CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[0.8.2] - 2026-03-09
Fixed
- Day 2 Termina soundtrack not playing
- Guru Guru stops playing if ringing the bell or destroying the crate
- Ikana Music Box scene entry volume jump
[0.8.1] - 2026-02-26
Added
- AudioApiFileInfo2, AudioApi_CreateStreamedBgmEx, AudioApi_CreateStreamedFanfareEx, allowing to define a volume offset per track
Fixed
- Main bgm not correctly unmuted after enemy cleared
- Note priority, which caused N64 stealing soundtrack notes whenever it felt like it
Changed
- better concern separation to make it easier to control audio behavior without locking down API to a specific use case
- Streamed audio dropping left channel due to note stealing prio and max notes restrictions
- SFX not working during Final Hours after seperation of concerns patch
[0.7.3] - 2026-02-23
Fixed
- Cavern playback in Astral Observatory
- Guru Guru handling
[0.7.2] - 2026-02-22
NOTE
- From now on all changes are documented here and versioning will follow SemVer versioning
Fixed
- Enemy battle music not playing on second encounter
Changed
- .gitignore
- make now deletes at starts and generates after build /dist and creates the Thunderstore zip to /publish
[0.7.1] - 2026-02-20
Fixed
- Removed warp to credits debug code
[0.7.0] - 2026-02-20
Note
- This is a fork of Magemods Audio API
Fixed
- Frog Song
- Credits
- Ballad of Windfish
- Bremen Mask
- Fanfares looping behavior
- ZIP DMA
- loop index bugs
- queue overflow
- vanilla radio effect
- removed debug code breaking engine behavior
Added
- Morning Jingle feature
- Porcelain registration type flags
- Mod menu config: Radio emulation in shops and minigames toggle (vanilla is on, but sounds really bad, so default is disabled)