |
A shark made of water flies at whatever your crosshair is on and bursts on impact, throwing back and hurting everything around it |
2 |
15s each |
| SAMEHADA |
A broad shark-skin sword forms in your hand for 30 seconds. Left click swings it in a wide sweep, and half the damage it does to monsters heals you. Say it again to put it away |
1 |
60s |
| EXPLODING WAVE |
You spit out a gigantic flood: a huge wave rolls across the floor in front of you and sweeps away everything it reaches |
1 |
45s |
| WATER PRISON |
A dome of water traps the monster you aim at for 6 seconds and slowly drowns it |
1 |
40s |
Sasori Wand
| Say |
What it does |
Charges |
Recharge |
| POISON NEEDLE BARRAGE |
A wooden puppet arm opens up and sprays poisoned needles in a cone; everything hit keeps taking poison damage for 6 seconds |
3 |
12s each |
| HIRUKO |
Climb into a hunched wooden puppet for 20 seconds: you take 80% less damage but move slowly, and its scorpion tail stabs and poisons monsters that come close. Say it again to climb out |
1 |
60s |
| IRON SAND DRIZZLE |
A tall puppet rises beside you and rains iron sand spikes on where you aim for a few seconds |
1 |
35s |
| PERFORMANCE OF A HUNDRED PUPPETS |
A hundred puppets drop down on glowing threads and swarm the monsters around you for 12 seconds |
1 |
120s |
Hidan Wand
| Say |
What it does |
Charges |
Recharge |
| SCYTHE THROW |
Your scythe flies out on its cable, loops through everything in front of you and is reeled back into your hand |
2 |
12s each |
| JASHIN RITUAL |
Link yourself to the monster you aim at and a ritual circle appears under you. For 60 seconds, while you stand in it, every hit you take, the monster takes too |
1 |
10s |
| IMMORTALITY |
For two and a half minutes your health can't drop below 1 |
1 |
240s |
| CUT SELF |
Stab yourself for 50 damage. It can kill you unless Immortality is on, and through the ritual your target takes it too |
3 |
5s each |
Kakuzu Wand
| Say |
What it does |
Charges |
Recharge |
| EARTH GRUDGE THREADS |
Black threads shoot out of your body at what you aim at, seize it and yank it to just in front of you, tearing into it (objects take a hard hit that breaks most furniture). Aimed at a wall or floor, they anchor there and pull you over to it |
2 |
20s each |
| EARTH SPEAR |
Your skin hardens into dark stone for 20 seconds: you take only a quarter of the damage and hardly any knockback |
1 |
60s |
| MASK BEASTS |
Two masked beasts of black thread burst out of your back for 25 seconds and blast every monster (or breakable object) within 12 meters, one with fireballs, one with gusts of wind |
1 |
75s |
| GREED |
Copies of what you aim at appear next to it, like the Transmutation Deluxe's Duplicate. Monster copies fight each other |
3 |
10s each |
Pain Wand
| Say |
What it does |
Charges |
Recharge |
| ALMIGHTY PUSH |
A shockwave of pure force throws every monster, loose object (and, with FriendlyFire, player) around you far away, and smashes the breakable objects closest to you |
2 |
25s each |
| UNIVERSAL PULL |
Every monster and loose object around you is yanked straight to you (monsters are left dazed for a moment) |
2 |
20s each |
| PLANETARY DEVASTATION |
Throw a small black orb that floats above you for 4 seconds and pulls the monsters and loose objects around it up into a giant ball of rock. They stay trapped in it for 8 seconds, then it crumbles and drops them |
1 |
120s |
Konan Wand
| Say |
What it does |
Charges |
Recharge |
| PAPER SHURIKEN |
A stream of razor-sharp paper shuriken flies at whatever your crosshair is on and cuts it three times, like Slice |
8 |
2.5s each |
| PAPER WINGS |
Huge paper wings unfold from your back and you fly for 30 seconds. Say it again to fold them away |
1 |
60s |
| PAPER DISPERSAL |
Your body scatters into a cloud of paper for up to 12 seconds: nothing can hurt you, monsters lose track of you, and you fly the cloud wherever you like. Say it again to reform where the paper is |
1 |
45s |
Obito Wand
| Say |
What it does |
Charges |
Recharge |
| KAMUI |
For 30 seconds you're intangible: nothing can hurt you, monsters lose interest in you and you walk right through them and other players. Everyone sees a pale, flickering ghost with a dark swirl spinning around your eye, and your voice turns strange. Say it again to end it early |
1 |
90s |
| WARP |
Vanish into a dark swirl and step out of another wherever your crosshair points |
2 |
15s each |
| IZANAGI |
For 3 minutes, the next thing that would kill you doesn't: you're healed to full and pulled back along your steps to where you stood 4 seconds earlier |
1 |
300s |
| TEN TAILS JINCHURIKI |
Eight black orbs float in a ring behind you for a minute and your hair turns white. Hits from behind are blocked while orbs are left. Say it again to fire an orb at what you aim at |
1 |
120s |
Killer B Wand
| Say |
What it does |
Charges |
Recharge |
| SEVEN SWORDS DANCE |
Swords appear in your hands, under your arms and in your mouth (two more circle you) and you spin into a whirlwind of blades that hits everything around you six times |
2 |
20s each |
| OCTOPUS INK |
A giant tentacle rises beside you and sprays ink ahead: inked monsters can't see any player and crawl at 40% speed for 6 seconds |
2 |
25s each |
| OCTOPUS CLONE |
Like Shadow Clone Jutsu: three clones burst out of tentacles and run off, and monsters chase them. Hit one and it turns back into a tentacle |
1 |
45s |
Gojo Wand
| Say |
What it does |
Charges |
Recharge |
| AMPLIFIED BLUE |
A point of crushing blue pull opens where you aim. Monsters are dragged in across the floor and objects fly in; everything caught takes damage, then it collapses on them |
2 |
20s each |
| REVERSAL RED |
A red sphere sweeps out in an arc in front of you (curving the other way each cast), flinging away everything it passes, and explodes at the end of the arc or at the first wall |
2 |
15s each |
| HOLLOW PURPLE |
A blue and a red orb spiral together into a colossal purple ball that grinds slowly through everything in a straight line, walls included, wiping out the monsters and objects it touches |
1 |
90s |
Choso Wand
| Say |
What it does |
Charges |
Recharge |
| PIERCING BLOOD |
Compressed blood fires as a beam faster than sound, piercing every monster and object in a line until a wall stops it |
3 |
10s each |
| SUPERNOVA |
Orbs of compressed blood gather in a ring around you, then burst into a storm of blood shrapnel |
1 |
30s |
| SLICING EXORCISM |
Three spinning discs of sharpened blood fly out in a fan and slice through everything in their path |
2 |
14s each |
Sukuna Wand
| Say |
What it does |
Charges |
Recharge |
| DISMANTLE |
Invisible slashes fly up to 60 m along your aim and cut every monster and object they pass through until a wall stops them. Your view flashes black and white, and thin cuts hang in the air along the way |
3 |
8s each |
| CLEAVE |
One cut all the way round you: everything within 6 m is cut and thrown outward (walls protect what's behind them) |
2 |
14s each |
| FUGA |
A bow of fire forms in your hands, and a huge flame arrow flies out and explodes on the first thing it hits, destroying the objects and burning every monster around |
1 |
45s |
Geto Wand
| Say |
What it does |
Charges |
Recharge |
| CURSE ABSORPTION |
The monster under your crosshair (or the nearest one you can see) is crushed into a black orb that flies into your mouth. It's gone, and your memory keeps it (the last 3) |
3 |
refilled each raid |
| CURSED SPIRIT MANIPULATION |
A monster from your memory comes out of a pool of darkness as a shadow copy of itself and fights for you for 30 seconds. It stays in your memory: each cast calls the next one, newest first |
2 |
20s each |
| RAINBOW DRAGON |
A long armored dragon in shifting colours pours out of a portal and charges straight ahead, ramming everything in its path until it hits a wall |
2 |
25s each |
Mahito Wand
| Say |
What it does |
Charges |
Recharge |
| IDLE TRANSFIGURATION (or TRANSFIGURATION) |
Touch a monster within reach: its soul is reshaped into a harmless little creature hopping on the spot for 15 seconds (it can't move or attack). When it snaps back it takes 60 damage. With no monster in reach, it reshapes a teammate instead: they look like the little creature for 30 seconds but can still move and cast |
2 |
25s |
| TRANSFIGURED HUMANS |
Toss out three little shrunken bodies that swell into hulking, lumpy brutes and fight the monsters nearby for 25 seconds (or smash furniture) |
1 |
50s |
| POLYMORPHIC SOUL ISOMER (or SOUL ISOMER) |
A huge mass of fused flesh with grasping arms bursts out of the floor in front of you and crushes everything in an 11 m line |
1 |
30s |
Hanami Wand
| Say |
What it does |
Charges |
Recharge |
| CURSED BUDS |
Seeds fly at the monster you aim at and up to three more you can see, sprout, and drain 7 health a second for 10 seconds |
2 |
20s |
| FLOWER FIELD (or FIELD OF FLOWERS) |
Flowers bloom in a ring around each monster within 14 m (up to 8); they stand dazed, unable to move or attack, for 3 seconds |
1 |
30s |
| ROOT SPEARS |
Giant wooden roots burst from the floor in a line toward where you aim (up to 18 m), spearing monsters and smashing objects |
2 |
15s |
Naoya Wand
| Say |
What it does |
Charges |
Recharge |
| PROJECTION SORCERY (or PROJECTION) |
Aim at a spot, monster or object: you get there in 24 teleport hops along the walkable way in one second, leaving fading afterimages |
3 |
12s |
| FRAME FREEZE (or FREEZE FRAME) |
The monster you aim at is caught in a pale film frame and frozen for 10 seconds |
2 |
30s |
| SPEED STAB (or QUICK STAB) |
Blink next to the monster or object you aim at, stab it with a small knife, and blink straight back |
3 |
10s |
Shikamaru Wand
| Say |
What it does |
Charges |
Recharge |
| SHADOW POSSESSION |
Your shadow races across the floor to a monster; once it connects, the monster is frozen and copies your movements for 6 seconds |
2 |
25s |
| SHADOW NECK BIND (or NECK BIND) |
Shadow hands climb a monster (the one your Shadow Possession holds, if any) and squeeze: held still and hurt for 4 seconds |
2 |
25s |
| SHADOW SEWING (or SHADOW STITCH) |
Thin shadow tendrils pierce and pin up to three nearby monsters for 5 seconds |
2 |
20s |
| MASS SHADOW POSSESSION (or MASS SHADOW) |
Darkness floods a 20 m circle around you and drags up to six monsters in it down into the darkness |
1 |
150s |
Madara Wand
| Say |
What it does |
Charges |
Recharge |
| PERFECT SUSANOO |
A giant see-through blue armored warrior forms around you and carries you through the air for 30 seconds. Only 10% of each hit gets through, nothing kills you outright, and attackers take the blow back. Say it again to dismiss it |
1 |
150s |
| HEAVENLY METEORITE |
A giant meteor falls where you aim, then a second, bigger one right after. Both blasts throw monsters and smash objects |
1 |
75s |
| LIMBO |
A shadow clone only you can see fights the monsters near it and smashes the furniture around it for 25 seconds |
1 |
60s |
| INFINITE TSUKUYOMI |
A red moon with a glowing eye rises. Every monster within 40 m (up to 12) is trapped in Tsukuyomi for 10 seconds: held still while swords stab it |
1 |
180s |
Karin Wand
| Say |
What it does |
Charges |
Recharge |
| EYE OF KAGURA (or KAGURA EYE) |
Your view goes dark for a second as you close your eyes, then for 20 seconds every monster in the level shows through walls on your screen as a chakra flame. Stronger monsters have bigger flames |
1 |
60s |
| CHAKRA LOCK ON (or LOCK ON) |
Locks on to the monster you're looking at. For the rest of the round it glows through walls with a marker over it, and an arrow at the edge of your screen points to it when it's off screen. Cast again to switch targets |
2 |
20s |
| HEALING BITE (or HEAL BITE) |
Heals the player you're looking at, or the nearest one right next to you, by 40. It costs you 5 health and never takes you below 1 |
2 |
25s |
| ADAMANTINE SEALING CHAINS (or SEALING CHAINS, GOLDEN CHAINS) |
Golden chains burst out of you and hold up to 8 monsters within 12 m in place for 6 seconds |
1 |
45s |
Zetsu Wand
| Say |
What it does |
Charges |
Recharge |
| MAYFLY |
Sink into the floor for up to 8 seconds: unseen, unhurtable, ignored by monsters, 4 times as fast, and you pass through monsters and players, with vines growing along the floor behind you. Say it again to come back up |
2 |
30s each |
| SPORE TECHNIQUE |
Spores latch onto every monster within 20 m: everyone sees them through walls for the rest of the round, and they slowly lose health |
1 |
60s |
| MIMICRY |
Take the shape of the monster you aim at (or the nearest one). Monsters ignore you for 40 seconds, or until you attack |
1 |
60s |
| WHITE ZETSU ARMY |
Dozens of pale figures pop up all over the map for 25 seconds. Everyone sees every monster and breakable object through walls, and a trail of sprouts leads to the exit |
1 |
150s |
Wand Who Shall Not Be Named
| Say |
What it does |
Charges |
Recharge |
| SHATTER |
Every fragile thing in the room you're in (glass, pots, bottles) breaks at once, and the shards fly at the monsters near each one. Loot is spared unless you change the setting |
1 |
45s |
| NAGINI |
A snake slithers off to the nearest monster it can reach and you see through its eyes while your body stands still. It bites the first monster it reaches and poisons it. Say it again to come back |
1 |
40s |
| IMPERIO |
Take control of the monster you aim at for 30 seconds: walk it around to scout, or attack with left click. Shift lets go, and so does your body being hit |
1 |
90s |
Bellatrix Wand
| Say |
What it does |
Charges |
Recharge |
| INCENDIO |
A stream of fire scorches what's in front of you: monsters keep burning for 5 seconds, and breakable objects catch fire and spread it to the furniture next to them |
2 |
15s each |
| SILVER DAGGER |
A silver dagger bounces between up to three targets, then drops to the floor. Walk over it within 20 seconds to pick it up and get a charge back |
3 |
12s each |
| CACKLE |
A shrieking laugh: every monster within 60 m hears you and comes for you for 5 seconds. Use it to draw them away from your team |
1 |
45s |
| MORSMORDRE |
A dark sigil rises over the room you aim at, showing how many monsters are in it and how much gold its loot is worth |
2 |
30s each |
Malfoy Wand
| Say |
What it does |
Charges |
Recharge |
| EVERTE STATUM |
Whatever you aim at is thrown spinning backward: monsters are knocked back and hurt, and objects that slam into a wall or the floor shatter |
3 |
10s each |
| SERPENSORTIA |
A snake bursts from your wand and hunts the nearest monster for 10 seconds, biting it every second |
1 |
30s |
| VANISHING CABINET |
Set a cabinet down where you aim; say it again for its twin. Anyone who steps into one comes out of the other until the round ends |
2 |
8s each |
| DARKNESS POWDER |
A cloud of black smoke fills the area for 8 seconds: every other player inside is blinded, you see through it, and monsters lose track of you while you're in it |
1 |
40s |
Secret spells
These don't show in a wand's spell list, but work by voice like the rest. Each can be shown in the list instead with its Secret setting.
Jujutsu Wand
| Say |
What it does |
Charges |
Recharge |
| DOMAIN EXPANSION INFINITE VOID |
Domain Expansion: every monster around you freezes. |
1 |
120s |
| DOMAIN EXPANSION MALEVOLENT SHRINE |
Domain Expansion: a storm of slashes shreds everything around you. |
1 |
120s |
| DOMAIN EXPANSION COFFIN IRON MOUNTAIN |
Domain Expansion: fireballs rain down all around you. |
1 |
120s |
Potter Wand
| Say |
What it does |
Charges |
Recharge |
| AVADA CADAVER |
The killing curse. |
1 |
60s |
Pookachee
| Say |
What it does |
Charges |
Recharge |
| EARTHQUAKE |
The ground heaves and everything around you is thrown. |
1 |
40s |
Crackwand
| Say |
What it does |
Charges |
Recharge |
| CRACK FLIGHT |
Fly for twice as long as Up Dog lasts. |
1 |
60s |
Naruto Wand
| Say |
What it does |
Charges |
Recharge |
| REAPER DEATH SEAL |
A death god drags the monster you aim at underground. |
1 |
120s |
| SAGE MODE (or SAFE MODE) |
Sage Mode: 200 health and endless stamina for a while. |
1 |
90s |
| SAGE OF SIX PATHS (or SIX PATHS, SIX PATHS SAGE MODE) |
Black orbs float behind you and block hits from behind. Say it again to fire one. |
1 |
120s |
| RASEN SHURIKEN (or RASEN SHURI KEN) |
A rasengan ringed with spinning wind blades flies out and explodes in a huge blast where it hits. |
1 |
45s |
Bleach Wand
| Say |
What it does |
Charges |
Recharge |
| KURO HITS GHEE (or BLACK COFFIN) |
Hado #90. A black coffin crushes whatever is inside it. |
1 |
90s |
Nen Wand
| Say |
What it does |
Charges |
Recharge |
| HUNDRED TYPE GUANYIN BODHISATTVA (or GUANYIN BODHISATTVA, HUNDRED TYPE GUANYIN) |
A golden many-armed statue rains giant palm strikes. |
1 |
150s |
Sasuke Wand
| Say |
What it does |
Charges |
Recharge |
| CURSE MARK (or CURSED SEAL) |
Curse Mark: 200 health, endless stamina and double speed for a while. |
1 |
90s |
Pokeyman2
| Say |
What it does |
Charges |
Recharge |
| FLY |
A giant bird scoops you up and you fly where you steer it. |
1 |
120s |
Transmutation Deluxe
| Say |
What it does |
Charges |
Recharge |
| DUPLICATE |
Copies of what you aim at appear. Monster copies fight each other. |
2 |
30s each |
Shadow Magician Wand
| Say |
What it does |
Charges |
Recharge |
| RAISE DEAD |
Portals open and skeletons climb out to fight every monster nearby. |
1 |
120s |
Megumi Wand
| Say |
What it does |
Charges |
Recharge |
| DOMAIN EXPANSION CHIMERA SHADOW GARDEN (or CHIMERA SHADOW GARDEN) |
Domain Expansion: the floor floods with shadow. Crouch to sink into it; shadow beasts maul every monster inside. |
1 |
150s |
| DIVINE GENERAL |
A giant shadow general that attacks everyone, you included, and adapts to whatever hurts it. |
1 |
240s |
Yuta Wand
| Say |
What it does |
Charges |
Recharge |
| COME RIKA |
Rika rises behind you and claws monsters that come near. |
1 |
420s |
Jogo Wand
| Say |
What it does |
Charges |
Recharge |
| DOMAIN EXPANSION COFFIN OF THE IRON MOUNTAIN (or COFFIN OF THE IRON MOUNTAIN, COFFIN IRON MOUNTAIN) |
Domain Expansion: everyone around you is trapped inside a volcano. |
1 |
120s |
Dagon Wand
| Say |
What it does |
Charges |
Recharge |
| DOMAIN EXPANSION HORIZON OF THE CAPTIVATING SKANDA (or HORIZON OF THE CAPTIVATING SKANDA) |
Domain Expansion: everyone around you is trapped inside a volcano. |
1 |
150s |
Ino Wand
| Say |
What it does |
Charges |
Recharge |
| CLEAN DISHES (or DO THE DISHES) |
A sink appears and the target is stuck doing the dishes for 10 seconds. |
1 |
45s |
| ANALYZE (or ANALYSE, ANALYSIS) |
See every monster and breakable object through walls for a while. |
1 |
60s |
Minato Wand
| Say |
What it does |
Charges |
Recharge |
| FLASH RASEN GAN (or FLASH RASEN GAHN, FLASH RASEN GON) |
Teleport above a monster and slam a rasengan down on it. The shockwave throws everything around. |
1 |
60s |
Itachi Wand
| Say |
What it does |
Charges |
Recharge |
| TOT SUKA BLADE (or TOTE SUKA BLADE, TOTS SUKA BLADE) |
A ghostly arm drives a spirit sword into the monster you aim at and seals it away for a while. |
1 |
90s |
Kisame Wand
| Say |
What it does |
Charges |
Recharge |
| SHARK SNEAK |
Hold sprint to sink into the floor and swim as a shark fin at triple speed. |
1 |
60s |
Hidan Wand
| Say |
What it does |
Charges |
Recharge |
| BAKER |
With Immortality on, stab yourself thirteen times in a row. |
1 |
60s |
Kakuzu Wand
| Say |
What it does |
Charges |
Recharge |
| HEART STEAL (or STEAL HEART) |
Threads seize a monster next to you and tear out its heart: it dies, and you heal. |
1 |
90s |
Pain Wand
| Say |
What it does |
Charges |
Recharge |
| SAMSARA OF HEAVENLY LIFE (or HEAVENLY LIFE) |
A giant stone head rises from the floor and breathes out souls that bring every fallen player back to life. |
1 |
300s |
| FLY (or TAKE FLIGHT) |
Fly where you look for a minute: jump climbs, crouch dives. |
1 |
120s |
Konan Wand
| Say |
What it does |
Charges |
Recharge |
| PAPER OCEAN (or SEA OF PAPER) |
The floor around you becomes a sea of paper tags that keep exploding for several seconds. |
1 |
180s |
Killer B Wand
| Say |
What it does |
Charges |
Recharge |
| EIGHT TAILS TRANSFORMATION (or EIGHT TAILS) |
Turn into a giant tentacled sea beast for a while. You barely feel hits, and its tentacles slam down and throw everything around you. |
1 |
180s |
Gojo Wand
| Say |
What it does |
Charges |
Recharge |
| DOMAIN EXPANSION INFINITE VOID (or INFINITE VOID) |
Domain Expansion: every monster around you freezes. |
1 |
150s |
| FLY (or TAKE FLIGHT) |
Fly where you look for a minute: jump climbs, crouch dives. |
1 |
120s |
| REVERSE CURSED TECHNIQUE (or REVERSE CURSE) |
Positive energy heals you and every player around you. |
1 |
60s |
Choso Wand
| Say |
What it does |
Charges |
Recharge |
| FLOWING RED SCALE STACK (or RED SCALE STACK, FLOWING RED SCALE) |
Push your blood past its limit: a minute of being far faster and tougher, hitting harder, shining blood red. |
1 |
150s |
Sukuna Wand
| Say |
What it does |
Charges |
Recharge |
| DOMAIN EXPANSION MALEVOLENT SHRINE (or MALEVOLENT SHRINE) |
Domain Expansion: a storm of slashes shreds everything around you. |
1 |
180s |
| FLY (or TAKE FLIGHT) |
Fly where you look for a minute: jump climbs, crouch dives. |
1 |
120s |
| REVERSE CURSED TECHNIQUE (or REVERSE CURSE) |
Positive energy heals you and every player around you. |
1 |
60s |
Geto Wand
| Say |
What it does |
Charges |
Recharge |
| MAXIMUM UZUMAKI (or UZUMAKI, MAXIMUM OOZE MAKI) |
Every curse you've stored spirals into one ball of cursed energy and is fired as a devastating blast. |
1 |
120s |
Mahito Wand
| Say |
What it does |
Charges |
Recharge |
| DOMAIN EXPANSION SELF EMBODIMENT OF PERFECTION (or SELF EMBODIMENT OF PERFECTION) |
Domain Expansion: everyone around you is trapped inside a volcano. |
1 |
150s |
Hanami Wand
| Say |
What it does |
Charges |
Recharge |
| DOMAIN EXPANSION CEREMONIAL SEA OF LIGHT (or CEREMONIAL SEA OF LIGHT) |
Domain Expansion: everyone around you is trapped inside a volcano. |
1 |
150s |
Naoya Wand
| Say |
What it does |
Charges |
Recharge |
| TWENTY FOUR FRAME BLITZ (or FRAME BLITZ) |
Zip between up to five monsters, freezing each in a frame, then shatter them all at once. |
1 |
120s |
Wand Who Shall Not Be Named
| Say |
What it does |
Charges |
Recharge |
| HORCRUX (or HOR CRUX) |
Leave a locket where you stand. The next time you'd die, you wake up at the locket, fully healed. |
1 |
120s |
| CREW SEE OH (or CRUISE SEE OH, CREW SHE OH) |
A red beam locks onto a monster and keeps hurting it while you stand still. Say it again to stop. |
1 |
30s |
| AVADA CADAVER |
The killing curse. |
1 |
180s |
Bellatrix Wand
| Say |
What it does |
Charges |
Recharge |
| GEMINI OH (or JEMINI OH) |
Copy the loot, wand or chest under your crosshair. |
3 |
40s each |
Malfoy Wand
| Say |
What it does |
Charges |
Recharge |
| FIEND FYRE (or FIEND FIRE) |
A huge serpent of fire sweeps ahead, burning everything, then chases whoever is closest. You included. |
1 |
150s |
Grimoire
Open the grimoire while holding a custom wand and it turns to that wand's page, secret spells included, just like the game's own wands.
Beginner tree
The free wand tree at spawn, where you break off a Wand of Winds, now grows some of the gentler custom wands too: Potter Wand, Crackwand, Pookachee, Transmutation Deluxe and Shadow Magician Wand. One branch keeps the Wand of Winds. Look at a branch to see which wand it grows, then break it off as usual. The tree grows back after every round.
Dungeon loot
Some of the stronger custom wands can now be found in the dungeon, in the places the game's own wands turn up: Jujutsu, Kakashi, Naruto, Sasuke, Bleach, Megumi, Yuta and Jogo. About a third of the wands you'd find there are one of these instead. The host's MapLoot settings decide which wands and how often.
Look
The summons and objects the spells make are drawn with the game's own shading, so they get the same pixel-snapped retro look and room lighting as everything else. Summons appear and vanish in the game's own magic poof. Where the game has a matching creature, the summon is that creature with its own animations: Jiraiya's giant toad is the game's frog, and Deidara's clay spiders are the game's spider made of clay. Each of these can be switched off in the Look settings.
Inventory
You get 5 slots instead of 3. Keys 4 and 5 select the new ones, and the inventory bar grows to fit them. The count can be set from 3 to 20, and everyone in the lobby must use the same number. Keys 4 to 9 and 0 select slots 4 to 10; scroll to reach the rest. A long bar shrinks to fit the screen.
The shop also sells a Potion of Deep Pockets on a shelf spot of its own (it never takes a wand's place). Drink it for one more slot, kept for the rest of the run, up to 20 in all. With the most slots already, the potion won't drink, so you can hand it to a friend.
Settings
Edit andrew.yapyap.jujutsuwand.cfg in your mod manager's config editor (or in BepInEx/config). You can change charges, recharge times, damage, ranges, wand names and the words you say.
- WandPrice:
-1 (default) costs the same as the game wand each one is built from; 0 makes them free.
- ShopStock:
Rotation (default) mixes them into the shop's random stock; Always puts them in the first wand slots every time.
- FriendlyFire: on by default, like the game's own attack spells.
- Incantations: separate several ways of saying a spell with
|, e.g. GODSPEED | GOD SPEED. Every word has to be in the game's speech dictionary.
- GrimoirePages: on by default; adds the custom wands' pages to the grimoire.
- Look:
GameShading, GameEffects and GameCreatures (all on) switch the game-style shading, the game's smoke puffs and the game's creatures on or off.
- MapLoot: which custom wands can be found in the dungeon (
Wands, by short name) and how often (Chance, 0.35 = about a third of the wands found there).
- BeginnerTree: which custom wands grow on the beginner tree (
Wands, by short name: Ron, Crackwand, Pookachee, Transmutation, Shadow Magician, and so on), and how many branches keep the Wand of Winds (WindWandBranches). List more wands than there are branches and a different few grow each round. Everyone in the lobby should use the same BeginnerTree settings.
- SpellsBreakValuables: on by default. Every spell that hurts monsters also breaks objects, valuables included. Turn this off to keep your loot safe (furniture still breaks).
The host's settings decide the shop, FriendlyFire and the dungeon loot.
Tips
- If a spell doesn't trigger, say it a little slower. The words go through the game's own speech recognizer.
- Names that aren't English words are matched by sound: say zabimaru, getsuga tensho, genjutsu and so on normally.
- Copy (and one of the secret spells) switches you to the third-person camera so you can see yourself. You can turn that off in the config.
- With a wand in each hand, a spell whose words start with another spell's words can set off the shorter one first ("curse mark" before "curse mark of heaven"). Use the other way of saying it listed in the config (here "mark of heaven").
- Disable the mod in your mod manager before joining lobbies where other players don't have it.