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Latest version
1.0.2
Last Updated
First Uploaded
Downloads
1.5K
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1
Size
6.6MB
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Changelog

1.0.0 — Release

  • Released the current spell set, native fog fix and night-based monster progression as 1.0.0.
  • Highlighted the reworked monster spawning at the top of the description: more enemies, gradual rare-type unlocks and faster spawn attempts as nights advance.
  • Kept native NPC lifecycle restoration, fog fix, spell guide, Frost icon and English/Russian Telegram bug-report instructions.
  • Multiplayer testing remains incomplete.

Included fog night fix

  • Replaced ineffective legacy fog settings with a separate runtime volume for the game's native Buto renderer.
  • Convert the existing FogDensity value to native renderer units without changing the configured value.
  • Keep fog active for the whole night and clean up owned volumes/camera changes after nights, scene changes and disconnects. Shared game profiles are not edited.
  • Added Unity-aware destroyed-owner checks to the transformation hitbox hook after repeated exceptions in the supplied log.
  • Retained nightly monster progression, all other night effects, user settings, controller support and spell mechanics.
  • Compilation and managed API checks passed; live rendering, multiplayer and performance remain untested.

Included night progression / NPC lifecycle fix

  • Enemy capacity grows each night: default 6, 7, 8 ... up to 16.
  • Higher tiers unlock every two nights and gain native selection weight gradually after unlocking.
  • Spawn attempts become gradually more frequent by night rather than quota.
  • Removed global NPC despawn/distance overrides, unsafe fallback points and per-type delay resets; retained native AI states and placement checks.
  • Quota score scaling, health progression, spells, controller support and user settings are preserved.
  • All players must update together because the synchronized balance schema includes new night-progression settings.

Other included changes

  • Three independent staffs: Frost, Fortune and Reality, with ten spells between them.
  • Three additional spells for original wands: VACUUM, FISH RAIN and ORBIT.
  • Merchant upgrades, four classes, shields, individual wand properties and reforging.
  • Exact per-item purchase/sale prices in coins; separate prices for each upgrade level and class; host-authoritative settings.
  • Fixed multiplication targets and repeat-copy exploits. Prop copies grant one quarter score; monster copies grant full rewards. Copies cannot be sold.
  • Fixed empty crates from rejected wand drops, extra slot numbering and overlapping score-multiplier labels.
  • Restored the earlier shop style and improved class selection status and placement.
  • Matched custom charge bars to native wand colours and improved ice effects.
  • ORBIT defaults to eight lower-flying objects and continuously fills available slots during its lifetime.
  • Special nights default to 60%, with a reduced Heavy Gravity weight and no consecutive repeat when an alternative is enabled.
  • Native grimoire/controller support, merchant D-pad Up + A/Cross shortcut, duplicate-device handling and native hint refresh improvements.
  • Removed obsolete custom menus and personal author identifiers; preserved existing settings and save data.
  • Frost Staff package icon; English release description, spell guide and explicit multiplayer bug-report guidance.

Multiplayer coverage remains incomplete. Please report desynchronization, late-join/reconnect, physics, progression, inventory or reward issues with host/client logs and reproduction steps. Telegram: @livintonus.

Мультиплеер пока проверен не полностью. Пожалуйста, сообщайте о рассинхронизации, ошибках позднего подключения, переподключения, физики, прокачки, инвентаря или наград. Прикладывайте логи хоста и клиента и шаги воспроизведения. Telegram: @livintonus.

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