YAPYAP Expanded
1.0.0: reworked monster spawns grow in count and rarity each night. 3 staffs, 13 spells, classes and fog fix. Report bugs: t.me/livintonus. Сообщайте об ошибках: t.me/livintonus.Changelog
1.0.0 — Release
- Released the current spell set, native fog fix and night-based monster progression as 1.0.0.
- Highlighted the reworked monster spawning at the top of the description: more enemies, gradual rare-type unlocks and faster spawn attempts as nights advance.
- Kept native NPC lifecycle restoration, fog fix, spell guide, Frost icon and English/Russian Telegram bug-report instructions.
- Multiplayer testing remains incomplete.
Included fog night fix
- Replaced ineffective legacy fog settings with a separate runtime volume for the game's native Buto renderer.
- Convert the existing FogDensity value to native renderer units without changing the configured value.
- Keep fog active for the whole night and clean up owned volumes/camera changes after nights, scene changes and disconnects. Shared game profiles are not edited.
- Added Unity-aware destroyed-owner checks to the transformation hitbox hook after repeated exceptions in the supplied log.
- Retained nightly monster progression, all other night effects, user settings, controller support and spell mechanics.
- Compilation and managed API checks passed; live rendering, multiplayer and performance remain untested.
Included night progression / NPC lifecycle fix
- Enemy capacity grows each night: default 6, 7, 8 ... up to 16.
- Higher tiers unlock every two nights and gain native selection weight gradually after unlocking.
- Spawn attempts become gradually more frequent by night rather than quota.
- Removed global NPC despawn/distance overrides, unsafe fallback points and per-type delay resets; retained native AI states and placement checks.
- Quota score scaling, health progression, spells, controller support and user settings are preserved.
- All players must update together because the synchronized balance schema includes new night-progression settings.
Other included changes
- Three independent staffs: Frost, Fortune and Reality, with ten spells between them.
- Three additional spells for original wands: VACUUM, FISH RAIN and ORBIT.
- Merchant upgrades, four classes, shields, individual wand properties and reforging.
- Exact per-item purchase/sale prices in coins; separate prices for each upgrade level and class; host-authoritative settings.
- Fixed multiplication targets and repeat-copy exploits. Prop copies grant one quarter score; monster copies grant full rewards. Copies cannot be sold.
- Fixed empty crates from rejected wand drops, extra slot numbering and overlapping score-multiplier labels.
- Restored the earlier shop style and improved class selection status and placement.
- Matched custom charge bars to native wand colours and improved ice effects.
- ORBIT defaults to eight lower-flying objects and continuously fills available slots during its lifetime.
- Special nights default to 60%, with a reduced Heavy Gravity weight and no consecutive repeat when an alternative is enabled.
- Native grimoire/controller support, merchant D-pad Up + A/Cross shortcut, duplicate-device handling and native hint refresh improvements.
- Removed obsolete custom menus and personal author identifiers; preserved existing settings and save data.
- Frost Staff package icon; English release description, spell guide and explicit multiplayer bug-report guidance.
Multiplayer coverage remains incomplete. Please report desynchronization, late-join/reconnect, physics, progression, inventory or reward issues with host/client logs and reproduction steps. Telegram: @livintonus.
Мультиплеер пока проверен не полностью. Пожалуйста, сообщайте о рассинхронизации, ошибках позднего подключения, переподключения, физики, прокачки, инвентаря или наград. Прикладывайте логи хоста и клиента и шаги воспроизведения. Telegram: @livintonus.
