Zelda 64: Recompiled
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Dependency string
ProxyMM-PauseBuffering-0.0.2
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PauseBuffering

Pause buffering related options, to make it more accessible on Recomp

Features

  • Easy Frame Advance - Continue holding START button when unpausing to only advance a single frame and then re-pause
  • Include Held Inputs - Inputs held while unpausing will be treated as pressed during the input buffer window.
  • Pause Buffer Window - Amount of time in frames you have to buffer an input while unpausing the game.
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