Zelda 64: Recompiled
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Latest version
1.0.2
Last Updated
First Uploaded
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42
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1
Size
202KB
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Deprecated

Z-Targeting Suite for Majora's Mask: Recompiled

A collection of highly customizable tweaks to modernize, enhance, and streamline the Z-Targeting mechanics in The Legend of Zelda: Majora's Mask.

Features

  • Immersive Targeting: Removes non-diegetic visual cues (targeting reticles, yellow hover arrows) and audio cues (lock-on and lock-off sound effects). Rely solely on Tatl's position and color for a purely cinematic combat experience!
  • 360-Degree Targeting: Lock onto enemies and objects behind you, bypassing the vanilla camera's field-of-view restrictions. Off-screen targeting range is carefully balanced to 65% of the standard range to prevent accidental cross-map camera snaps.
  • Auto-Retargeting: When your current target is defeated, the camera will automatically snap to the next nearest enemy.
  • Instant Target Break: Removes the short delay when breaking a lock-on, making camera control feel much snappier when releasing Z or when an enemy is defeated.
  • Faster Aim Tracking: Link now rotates to aim at targets much faster, completely bypassing the artificial delay caused by the vanilla UI animations.

Credits

  • BassFace - Lead Developer
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