Z-Targeting Suite for Majora's Mask: Recompiled
A collection of tweaks to modernize, enhance, and streamline Z-Targeting mechanics.
Features
- Immersive Targeting: Removes non-diegetic visual cues (targeting reticles, yellow hover arrows) and audio cues (lock-on and lock-off sound effects). Rely solely on Tatl's position and color for a purely cinematic combat experience!
- 360-Degree Targeting: Lock onto enemies and objects behind you, bypassing the vanilla camera's field-of-view restrictions. Off-screen targeting range is carefully balanced to 65% of the standard range to prevent accidental cross-map camera snaps.
- Auto-Retargeting: When your current target is defeated, the camera will automatically snap to the next nearest enemy.
- Instant Target Break: Removes the short delay when breaking a lock-on, making camera control feel much snappier when releasing Z or when an enemy is defeated.
- Faster Aim Tracking: Link now rotates to aim at targets much faster, completely bypassing the artificial delay caused by the vanilla UI animations.
Credits
- BassFace - Lead Developer